Qualitative case study investigating PAX-good behaviour game in first nations communities: insight into school personnel’s perspectives in implementing a whole school approach to promote youth mental health

OBJECTIVES: PAX-Good Behaviour Game (PAX-GBG) is associated with improved mental health among youth. First Nations community members decided on a whole school approach to facilitate PAX-GBG implementation, by offering intervention training to all staff members in their schools. Our objective is to g...

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Published in:BMJ Open
Main Authors: Wu, Yu Qi, Chartier, Mariette, Ly, Gia, Phanlouvong, Ari, Thomas, Shelby, Weenusk, Jonathon, Murdock, Nora, Munro, Garry, Sareen, Jitender
Format: Text
Language:English
Published: BMJ Publishing Group 2019
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Online Access:http://www.ncbi.nlm.nih.gov/pmc/articles/PMC6773306/
http://www.ncbi.nlm.nih.gov/pubmed/31558456
https://doi.org/10.1136/bmjopen-2019-030728
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spelling ftpubmed:oai:pubmedcentral.nih.gov:6773306 2023-05-15T16:14:52+02:00 Qualitative case study investigating PAX-good behaviour game in first nations communities: insight into school personnel’s perspectives in implementing a whole school approach to promote youth mental health Wu, Yu Qi Chartier, Mariette Ly, Gia Phanlouvong, Ari Thomas, Shelby Weenusk, Jonathon Murdock, Nora Munro, Garry Sareen, Jitender 2019-09-26 http://www.ncbi.nlm.nih.gov/pmc/articles/PMC6773306/ http://www.ncbi.nlm.nih.gov/pubmed/31558456 https://doi.org/10.1136/bmjopen-2019-030728 en eng BMJ Publishing Group http://www.ncbi.nlm.nih.gov/pmc/articles/PMC6773306/ http://www.ncbi.nlm.nih.gov/pubmed/31558456 http://dx.doi.org/10.1136/bmjopen-2019-030728 © Author(s) (or their employer(s)) 2019. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/. CC-BY-NC Mental Health Text 2019 ftpubmed https://doi.org/10.1136/bmjopen-2019-030728 2019-10-27T00:14:52Z OBJECTIVES: PAX-Good Behaviour Game (PAX-GBG) is associated with improved mental health among youth. First Nations community members decided on a whole school approach to facilitate PAX-GBG implementation, by offering intervention training to all staff members in their schools. Our objective is to gain a greater understanding of how this approach was viewed by school personnel, in order to improve implementation in remote and northern First Nations communities. DESIGN: We conducted a qualitative case study using semi-structured interviews. SETTING: Interviews were conducted in First Nations schools located in northern Manitoba, Canada, in February 2018. PARTICIPANTS: We used purposive sampling in selecting the 23 school staff from First Nations communities. INTERVENTION: PAX-GBG is a mental health promotion intervention that teachers deliver in the classroom alongside normal instructional activities. It was implemented school-wide over 4 months from October 2017 to February 2018. OUTCOME MEASURES: We inquired about the participants’ perception of PAX-GBG and the whole school approach. We applied an iterative coding system, identified recurring ideas and classified the ideas into major categories. RESULTS: Implementing the PAX-GBG whole school approach improved students’ behaviour and created a positive school environment. Students were learning self-regulation, had quieter voices and demonstrated awareness of the PAX-GBG strategies. All teachers interviewed had used the programme. Support from school administrators and having all school personnel use the programme consistently were facilitators to successful implementation. Challenges included the timing of training, lack of clarity in how to implement and implementing among students in older grades and those with special needs. CONCLUSIONS: The whole school approach to implementing PAX-GBG was viewed as an acceptable and feasible way to extend the reach of PAX-GBG in order to promote the mental health of First Nations youth. Recommendations included ensuring ... Text First Nations PubMed Central (PMC) Canada BMJ Open 9 9 e030728
institution Open Polar
collection PubMed Central (PMC)
op_collection_id ftpubmed
language English
topic Mental Health
spellingShingle Mental Health
Wu, Yu Qi
Chartier, Mariette
Ly, Gia
Phanlouvong, Ari
Thomas, Shelby
Weenusk, Jonathon
Murdock, Nora
Munro, Garry
Sareen, Jitender
