Challenges and opportunities associated with deploying AR/VR technologies in Indigenous Research and Cultural Heritage Studies
Challenges and opportunities associated with deploying AR/VR technologies in Indigenous Research and Cultural Heritage Studies are explored through analysis of the York’s Hollow: Virtual Corroboree project. A first of its kind collaboration between Queensland University of Technology and Bilbie Labs...
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ftqueensland:oai:eprints.qut.edu.au:132325 2024-02-11T10:03:51+01:00 Challenges and opportunities associated with deploying AR/VR technologies in Indigenous Research and Cultural Heritage Studies Levy, Brett Pyle, David N. Sade, Gavin J. 2019-07-01 application/pdf https://eprints.qut.edu.au/132325/ unknown https://eprints.qut.edu.au/132325/1/AIATSIS%20Slides%20-%20Leavy%20%26%20Pyle.pdf Levy, Brett, Pyle, David N., & Sade, Gavin J. (2019) Challenges and opportunities associated with deploying AR/VR technologies in Indigenous Research and Cultural Heritage Studies. In AIATSIS National Indigenous Research Conference, 2019-07-01 - 2019-07-03. (Unpublished) https://eprints.qut.edu.au/132325/ Creative Industries Faculty; School of Creative Practice; Creative Lab; Law and Justice Research Centre free_to_read Consult author(s) regarding copyright matters This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the document is available under a Creative Commons License (or other specified license) then refer to the Licence for details of permitted re-use. It is a condition of access that users recognise and abide by the legal requirements associated with these rights. If you believe that this work infringes copyright please provide details by email to qut.copyright@qut.edu.au AIATSIS National Indigenous Research Conference Contribution to conference 2019 ftqueensland 2024-01-22T23:21:51Z Challenges and opportunities associated with deploying AR/VR technologies in Indigenous Research and Cultural Heritage Studies are explored through analysis of the York’s Hollow: Virtual Corroboree project. A first of its kind collaboration between Queensland University of Technology and Bilbie Labs, the project harnesses state-of-the-art Motion Capture facilities to digitise movement by first-nation dancers and create an immersive 3D experience culturally specific to the locale of QUT's Creative Industries Precinct. Nationally recognised indigenous game studio Bilbie Labs produce authentic cultural heritage simulations under the banner Virtual Songlines. Their team of artists and coders can take any location and generate a virtual recreation of that environment as it existed prior to western colonization. This immersive 3D landscape becomes the setting for a virtual experience that explores the heritage of traditional owners – combining elements of dance, authentic local stories, traditional practices and role-play based cultural survival. Traditional custodians can use these technologies to explain lores and customs of First Nations People and disseminate better understanding of natural environment and signs in the land. However exploiting the powerful visual attraction of a high-tech medium and utilising its unique learning affordances is not for the feint-hearted. This paper discusses the gains but also examines the many pitfalls associated with harnessing a modern triple-A game production pipeline for research and cultural messaging. Conference Object First Nations Queensland University of Technology: QUT ePrints Queensland |
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Queensland University of Technology: QUT ePrints |
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description |
Challenges and opportunities associated with deploying AR/VR technologies in Indigenous Research and Cultural Heritage Studies are explored through analysis of the York’s Hollow: Virtual Corroboree project. A first of its kind collaboration between Queensland University of Technology and Bilbie Labs, the project harnesses state-of-the-art Motion Capture facilities to digitise movement by first-nation dancers and create an immersive 3D experience culturally specific to the locale of QUT's Creative Industries Precinct. Nationally recognised indigenous game studio Bilbie Labs produce authentic cultural heritage simulations under the banner Virtual Songlines. Their team of artists and coders can take any location and generate a virtual recreation of that environment as it existed prior to western colonization. This immersive 3D landscape becomes the setting for a virtual experience that explores the heritage of traditional owners – combining elements of dance, authentic local stories, traditional practices and role-play based cultural survival. Traditional custodians can use these technologies to explain lores and customs of First Nations People and disseminate better understanding of natural environment and signs in the land. However exploiting the powerful visual attraction of a high-tech medium and utilising its unique learning affordances is not for the feint-hearted. This paper discusses the gains but also examines the many pitfalls associated with harnessing a modern triple-A game production pipeline for research and cultural messaging. |
format |
Conference Object |
author |
Levy, Brett Pyle, David N. Sade, Gavin J. |
spellingShingle |
Levy, Brett Pyle, David N. Sade, Gavin J. Challenges and opportunities associated with deploying AR/VR technologies in Indigenous Research and Cultural Heritage Studies |
author_facet |
Levy, Brett Pyle, David N. Sade, Gavin J. |
author_sort |
Levy, Brett |
title |
Challenges and opportunities associated with deploying AR/VR technologies in Indigenous Research and Cultural Heritage Studies |
title_short |
Challenges and opportunities associated with deploying AR/VR technologies in Indigenous Research and Cultural Heritage Studies |
title_full |
Challenges and opportunities associated with deploying AR/VR technologies in Indigenous Research and Cultural Heritage Studies |
title_fullStr |
Challenges and opportunities associated with deploying AR/VR technologies in Indigenous Research and Cultural Heritage Studies |
title_full_unstemmed |
Challenges and opportunities associated with deploying AR/VR technologies in Indigenous Research and Cultural Heritage Studies |
title_sort |
challenges and opportunities associated with deploying ar/vr technologies in indigenous research and cultural heritage studies |
publishDate |
2019 |
url |
https://eprints.qut.edu.au/132325/ |
geographic |
Queensland |
geographic_facet |
Queensland |
genre |
First Nations |
genre_facet |
First Nations |
op_source |
AIATSIS National Indigenous Research Conference |
op_relation |
https://eprints.qut.edu.au/132325/1/AIATSIS%20Slides%20-%20Leavy%20%26%20Pyle.pdf Levy, Brett, Pyle, David N., & Sade, Gavin J. (2019) Challenges and opportunities associated with deploying AR/VR technologies in Indigenous Research and Cultural Heritage Studies. In AIATSIS National Indigenous Research Conference, 2019-07-01 - 2019-07-03. (Unpublished) https://eprints.qut.edu.au/132325/ Creative Industries Faculty; School of Creative Practice; Creative Lab; Law and Justice Research Centre |
op_rights |
free_to_read Consult author(s) regarding copyright matters This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the document is available under a Creative Commons License (or other specified license) then refer to the Licence for details of permitted re-use. It is a condition of access that users recognise and abide by the legal requirements associated with these rights. If you believe that this work infringes copyright please provide details by email to qut.copyright@qut.edu.au |
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