Real-Time Omnidirectional Stereo Rendering: Generating 360° Surround-View Panoramic Images for Comfortable Immersive Viewing

Surround-view panoramic images and videos have become a popular form of media for interactive viewing on mobile devices and virtual reality headsets. Viewing such media provides a sense of immersion by allowing users to control their view direction and experience an entire environment. When using a...

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Bibliographic Details
Published in:IEEE Transactions on Visualization and Computer Graphics
Main Authors: Marrinan, Thomas, Papka, Michael E.
Format: Text
Language:unknown
Published: UST Research Online 2021
Subjects:
Online Access:https://ir.stthomas.edu/cas_cis_pub/11
https://doi.org/10.1109/TVCG.2021.3067780
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spelling ftstthomasuniv:oai:ir.stthomas.edu:cas_cis_pub-1010 2023-07-30T04:06:54+02:00 Real-Time Omnidirectional Stereo Rendering: Generating 360° Surround-View Panoramic Images for Comfortable Immersive Viewing Marrinan, Thomas Papka, Michael E. 2021-01-01T08:00:00Z https://ir.stthomas.edu/cas_cis_pub/11 https://doi.org/10.1109/TVCG.2021.3067780 unknown UST Research Online https://ir.stthomas.edu/cas_cis_pub/11 doi:10.1109/TVCG.2021.3067780 https://doi.org/10.1109/TVCG.2021.3067780 http://creativecommons.org/licenses/by/4.0/ Computer & Information Sciences Faculty Publications Omnidirectional stereo 360° panorama pole merging real-time rendering virtual reality text 2021 ftstthomasuniv https://doi.org/10.1109/TVCG.2021.3067780 2023-07-17T18:39:34Z Surround-view panoramic images and videos have become a popular form of media for interactive viewing on mobile devices and virtual reality headsets. Viewing such media provides a sense of immersion by allowing users to control their view direction and experience an entire environment. When using a virtual reality headset, the level of immersion can be improved by leveraging stereoscopic capabilities. Stereoscopic images are generated in pairs, one for the left eye and one for the right eye, and result in providing an important depth cue for the human visual system. For computer generated imagery, rendering proper stereo pairs is well known for a fixed view. However, it is much more difficult to create omnidirectional stereo pairs for a surround-view projection that work well when looking in any direction. One major drawback of traditional omnidirectional stereo images is that they suffer from binocular misalignment in the peripheral vision as a user's view direction approaches the zenith / nadir (north / south pole) of the projection sphere. This paper presents a real-time geometry-based approach for omnidirectional stereo rendering that fits into the standard rendering pipeline. Our approach includes tunable parameters that enable pole merging - a reduction in the stereo effect near the poles that can minimize binocular misalignment. Results from a user study indicate that pole merging reduces visual fatigue and discomfort associated with binocular misalignment without inhibiting depth perception. Text South pole University of St. Thomas: UST Research Online South Pole IEEE Transactions on Visualization and Computer Graphics 27 5 2587 2596
institution Open Polar
collection University of St. Thomas: UST Research Online
op_collection_id ftstthomasuniv
language unknown
topic Omnidirectional stereo
360° panorama
pole merging
real-time rendering
virtual reality
spellingShingle Omnidirectional stereo
360° panorama
pole merging
real-time rendering
virtual reality
Marrinan, Thomas
Papka, Michael E.
Real-Time Omnidirectional Stereo Rendering: Generating 360° Surround-View Panoramic Images for Comfortable Immersive Viewing
topic_facet Omnidirectional stereo
360° panorama
pole merging
real-time rendering
virtual reality
description Surround-view panoramic images and videos have become a popular form of media for interactive viewing on mobile devices and virtual reality headsets. Viewing such media provides a sense of immersion by allowing users to control their view direction and experience an entire environment. When using a virtual reality headset, the level of immersion can be improved by leveraging stereoscopic capabilities. Stereoscopic images are generated in pairs, one for the left eye and one for the right eye, and result in providing an important depth cue for the human visual system. For computer generated imagery, rendering proper stereo pairs is well known for a fixed view. However, it is much more difficult to create omnidirectional stereo pairs for a surround-view projection that work well when looking in any direction. One major drawback of traditional omnidirectional stereo images is that they suffer from binocular misalignment in the peripheral vision as a user's view direction approaches the zenith / nadir (north / south pole) of the projection sphere. This paper presents a real-time geometry-based approach for omnidirectional stereo rendering that fits into the standard rendering pipeline. Our approach includes tunable parameters that enable pole merging - a reduction in the stereo effect near the poles that can minimize binocular misalignment. Results from a user study indicate that pole merging reduces visual fatigue and discomfort associated with binocular misalignment without inhibiting depth perception.
format Text
author Marrinan, Thomas
Papka, Michael E.
author_facet Marrinan, Thomas
Papka, Michael E.
author_sort Marrinan, Thomas
title Real-Time Omnidirectional Stereo Rendering: Generating 360° Surround-View Panoramic Images for Comfortable Immersive Viewing
title_short Real-Time Omnidirectional Stereo Rendering: Generating 360° Surround-View Panoramic Images for Comfortable Immersive Viewing
title_full Real-Time Omnidirectional Stereo Rendering: Generating 360° Surround-View Panoramic Images for Comfortable Immersive Viewing
title_fullStr Real-Time Omnidirectional Stereo Rendering: Generating 360° Surround-View Panoramic Images for Comfortable Immersive Viewing
title_full_unstemmed Real-Time Omnidirectional Stereo Rendering: Generating 360° Surround-View Panoramic Images for Comfortable Immersive Viewing
title_sort real-time omnidirectional stereo rendering: generating 360° surround-view panoramic images for comfortable immersive viewing
publisher UST Research Online
publishDate 2021
url https://ir.stthomas.edu/cas_cis_pub/11
https://doi.org/10.1109/TVCG.2021.3067780
geographic South Pole
geographic_facet South Pole
genre South pole
genre_facet South pole
op_source Computer & Information Sciences Faculty Publications
op_relation https://ir.stthomas.edu/cas_cis_pub/11
doi:10.1109/TVCG.2021.3067780
https://doi.org/10.1109/TVCG.2021.3067780
op_rights http://creativecommons.org/licenses/by/4.0/
op_doi https://doi.org/10.1109/TVCG.2021.3067780
container_title IEEE Transactions on Visualization and Computer Graphics
container_volume 27
container_issue 5
container_start_page 2587
op_container_end_page 2596
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