Survivance: An Indigenous Social Impact Game

Social impact games are on the rise as a means of encouraging social change through gameplay. This dissertation describes the outcomes of playing Survivance (http://www.survivance.org)—an Indigenous social impact game that honors storytelling, art, and self-determination as pathways to healing from...

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Main Author: LaPensee, Elizabeth Aileen
Format: Thesis
Language:unknown
Published: 2014
Subjects:
Online Access:http://summit.sfu.ca/item/13984
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spelling ftsimonfu:oai:summit.sfu.ca:13984 2023-05-15T13:28:30+02:00 Survivance: An Indigenous Social Impact Game LaPensee, Elizabeth Aileen 2014-02-07 http://summit.sfu.ca/item/13984 unknown etd8121 http://summit.sfu.ca/item/13984 Thesis 2014 ftsimonfu 2022-04-07T18:39:07Z Social impact games are on the rise as a means of encouraging social change through gameplay. This dissertation describes the outcomes of playing Survivance (http://www.survivance.org)—an Indigenous social impact game that honors storytelling, art, and self-determination as pathways to healing from historical trauma caused by colonization in Turtle Island (North America). The research addresses a gap in studies that specifically explore the impact of social impact games while uniquely merging Indigenous and Game Studies scholarship.The study focuses on gameplay spread over one year involving ten core players and three validation players. The players are from the urban Indigenous community in Portland, Oregon in the United States of America, where Survivance was developed collaboratively with the non-profit organization Wisdom of the Elders, Inc. as an extension of its multimedia health and wellness curriculum Discovering Our Story. Thus, this research is positioned within Indigenous ways of knowing. It is informed by biskaabiiyang methodology, an Anishinaabe approach of “returning to ourselves.” The survivance framework involves looking at player experiences overall, including their incoming motivations, quest journeys, and “acts of survivance” (any form of self-expression, e.g. a painting, a beadwork medallion, an experimental animation). It leverages Indigenously-determined methods including written reflections, acts of survivance as symbol-based reflection, and conversations.Findings from the Survivance prototype show that intergenerational exchanges of traditions, stories, and art practices are pathways to wellbeing that influence the player’s self; various forms of community; and the greater world; while also fostering a reciprocal relationship with spirit. The study clearly shows that social impact games do make an impact, and goes on to describe this in ways that are relevant to Survivance players. Thesis anishina* Summit - SFU Research Repository (Simon Fraser University) Turtle Island ENVELOPE(-65.845,-65.845,-66.061,-66.061)
institution Open Polar
collection Summit - SFU Research Repository (Simon Fraser University)
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description Social impact games are on the rise as a means of encouraging social change through gameplay. This dissertation describes the outcomes of playing Survivance (http://www.survivance.org)—an Indigenous social impact game that honors storytelling, art, and self-determination as pathways to healing from historical trauma caused by colonization in Turtle Island (North America). The research addresses a gap in studies that specifically explore the impact of social impact games while uniquely merging Indigenous and Game Studies scholarship.The study focuses on gameplay spread over one year involving ten core players and three validation players. The players are from the urban Indigenous community in Portland, Oregon in the United States of America, where Survivance was developed collaboratively with the non-profit organization Wisdom of the Elders, Inc. as an extension of its multimedia health and wellness curriculum Discovering Our Story. Thus, this research is positioned within Indigenous ways of knowing. It is informed by biskaabiiyang methodology, an Anishinaabe approach of “returning to ourselves.” The survivance framework involves looking at player experiences overall, including their incoming motivations, quest journeys, and “acts of survivance” (any form of self-expression, e.g. a painting, a beadwork medallion, an experimental animation). It leverages Indigenously-determined methods including written reflections, acts of survivance as symbol-based reflection, and conversations.Findings from the Survivance prototype show that intergenerational exchanges of traditions, stories, and art practices are pathways to wellbeing that influence the player’s self; various forms of community; and the greater world; while also fostering a reciprocal relationship with spirit. The study clearly shows that social impact games do make an impact, and goes on to describe this in ways that are relevant to Survivance players.
format Thesis
author LaPensee, Elizabeth Aileen
spellingShingle LaPensee, Elizabeth Aileen
Survivance: An Indigenous Social Impact Game
author_facet LaPensee, Elizabeth Aileen
author_sort LaPensee, Elizabeth Aileen
title Survivance: An Indigenous Social Impact Game
title_short Survivance: An Indigenous Social Impact Game
title_full Survivance: An Indigenous Social Impact Game
title_fullStr Survivance: An Indigenous Social Impact Game
title_full_unstemmed Survivance: An Indigenous Social Impact Game
title_sort survivance: an indigenous social impact game
publishDate 2014
url http://summit.sfu.ca/item/13984
long_lat ENVELOPE(-65.845,-65.845,-66.061,-66.061)
geographic Turtle Island
geographic_facet Turtle Island
genre anishina*
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