Bringing Singaporeans to see Northern Lights : how can Virtual Reality be utilized in travel marketing?

This thesis is a marketing research conducted as a commission from Iceflake Studios Oy. The objective of this thesis was to develop the usage of Virtual Reality in travel marketing. The thesis commissioner had created a Virtual Reality demonstration of Northern Lights that was presented to the targe...

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Bibliographic Details
Main Author: Jokelainen, Nelli
Other Authors: Tampereen ammattikorkeakoulu
Format: Other/Unknown Material
Language:English
Published: Tampereen ammattikorkeakoulu 2018
Subjects:
vr
Online Access:http://www.theseus.fi/handle/10024/146015
id fttheseus:oai:www.theseus.fi:10024/146015
record_format openpolar
spelling fttheseus:oai:www.theseus.fi:10024/146015 2023-05-15T18:06:52+02:00 Bringing Singaporeans to see Northern Lights : how can Virtual Reality be utilized in travel marketing? Jokelainen, Nelli Tampereen ammattikorkeakoulu 2018 http://www.theseus.fi/handle/10024/146015 en eng Tampereen ammattikorkeakoulu URN:NBN:fi:amk-201805076755 http://www.theseus.fi/handle/10024/146015 10024/135117 All rights reserved matkailu markkinointi virtuaalitodellisuus täydennetty todellisuus revontulet marketing virtual reality vr Northern Lights travel industry fi=Liiketalous hallinto ja markkinointi|sv=Företagsekonomi förvaltning och marknadsföring|en=Business Management Administration and Marketing| Degree Programme in International Business Management ylempi AMK fi=Ylempi AMK-opinnäytetyö|sv=Högre YH-examensarbete|en=Master's thesis| 2018 fttheseus 2021-08-17T07:05:55Z This thesis is a marketing research conducted as a commission from Iceflake Studios Oy. The objective of this thesis was to develop the usage of Virtual Reality in travel marketing. The thesis commissioner had created a Virtual Reality demonstration of Northern Lights that was presented to the target group in Singapore. The target group consisted of travel-related businesses and Singaporean individual consumers. The purpose of my thesis was to study how the product can be used when marketing Finland to Singaporeans. The research was conducted by combining the methods of a desk study and a marketing study. The desk study explores the characteristics of Singaporean travelers, Virtual Reality and its current usage in travel marketing. The marketing study was conducted in Singapore on 25.2.-17.3.2018. Data were collected by a qualitative research method: customer surveys and semi-structured interviews. After the target group has tried the product, they answered questions concerning Virtual Reality, the product and its usage opportunities in travel marketing. The data consisted of the total of four interviews and 37 customer surveys. The data were analyzed using qualitative content analysis. To reach the objective of developing the usage of Virtual Reality in travel marketing, the key findings of the utilization possibilities were presented. Virtual Reality can generate or increase consumer’s desire to travel to certain destinations and therefore increase their desire to book a trip. It can be used to present the travel destination in realistic, immersive and comprehensive way. The results showed that the product should include customized contents, interactive and human elements. Companies need to consider the costs and possible competition but the results suggest that interest in marketing with Virtual Reality exists: all four travel businesses interviewed had either already used it or expressed their interest. In conclusion, there is a clear demand for Virtual Reality in travel marketing. Other/Unknown Material Revontulet Theseus.fi (Open Repository of the Universities of Applied Sciences)
institution Open Polar
collection Theseus.fi (Open Repository of the Universities of Applied Sciences)
op_collection_id fttheseus
language English
topic matkailu
markkinointi
virtuaalitodellisuus
täydennetty todellisuus
revontulet
marketing
virtual reality
vr
Northern Lights
travel industry
fi=Liiketalous
hallinto ja markkinointi|sv=Företagsekonomi
förvaltning och marknadsföring|en=Business Management
Administration and Marketing|
Degree Programme in International Business Management
ylempi AMK
spellingShingle matkailu
markkinointi
virtuaalitodellisuus
täydennetty todellisuus
revontulet
marketing
virtual reality
vr
Northern Lights
travel industry
fi=Liiketalous
hallinto ja markkinointi|sv=Företagsekonomi
förvaltning och marknadsföring|en=Business Management
Administration and Marketing|
Degree Programme in International Business Management
ylempi AMK
Jokelainen, Nelli
Bringing Singaporeans to see Northern Lights : how can Virtual Reality be utilized in travel marketing?
topic_facet matkailu
markkinointi
virtuaalitodellisuus
täydennetty todellisuus
revontulet
marketing
virtual reality
vr
Northern Lights
travel industry
fi=Liiketalous
hallinto ja markkinointi|sv=Företagsekonomi
förvaltning och marknadsföring|en=Business Management
Administration and Marketing|
Degree Programme in International Business Management
ylempi AMK
description This thesis is a marketing research conducted as a commission from Iceflake Studios Oy. The objective of this thesis was to develop the usage of Virtual Reality in travel marketing. The thesis commissioner had created a Virtual Reality demonstration of Northern Lights that was presented to the target group in Singapore. The target group consisted of travel-related businesses and Singaporean individual consumers. The purpose of my thesis was to study how the product can be used when marketing Finland to Singaporeans. The research was conducted by combining the methods of a desk study and a marketing study. The desk study explores the characteristics of Singaporean travelers, Virtual Reality and its current usage in travel marketing. The marketing study was conducted in Singapore on 25.2.-17.3.2018. Data were collected by a qualitative research method: customer surveys and semi-structured interviews. After the target group has tried the product, they answered questions concerning Virtual Reality, the product and its usage opportunities in travel marketing. The data consisted of the total of four interviews and 37 customer surveys. The data were analyzed using qualitative content analysis. To reach the objective of developing the usage of Virtual Reality in travel marketing, the key findings of the utilization possibilities were presented. Virtual Reality can generate or increase consumer’s desire to travel to certain destinations and therefore increase their desire to book a trip. It can be used to present the travel destination in realistic, immersive and comprehensive way. The results showed that the product should include customized contents, interactive and human elements. Companies need to consider the costs and possible competition but the results suggest that interest in marketing with Virtual Reality exists: all four travel businesses interviewed had either already used it or expressed their interest. In conclusion, there is a clear demand for Virtual Reality in travel marketing.
author2 Tampereen ammattikorkeakoulu
format Other/Unknown Material
author Jokelainen, Nelli
author_facet Jokelainen, Nelli
author_sort Jokelainen, Nelli
title Bringing Singaporeans to see Northern Lights : how can Virtual Reality be utilized in travel marketing?
title_short Bringing Singaporeans to see Northern Lights : how can Virtual Reality be utilized in travel marketing?
title_full Bringing Singaporeans to see Northern Lights : how can Virtual Reality be utilized in travel marketing?
title_fullStr Bringing Singaporeans to see Northern Lights : how can Virtual Reality be utilized in travel marketing?
title_full_unstemmed Bringing Singaporeans to see Northern Lights : how can Virtual Reality be utilized in travel marketing?
title_sort bringing singaporeans to see northern lights : how can virtual reality be utilized in travel marketing?
publisher Tampereen ammattikorkeakoulu
publishDate 2018
url http://www.theseus.fi/handle/10024/146015
genre Revontulet
genre_facet Revontulet
op_relation URN:NBN:fi:amk-201805076755
http://www.theseus.fi/handle/10024/146015
10024/135117
op_rights All rights reserved
_version_ 1766178574051573760