Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability

Choosing a career is one of the most important decisions that youth has to take but many young people find this a hard issue to engage with. Current career counselling practice does not appear very compelling or motivating to young people. Professional games could provide a more engaging and motivat...

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Published in:Interactive Learning Environments
Main Authors: Hummel, Hans G. K., Boyle, Elizabeth A., Einarsdóttir, Sif, Petursdottir, Arna, Graur, Aurel
Other Authors: Félags- og mannvísindadeild (HÍ), Faculty of Social and Human Sciences (UI), Félagsvísindasvið (HÍ), School of Social Sciences (UI), Háskóli Íslands, University of Iceland
Format: Article in Journal/Newspaper
Language:English
Published: Informa UK Limited 2017
Subjects:
Online Access:https://hdl.handle.net/20.500.11815/857
https://doi.org/10.1080/10494820.2017.1402062
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spelling ftopinvisindi:oai:opinvisindi.is:20.500.11815/857 2023-05-15T16:51:08+02:00 Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability Hummel, Hans G. K. Boyle, Elizabeth A. Einarsdóttir, Sif Petursdottir, Arna Graur, Aurel Félags- og mannvísindadeild (HÍ) Faculty of Social and Human Sciences (UI) Félagsvísindasvið (HÍ) School of Social Sciences (UI) Háskóli Íslands University of Iceland 2017-11-26 745-759 https://hdl.handle.net/20.500.11815/857 https://doi.org/10.1080/10494820.2017.1402062 en eng Informa UK Limited Interactive Learning Environments;26(6) https://www.tandfonline.com/doi/pdf/10.1080/10494820.2017.1402062 Hummel, H. G. K., Boyle, E. A., Einarsdóttir, S., Pétursdóttir, A., & Graur, A. (2018). Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability. Interactive Learning Environments, 26(6), 745-759. doi:10.1080/10494820.2017.1402062 1049-4820 1744-5191 (eISSN) https://hdl.handle.net/20.500.11815/857 Interactive Learning Environments doi:10.1080/10494820.2017.1402062 info:eu-repo/semantics/openAccess Game design Professional games Career decision making Career awareness Career adaptabilities Vocational interests Starfsráðgjöf Tölvuleikir Starfsframi Starfsval Ungt fólk info:eu-repo/semantics/article 2017 ftopinvisindi https://doi.org/20.500.11815/857 https://doi.org/10.1080/10494820.2017.1402062 2022-11-18T06:51:40Z Choosing a career is one of the most important decisions that youth has to take but many young people find this a hard issue to engage with. Current career counselling practice does not appear very compelling or motivating to young people. Professional games could provide a more engaging and motivating way of acquiring professional awareness and competence for career decision making and learning. We present the design and effects of playing a game that aims to increase career awareness and adaptabilities in youth (13–19 years). In a Randomized Controlled Trial, 93 high school students from Iceland and Romania were asked to carry out career-oriented activities, with half playing an interactive game and the other half performing a paper-and-pencil version of the same activities. The students were compared on career adaptability, career learning and career awareness scores before and after these interventions. Main results show that engaging players in these career-oriented activities has short term effects on outcome scores for career adaptabilities and for perceptions of career learning competences. Students who played the game report significantly faster growth on career adaptabilities that deal with “concern”, “control” and “confidence”. It can therefore be concluded that introducing game-based learning in career decision support for youth is a promising endeavour. Peer Reviewed Article in Journal/Newspaper Iceland Opin vísindi (Iceland) Endeavour ENVELOPE(162.000,162.000,-76.550,-76.550) Interactive Learning Environments 26 6 745 759
institution Open Polar
collection Opin vísindi (Iceland)
op_collection_id ftopinvisindi
language English
topic Game design
Professional games
Career decision making
Career awareness
Career adaptabilities
Vocational interests
Starfsráðgjöf
Tölvuleikir
Starfsframi
Starfsval
Ungt fólk
spellingShingle Game design
Professional games
Career decision making
Career awareness
Career adaptabilities
Vocational interests
Starfsráðgjöf
Tölvuleikir
Starfsframi
Starfsval
Ungt fólk
Hummel, Hans G. K.
Boyle, Elizabeth A.
Einarsdóttir, Sif
Petursdottir, Arna
Graur, Aurel
Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability
topic_facet Game design
Professional games
Career decision making
Career awareness
Career adaptabilities
Vocational interests
Starfsráðgjöf
Tölvuleikir
Starfsframi
Starfsval
Ungt fólk
description Choosing a career is one of the most important decisions that youth has to take but many young people find this a hard issue to engage with. Current career counselling practice does not appear very compelling or motivating to young people. Professional games could provide a more engaging and motivating way of acquiring professional awareness and competence for career decision making and learning. We present the design and effects of playing a game that aims to increase career awareness and adaptabilities in youth (13–19 years). In a Randomized Controlled Trial, 93 high school students from Iceland and Romania were asked to carry out career-oriented activities, with half playing an interactive game and the other half performing a paper-and-pencil version of the same activities. The students were compared on career adaptability, career learning and career awareness scores before and after these interventions. Main results show that engaging players in these career-oriented activities has short term effects on outcome scores for career adaptabilities and for perceptions of career learning competences. Students who played the game report significantly faster growth on career adaptabilities that deal with “concern”, “control” and “confidence”. It can therefore be concluded that introducing game-based learning in career decision support for youth is a promising endeavour. Peer Reviewed
author2 Félags- og mannvísindadeild (HÍ)
Faculty of Social and Human Sciences (UI)
Félagsvísindasvið (HÍ)
School of Social Sciences (UI)
Háskóli Íslands
University of Iceland
format Article in Journal/Newspaper
author Hummel, Hans G. K.
Boyle, Elizabeth A.
Einarsdóttir, Sif
Petursdottir, Arna
Graur, Aurel
author_facet Hummel, Hans G. K.
Boyle, Elizabeth A.
Einarsdóttir, Sif
Petursdottir, Arna
Graur, Aurel
author_sort Hummel, Hans G. K.
title Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability
title_short Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability
title_full Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability
title_fullStr Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability
title_full_unstemmed Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability
title_sort game-based career learning support for youth: effects of playing the youth@work game on career adaptability
publisher Informa UK Limited
publishDate 2017
url https://hdl.handle.net/20.500.11815/857
https://doi.org/10.1080/10494820.2017.1402062
long_lat ENVELOPE(162.000,162.000,-76.550,-76.550)
geographic Endeavour
geographic_facet Endeavour
genre Iceland
genre_facet Iceland
op_relation Interactive Learning Environments;26(6)
https://www.tandfonline.com/doi/pdf/10.1080/10494820.2017.1402062
Hummel, H. G. K., Boyle, E. A., Einarsdóttir, S., Pétursdóttir, A., & Graur, A. (2018). Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability. Interactive Learning Environments, 26(6), 745-759. doi:10.1080/10494820.2017.1402062
1049-4820
1744-5191 (eISSN)
https://hdl.handle.net/20.500.11815/857
Interactive Learning Environments
doi:10.1080/10494820.2017.1402062
op_rights info:eu-repo/semantics/openAccess
op_doi https://doi.org/20.500.11815/857
https://doi.org/10.1080/10494820.2017.1402062
container_title Interactive Learning Environments
container_volume 26
container_issue 6
container_start_page 745
op_container_end_page 759
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