Surface Reconstruction of Point Clouds Captured with Microsoft Kinect
The main motivation behind this thesis was to create a new method of content creation for virtual spaces. This thesis focuses on how an already captured point cloud has to be processed for the optimal results of the object reconstruction. In this thesis realXtend Tundra, which is an open source fram...
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Oulun seudun ammattikorkeakoulu
2012
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fttheseus:oai:www.theseus.fi:10024/42161 2024-02-11T10:09:13+01:00 Surface Reconstruction of Point Clouds Captured with Microsoft Kinect Hyvärinen, Juha Oulun seudun ammattikorkeakoulu 2012 http://www.theseus.fi/handle/10024/42161 eng eng Oulun seudun ammattikorkeakoulu URN:NBN:fi:amk-201205046230 http://www.theseus.fi/handle/10024/42161 10024/2137 All rights reserved kolmiulotteisuus virtuaalitodellisuus Microsoft Kinect realXtend point cloud Point Cloud Library surface reconstruction fi=Tieto- ja viestintätekniikka|sv=Informations- och kommunikationsteknik|en=Information and Communications Technology| Tietotekniikan koulutusohjelma fi=AMK-opinnäytetyö|sv=YH-examensarbete|en=Bachelor's thesis| 2012 fttheseus 2024-01-25T00:08:29Z The main motivation behind this thesis was to create a new method of content creation for virtual spaces. This thesis focuses on how an already captured point cloud has to be processed for the optimal results of the object reconstruction. In this thesis realXtend Tundra, which is an open source framework for virtual spaces, is used as a target platform. The point cloud processing is integrated with Tundra in such a way that a user can import real world objects to the Tundra virtual space with an easy-to-use procedure. This thesis is based on the work done in the bachelor thesis of Miika Santala, who researched the capturing of real world objects to a point cloud by using Microsoft Kinect and the Point Cloud Library libraries (38). In this thesis, the open source Point Cloud Library was used for the point cloud processing. The thesis was commissioned by the Chiru project, Intel and Nokia Joint Innovation Center, Center for Internet Excellence, University of Oulu, which concentrates on researching and developing new 3D based user interaction paradigms. As a result, a working process for object capturing was achieved. A real world object can be captured to a point cloud and processed to the Ogre mesh, which can be added to a virtual space scene. The whole toolset is implemented to the realXtend Tundra framework as a module. Bachelor Thesis Tundra Theseus.fi (Open Repository of the Universities of Applied Sciences) |
institution |
Open Polar |
collection |
Theseus.fi (Open Repository of the Universities of Applied Sciences) |
op_collection_id |
fttheseus |
language |
English |
topic |
kolmiulotteisuus virtuaalitodellisuus Microsoft Kinect realXtend point cloud Point Cloud Library surface reconstruction fi=Tieto- ja viestintätekniikka|sv=Informations- och kommunikationsteknik|en=Information and Communications Technology| Tietotekniikan koulutusohjelma |
spellingShingle |
kolmiulotteisuus virtuaalitodellisuus Microsoft Kinect realXtend point cloud Point Cloud Library surface reconstruction fi=Tieto- ja viestintätekniikka|sv=Informations- och kommunikationsteknik|en=Information and Communications Technology| Tietotekniikan koulutusohjelma Hyvärinen, Juha Surface Reconstruction of Point Clouds Captured with Microsoft Kinect |
topic_facet |
kolmiulotteisuus virtuaalitodellisuus Microsoft Kinect realXtend point cloud Point Cloud Library surface reconstruction fi=Tieto- ja viestintätekniikka|sv=Informations- och kommunikationsteknik|en=Information and Communications Technology| Tietotekniikan koulutusohjelma |
description |
The main motivation behind this thesis was to create a new method of content creation for virtual spaces. This thesis focuses on how an already captured point cloud has to be processed for the optimal results of the object reconstruction. In this thesis realXtend Tundra, which is an open source framework for virtual spaces, is used as a target platform. The point cloud processing is integrated with Tundra in such a way that a user can import real world objects to the Tundra virtual space with an easy-to-use procedure. This thesis is based on the work done in the bachelor thesis of Miika Santala, who researched the capturing of real world objects to a point cloud by using Microsoft Kinect and the Point Cloud Library libraries (38). In this thesis, the open source Point Cloud Library was used for the point cloud processing. The thesis was commissioned by the Chiru project, Intel and Nokia Joint Innovation Center, Center for Internet Excellence, University of Oulu, which concentrates on researching and developing new 3D based user interaction paradigms. As a result, a working process for object capturing was achieved. A real world object can be captured to a point cloud and processed to the Ogre mesh, which can be added to a virtual space scene. The whole toolset is implemented to the realXtend Tundra framework as a module. |
author2 |
Oulun seudun ammattikorkeakoulu |
format |
Bachelor Thesis |
author |
Hyvärinen, Juha |
author_facet |
Hyvärinen, Juha |
author_sort |
Hyvärinen, Juha |
title |
Surface Reconstruction of Point Clouds Captured with Microsoft Kinect |
title_short |
Surface Reconstruction of Point Clouds Captured with Microsoft Kinect |
title_full |
Surface Reconstruction of Point Clouds Captured with Microsoft Kinect |
title_fullStr |
Surface Reconstruction of Point Clouds Captured with Microsoft Kinect |
title_full_unstemmed |
Surface Reconstruction of Point Clouds Captured with Microsoft Kinect |
title_sort |
surface reconstruction of point clouds captured with microsoft kinect |
publisher |
Oulun seudun ammattikorkeakoulu |
publishDate |
2012 |
url |
http://www.theseus.fi/handle/10024/42161 |
genre |
Tundra |
genre_facet |
Tundra |
op_relation |
URN:NBN:fi:amk-201205046230 http://www.theseus.fi/handle/10024/42161 10024/2137 |
op_rights |
All rights reserved |
_version_ |
1790609001309798400 |