Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability
Choosing a career is one of the most important decisions that youth has to take but many young people find this a hard issue to engage with. Current career counselling practice does not appear very compelling or motivating to young people. Professional games could provide a more engaging and motivat...
Published in: | Interactive Learning Environments |
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2017
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Online Access: | https://hdl.handle.net/20.500.11815/857 https://doi.org/10.1080/10494820.2017.1402062 |
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ftopinvisindi:oai:opinvisindi.is:20.500.11815/857 2023-05-15T16:51:08+02:00 Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability Hummel, Hans G. K. Boyle, Elizabeth A. Einarsdóttir, Sif Petursdottir, Arna Graur, Aurel Félags- og mannvísindadeild (HÍ) Faculty of Social and Human Sciences (UI) Félagsvísindasvið (HÍ) School of Social Sciences (UI) Háskóli Íslands University of Iceland 2017-11-26 745-759 https://hdl.handle.net/20.500.11815/857 https://doi.org/10.1080/10494820.2017.1402062 en eng Informa UK Limited Interactive Learning Environments;26(6) https://www.tandfonline.com/doi/pdf/10.1080/10494820.2017.1402062 Hummel, H. G. K., Boyle, E. A., Einarsdóttir, S., Pétursdóttir, A., & Graur, A. (2018). Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability. Interactive Learning Environments, 26(6), 745-759. doi:10.1080/10494820.2017.1402062 1049-4820 1744-5191 (eISSN) https://hdl.handle.net/20.500.11815/857 Interactive Learning Environments doi:10.1080/10494820.2017.1402062 info:eu-repo/semantics/openAccess Game design Professional games Career decision making Career awareness Career adaptabilities Vocational interests Starfsráðgjöf Tölvuleikir Starfsframi Starfsval Ungt fólk info:eu-repo/semantics/article 2017 ftopinvisindi https://doi.org/20.500.11815/857 https://doi.org/10.1080/10494820.2017.1402062 2022-11-18T06:51:40Z Choosing a career is one of the most important decisions that youth has to take but many young people find this a hard issue to engage with. Current career counselling practice does not appear very compelling or motivating to young people. Professional games could provide a more engaging and motivating way of acquiring professional awareness and competence for career decision making and learning. We present the design and effects of playing a game that aims to increase career awareness and adaptabilities in youth (13–19 years). In a Randomized Controlled Trial, 93 high school students from Iceland and Romania were asked to carry out career-oriented activities, with half playing an interactive game and the other half performing a paper-and-pencil version of the same activities. The students were compared on career adaptability, career learning and career awareness scores before and after these interventions. Main results show that engaging players in these career-oriented activities has short term effects on outcome scores for career adaptabilities and for perceptions of career learning competences. Students who played the game report significantly faster growth on career adaptabilities that deal with “concern”, “control” and “confidence”. It can therefore be concluded that introducing game-based learning in career decision support for youth is a promising endeavour. Peer Reviewed Article in Journal/Newspaper Iceland Opin vísindi (Iceland) Endeavour ENVELOPE(162.000,162.000,-76.550,-76.550) Interactive Learning Environments 26 6 745 759 |
institution |
Open Polar |
collection |
Opin vísindi (Iceland) |
op_collection_id |
ftopinvisindi |
language |
English |
topic |
Game design Professional games Career decision making Career awareness Career adaptabilities Vocational interests Starfsráðgjöf Tölvuleikir Starfsframi Starfsval Ungt fólk |
spellingShingle |
Game design Professional games Career decision making Career awareness Career adaptabilities Vocational interests Starfsráðgjöf Tölvuleikir Starfsframi Starfsval Ungt fólk Hummel, Hans G. K. Boyle, Elizabeth A. Einarsdóttir, Sif Petursdottir, Arna Graur, Aurel Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability |
topic_facet |
Game design Professional games Career decision making Career awareness Career adaptabilities Vocational interests Starfsráðgjöf Tölvuleikir Starfsframi Starfsval Ungt fólk |
description |
Choosing a career is one of the most important decisions that youth has to take but many young people find this a hard issue to engage with. Current career counselling practice does not appear very compelling or motivating to young people. Professional games could provide a more engaging and motivating way of acquiring professional awareness and competence for career decision making and learning. We present the design and effects of playing a game that aims to increase career awareness and adaptabilities in youth (13–19 years). In a Randomized Controlled Trial, 93 high school students from Iceland and Romania were asked to carry out career-oriented activities, with half playing an interactive game and the other half performing a paper-and-pencil version of the same activities. The students were compared on career adaptability, career learning and career awareness scores before and after these interventions. Main results show that engaging players in these career-oriented activities has short term effects on outcome scores for career adaptabilities and for perceptions of career learning competences. Students who played the game report significantly faster growth on career adaptabilities that deal with “concern”, “control” and “confidence”. It can therefore be concluded that introducing game-based learning in career decision support for youth is a promising endeavour. Peer Reviewed |
author2 |
Félags- og mannvísindadeild (HÍ) Faculty of Social and Human Sciences (UI) Félagsvísindasvið (HÍ) School of Social Sciences (UI) Háskóli Íslands University of Iceland |
format |
Article in Journal/Newspaper |
author |
Hummel, Hans G. K. Boyle, Elizabeth A. Einarsdóttir, Sif Petursdottir, Arna Graur, Aurel |
author_facet |
Hummel, Hans G. K. Boyle, Elizabeth A. Einarsdóttir, Sif Petursdottir, Arna Graur, Aurel |
author_sort |
Hummel, Hans G. K. |
title |
Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability |
title_short |
Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability |
title_full |
Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability |
title_fullStr |
Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability |
title_full_unstemmed |
Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability |
title_sort |
game-based career learning support for youth: effects of playing the youth@work game on career adaptability |
publisher |
Informa UK Limited |
publishDate |
2017 |
url |
https://hdl.handle.net/20.500.11815/857 https://doi.org/10.1080/10494820.2017.1402062 |
long_lat |
ENVELOPE(162.000,162.000,-76.550,-76.550) |
geographic |
Endeavour |
geographic_facet |
Endeavour |
genre |
Iceland |
genre_facet |
Iceland |
op_relation |
Interactive Learning Environments;26(6) https://www.tandfonline.com/doi/pdf/10.1080/10494820.2017.1402062 Hummel, H. G. K., Boyle, E. A., Einarsdóttir, S., Pétursdóttir, A., & Graur, A. (2018). Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability. Interactive Learning Environments, 26(6), 745-759. doi:10.1080/10494820.2017.1402062 1049-4820 1744-5191 (eISSN) https://hdl.handle.net/20.500.11815/857 Interactive Learning Environments doi:10.1080/10494820.2017.1402062 |
op_rights |
info:eu-repo/semantics/openAccess |
op_doi |
https://doi.org/20.500.11815/857 https://doi.org/10.1080/10494820.2017.1402062 |
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Interactive Learning Environments |
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26 |
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