Digital storytelling : impact of environmental factors on augmented reality

A person's interest in the historical heritage has always been great and will probably always be. However, times are changing, and rapid technological development has revealed new ways to share stories. To date, the preservation and manifestation of the historical heritage have evolved from ora...

Full description

Bibliographic Details
Main Authors: Elísa Eik Guðjónsdóttir 1996-, Emil Örn Kristjánsson 1995-, Ríkharður Friðgeirsson 1992-
Other Authors: Háskólinn í Reykjavík
Format: Thesis
Language:English
Published: 2022
Subjects:
Online Access:http://hdl.handle.net/1946/41741
_version_ 1821553917986603008
author Elísa Eik Guðjónsdóttir 1996-
Emil Örn Kristjánsson 1995-
Ríkharður Friðgeirsson 1992-
author2 Háskólinn í Reykjavík
author_facet Elísa Eik Guðjónsdóttir 1996-
Emil Örn Kristjánsson 1995-
Ríkharður Friðgeirsson 1992-
author_sort Elísa Eik Guðjónsdóttir 1996-
collection Skemman (Iceland)
description A person's interest in the historical heritage has always been great and will probably always be. However, times are changing, and rapid technological development has revealed new ways to share stories. To date, the preservation and manifestation of the historical heritage have evolved from oral sources into written stories that have evolved into films and series. It can be stated that the time has come for future developments in storytelling in the form of Augmented Reality. It allows users to experience virtual objects in conjunction with a real-world environment where technology projects either visual material, audio recordings, or other information into the real world in an interactive way, to improve the user experience. The study aims to examine the impact of environmental factors on Augmented Reality (AR) experiences in Iceland and obtain some clues as to which factors have the greatest impact on the experiences. The study seeks to answer whether it is possible to create AR experiences in Iceland’s most historical places, where the risk factors are many and variable. These include ever-changing climates and lighting conditions. Emphasis will be placed on examining the effects of different lighting conditions, variable results between smartphones, and length measurements. The project spanned a 15 week period and included work in three major aspects. First, the subject of the research was examined and what AR technology has to offer. Subsequently, an AR testing platform was developed that measures accuracy and distance of AR tests. It was used to gather tangible results of the researchers tests and thus significant results of the research. The third and main subject of the project was the testing of the various prototypes where the AR Testing Platform was used for data collection. Each prototype was made to examine certain environmental factors that could lead to interesting and important results. The results of the study have shown that it is possible to make an Augmented Reality experience in Iceland, ...
format Thesis
genre Iceland
genre_facet Iceland
id ftskemman:oai:skemman.is:1946/41741
institution Open Polar
language English
op_collection_id ftskemman
op_relation https://github.com/nr-new-reality/digital-storytelling
http://hdl.handle.net/1946/41741
publishDate 2022
record_format openpolar
spelling ftskemman:oai:skemman.is:1946/41741 2025-01-16T22:37:09+00:00 Digital storytelling : impact of environmental factors on augmented reality Elísa Eik Guðjónsdóttir 1996- Emil Örn Kristjánsson 1995- Ríkharður Friðgeirsson 1992- Háskólinn í Reykjavík 2022-05 application/pdf http://hdl.handle.net/1946/41741 en eng https://github.com/nr-new-reality/digital-storytelling http://hdl.handle.net/1946/41741 Tölvunarfræði Viðbótarveruleiki Prófanir Umhverfisáhrif Sagnfræði Sýndarveruleiki Gagnasöfnun Computer science Augmented reality Testing Environmental aspects History Heritage Virtual objects Data collection Thesis Bachelor's 2022 ftskemman 2022-12-11T06:56:08Z A person's interest in the historical heritage has always been great and will probably always be. However, times are changing, and rapid technological development has revealed new ways to share stories. To date, the preservation and manifestation of the historical heritage have evolved from oral sources into written stories that have evolved into films and series. It can be stated that the time has come for future developments in storytelling in the form of Augmented Reality. It allows users to experience virtual objects in conjunction with a real-world environment where technology projects either visual material, audio recordings, or other information into the real world in an interactive way, to improve the user experience. The study aims to examine the impact of environmental factors on Augmented Reality (AR) experiences in Iceland and obtain some clues as to which factors have the greatest impact on the experiences. The study seeks to answer whether it is possible to create AR experiences in Iceland’s most historical places, where the risk factors are many and variable. These include ever-changing climates and lighting conditions. Emphasis will be placed on examining the effects of different lighting conditions, variable results between smartphones, and length measurements. The project spanned a 15 week period and included work in three major aspects. First, the subject of the research was examined and what AR technology has to offer. Subsequently, an AR testing platform was developed that measures accuracy and distance of AR tests. It was used to gather tangible results of the researchers tests and thus significant results of the research. The third and main subject of the project was the testing of the various prototypes where the AR Testing Platform was used for data collection. Each prototype was made to examine certain environmental factors that could lead to interesting and important results. The results of the study have shown that it is possible to make an Augmented Reality experience in Iceland, ... Thesis Iceland Skemman (Iceland)
spellingShingle Tölvunarfræði
Viðbótarveruleiki
Prófanir
Umhverfisáhrif
Sagnfræði
Sýndarveruleiki
Gagnasöfnun
Computer science
Augmented reality
Testing
Environmental aspects
History
Heritage
Virtual objects
Data collection
Elísa Eik Guðjónsdóttir 1996-
Emil Örn Kristjánsson 1995-
Ríkharður Friðgeirsson 1992-
Digital storytelling : impact of environmental factors on augmented reality
title Digital storytelling : impact of environmental factors on augmented reality
title_full Digital storytelling : impact of environmental factors on augmented reality
title_fullStr Digital storytelling : impact of environmental factors on augmented reality
title_full_unstemmed Digital storytelling : impact of environmental factors on augmented reality
title_short Digital storytelling : impact of environmental factors on augmented reality
title_sort digital storytelling : impact of environmental factors on augmented reality
topic Tölvunarfræði
Viðbótarveruleiki
Prófanir
Umhverfisáhrif
Sagnfræði
Sýndarveruleiki
Gagnasöfnun
Computer science
Augmented reality
Testing
Environmental aspects
History
Heritage
Virtual objects
Data collection
topic_facet Tölvunarfræði
Viðbótarveruleiki
Prófanir
Umhverfisáhrif
Sagnfræði
Sýndarveruleiki
Gagnasöfnun
Computer science
Augmented reality
Testing
Environmental aspects
History
Heritage
Virtual objects
Data collection
url http://hdl.handle.net/1946/41741