VíkingAR : rebuilding an augmented reality experience

New Reality has tasked us with remaking an augmented reality game in Unreal Engine 5. The game is a history lesson based on a naval battle from the age of Sturlungs and is available to play at the 1238 museum in Sauðárkrókur. Players use a tablet to interact with a topographical map of Húnaflói, whe...

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Bibliographic Details
Main Authors: Elvar Þór Sævarsson 2001-, Helgi Steinarr Júlíusson 2000-, Ingólfur Sigurbjörnsson 1997-, Ríkharður Aron Eiríksson 2001-
Other Authors: Háskólinn í Reykjavík
Format: Bachelor Thesis
Language:English
Published: 2024
Subjects:
Online Access:http://hdl.handle.net/1946/47645
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author Elvar Þór Sævarsson 2001-
Helgi Steinarr Júlíusson 2000-
Ingólfur Sigurbjörnsson 1997-
Ríkharður Aron Eiríksson 2001-
author2 Háskólinn í Reykjavík
author_facet Elvar Þór Sævarsson 2001-
Helgi Steinarr Júlíusson 2000-
Ingólfur Sigurbjörnsson 1997-
Ríkharður Aron Eiríksson 2001-
author_sort Elvar Þór Sævarsson 2001-
collection Skemman (Iceland)
description New Reality has tasked us with remaking an augmented reality game in Unreal Engine 5. The game is a history lesson based on a naval battle from the age of Sturlungs and is available to play at the 1238 museum in Sauðárkrókur. Players use a tablet to interact with a topographical map of Húnaflói, where the tablet’s camera projects game assets like the ocean, ships and other elements onto the physical map. The game is short, taking less than five minutes to play. Initially, New Reality intended to fix bugs and performance issues in the old game built in Unreal 4.x, but quickly found that to be a deeply nested problem so they decided the only viable solution was to remake it from the ground up and move to Unreal Engine 5.x. We were tasked with that problem. We were given considerable freedom in how we wanted to implement said re-creation and had access to all the assets and code from the previous version, with the main requirement being to follow the same narrative and story. They also wanted us to explore viable tracking solutions to preferably replace an unappealing red marker used to centre the game world on the table.
format Bachelor Thesis
genre Sauðárkrókur
genre_facet Sauðárkrókur
geographic Sauðárkrókur
Húnaflói
geographic_facet Sauðárkrókur
Húnaflói
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institution Open Polar
language English
long_lat ENVELOPE(-19.639,-19.639,65.746,65.746)
ENVELOPE(-20.864,-20.864,65.746,65.746)
op_collection_id ftskemman
op_relation http://hdl.handle.net/1946/47645
publishDate 2024
record_format openpolar
spelling ftskemman:oai:skemman.is:1946/47645 2025-01-17T00:40:18+00:00 VíkingAR : rebuilding an augmented reality experience Elvar Þór Sævarsson 2001- Helgi Steinarr Júlíusson 2000- Ingólfur Sigurbjörnsson 1997- Ríkharður Aron Eiríksson 2001- Háskólinn í Reykjavík 2024-05 application/pdf http://hdl.handle.net/1946/47645 en eng http://hdl.handle.net/1946/47645 Tölvunarfræði Computer science Thesis Bachelor's 2024 ftskemman 2024-06-18T14:24:10Z New Reality has tasked us with remaking an augmented reality game in Unreal Engine 5. The game is a history lesson based on a naval battle from the age of Sturlungs and is available to play at the 1238 museum in Sauðárkrókur. Players use a tablet to interact with a topographical map of Húnaflói, where the tablet’s camera projects game assets like the ocean, ships and other elements onto the physical map. The game is short, taking less than five minutes to play. Initially, New Reality intended to fix bugs and performance issues in the old game built in Unreal 4.x, but quickly found that to be a deeply nested problem so they decided the only viable solution was to remake it from the ground up and move to Unreal Engine 5.x. We were tasked with that problem. We were given considerable freedom in how we wanted to implement said re-creation and had access to all the assets and code from the previous version, with the main requirement being to follow the same narrative and story. They also wanted us to explore viable tracking solutions to preferably replace an unappealing red marker used to centre the game world on the table. Bachelor Thesis Sauðárkrókur Skemman (Iceland) Sauðárkrókur ENVELOPE(-19.639,-19.639,65.746,65.746) Húnaflói ENVELOPE(-20.864,-20.864,65.746,65.746)
spellingShingle Tölvunarfræði
Computer science
Elvar Þór Sævarsson 2001-
Helgi Steinarr Júlíusson 2000-
Ingólfur Sigurbjörnsson 1997-
Ríkharður Aron Eiríksson 2001-
VíkingAR : rebuilding an augmented reality experience
title VíkingAR : rebuilding an augmented reality experience
title_full VíkingAR : rebuilding an augmented reality experience
title_fullStr VíkingAR : rebuilding an augmented reality experience
title_full_unstemmed VíkingAR : rebuilding an augmented reality experience
title_short VíkingAR : rebuilding an augmented reality experience
title_sort víkingar : rebuilding an augmented reality experience
topic Tölvunarfræði
Computer science
topic_facet Tölvunarfræði
Computer science
url http://hdl.handle.net/1946/47645