Qualitative case study investigating PAX-good behaviour game in first nations communities: insight into school personnel’s perspectives in implementing a whole school approach to promote youth mental health
topic_facet Mental Health
description OBJECTIVES: PAX-Good Behaviour Game (PAX-GBG) is associated with improved mental health among youth. First Nations community members decided on a whole school approach to facilitate PAX-GBG implementation, by offering intervention training to all staff members in their schools. Our objective is to gain a greater understanding of how this approach was viewed by school personnel, in order to improve implementation in remote and northern First Nations communities. DESIGN: We conducted a qualitative case study using semi-structured interviews. SETTING: Interviews were conducted in First Nations schools located in northern Manitoba, Canada, in February 2018. PARTICIPANTS: We used purposive sampling in selecting the 23 school staff from First Nations communities. INTERVENTION: PAX-GBG is a mental health promotion intervention that teachers deliver in the classroom alongside normal instructional activities. It was implemented school-wide over 4 months from October 2017 to February 2018. OUTCOME MEASURES: We inquired about the participants’ perception of PAX-GBG and the whole school approach. We applied an iterative coding system, identified recurring ideas and classified the ideas into major categories. RESULTS: Implementing the PAX-GBG whole school approach improved students’ behaviour and created a positive school environment. Students were learning self-regulation, had quieter voices and demonstrated awareness of the PAX-GBG strategies. All teachers interviewed had used the programme. Support from school administrators and having all school personnel use the programme consistently were facilitators to successful implementation. Challenges included the timing of training, lack of clarity in how to implement and implementing among students in older grades and those with special needs. CONCLUSIONS: The whole school approach to implementing PAX-GBG was viewed as an acceptable and feasible way to extend the reach of PAX-GBG in order to promote the mental health of First Nations youth. Recommendations included ensuring ...
format Text
author Wu, Yu Qi
Chartier, Mariette
Ly, Gia
Phanlouvong, Ari
Thomas, Shelby
Weenusk, Jonathon
Murdock, Nora
Munro, Garry
Sareen, Jitender
author_facet Wu, Yu Qi
Chartier, Mariette
Ly, Gia
Phanlouvong, Ari
Thomas, Shelby
Weenusk, Jonathon
Murdock, Nora
Munro, Garry
Sareen, Jitender
author_sort Wu, Yu Qi
title Qualitative case study investigating PAX-good behaviour game in first nations communities: insight into school personnel’s perspectives in implementing a whole school approach to promote youth mental health
title_short Qualitative case study investigating PAX-good behaviour game in first nations communities: insight into school personnel’s perspectives in implementing a whole school approach to promote youth mental health
title_full Qualitative case study investigating PAX-good behaviour game in first nations communities: insight into school personnel’s perspectives in implementing a whole school approach to promote youth mental health
title_fullStr Qualitative case study investigating PAX-good behaviour game in first nations communities: insight into school personnel’s perspectives in implementing a whole school approach to promote youth mental health
title_full_unstemmed Qualitative case study investigating PAX-good behaviour game in first nations communities: insight into school personnel’s perspectives in implementing a whole school approach to promote youth mental health
title_sort qualitative case study investigating pax-good behaviour game in first nations communities: insight into school personnel’s perspectives in implementing a whole school approach to promote youth mental health
publisher BMJ Publishing Group
publishDate 2019
url http://www.ncbi.nlm.nih.gov/pmc/articles/PMC6773306/
http://www.ncbi.nlm.nih.gov/pubmed/31558456
https://doi.org/10.1136/bmjopen-2019-030728
geographic Canada
geographic_facet Canada
genre First Nations
genre_facet First Nations
op_relation http://www.ncbi.nlm.nih.gov/pmc/articles/PMC6773306/
http://www.ncbi.nlm.nih.gov/pubmed/31558456
http://dx.doi.org/10.1136/bmjopen-2019-030728
op_rights © Author(s) (or their employer(s)) 2019. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ.
This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/.
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