The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild
Participatory sensing (PS) and citizen science hold promises for a genuinely interactive and inclusive citizen engagement in meaningful and sustained collection of data about social and environmental phenomena. Yet the underlying motivations for public engagement in PS remain still unclear particula...
Published in: | Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems |
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Language: | English |
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2018
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Online Access: | https://pure.qub.ac.uk/en/publications/738cf572-5d80-4ca4-a1ed-f195cc1503c5 https://doi.org/10.1145/3173574.3173795 |
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ftqueensubelpubl:oai:pure.qub.ac.uk/portal:publications/738cf572-5d80-4ca4-a1ed-f195cc1503c5 2024-06-23T07:50:22+00:00 The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild Palacin, Victoria Knutas, Antti Ferrario, Maria Angela Porras, Jari Ikonen, Jouni Chea, Chandara 2018 https://pure.qub.ac.uk/en/publications/738cf572-5d80-4ca4-a1ed-f195cc1503c5 https://doi.org/10.1145/3173574.3173795 eng eng https://pure.qub.ac.uk/en/publications/738cf572-5d80-4ca4-a1ed-f195cc1503c5 urn:ISBN: 978-1-4503-5620-6 info:eu-repo/semantics/closedAccess Palacin , V , Knutas , A , Ferrario , M A , Porras , J , Ikonen , J & Chea , C 2018 , The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild . in Conference on Human Factors in Computing Systems - Proceedings . , 221 . https://doi.org/10.1145/3173574.3173795 contributionToPeriodical 2018 ftqueensubelpubl https://doi.org/10.1145/3173574.3173795 2024-06-04T14:55:07Z Participatory sensing (PS) and citizen science hold promises for a genuinely interactive and inclusive citizen engagement in meaningful and sustained collection of data about social and environmental phenomena. Yet the underlying motivations for public engagement in PS remain still unclear particularly regarding the role of gamification, for which HCI research findings are often inconclusive. This paper reports the findings of an experimental study specifically designed to further understand the effects of gamification on citizen engagement. Our study involved the development and implementation of two versions (gamified and non-gamified) of a mobile application designed to capture lake ice coverage data in the sub-arctic region. Emerging findings indicate a statistically significant effect of gamification on participants' engagement levels in PS. The motivation, approach and results of our study are outlined and implications of the findingjavascript:void(0);s for future PS design are reflected. Article in Journal/Newspaper Arctic Queen's University Belfast Research Portal Arctic Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 1 13 |
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Open Polar |
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Queen's University Belfast Research Portal |
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ftqueensubelpubl |
language |
English |
description |
Participatory sensing (PS) and citizen science hold promises for a genuinely interactive and inclusive citizen engagement in meaningful and sustained collection of data about social and environmental phenomena. Yet the underlying motivations for public engagement in PS remain still unclear particularly regarding the role of gamification, for which HCI research findings are often inconclusive. This paper reports the findings of an experimental study specifically designed to further understand the effects of gamification on citizen engagement. Our study involved the development and implementation of two versions (gamified and non-gamified) of a mobile application designed to capture lake ice coverage data in the sub-arctic region. Emerging findings indicate a statistically significant effect of gamification on participants' engagement levels in PS. The motivation, approach and results of our study are outlined and implications of the findingjavascript:void(0);s for future PS design are reflected. |
format |
Article in Journal/Newspaper |
author |
Palacin, Victoria Knutas, Antti Ferrario, Maria Angela Porras, Jari Ikonen, Jouni Chea, Chandara |
spellingShingle |
Palacin, Victoria Knutas, Antti Ferrario, Maria Angela Porras, Jari Ikonen, Jouni Chea, Chandara The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild |
author_facet |
Palacin, Victoria Knutas, Antti Ferrario, Maria Angela Porras, Jari Ikonen, Jouni Chea, Chandara |
author_sort |
Palacin, Victoria |
title |
The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild |
title_short |
The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild |
title_full |
The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild |
title_fullStr |
The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild |
title_full_unstemmed |
The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild |
title_sort |
role of gamification in participatory environmental sensing: a study in the wild |
publishDate |
2018 |
url |
https://pure.qub.ac.uk/en/publications/738cf572-5d80-4ca4-a1ed-f195cc1503c5 https://doi.org/10.1145/3173574.3173795 |
geographic |
Arctic |
geographic_facet |
Arctic |
genre |
Arctic |
genre_facet |
Arctic |
op_source |
Palacin , V , Knutas , A , Ferrario , M A , Porras , J , Ikonen , J & Chea , C 2018 , The Role of Gamification in Participatory Environmental Sensing: A Study In the Wild . in Conference on Human Factors in Computing Systems - Proceedings . , 221 . https://doi.org/10.1145/3173574.3173795 |
op_relation |
https://pure.qub.ac.uk/en/publications/738cf572-5d80-4ca4-a1ed-f195cc1503c5 urn:ISBN: 978-1-4503-5620-6 |
op_rights |
info:eu-repo/semantics/closedAccess |
op_doi |
https://doi.org/10.1145/3173574.3173795 |
container_title |
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems |
container_start_page |
1 |
op_container_end_page |
13 |
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1802641239610228736 |