Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach

Funding Information: The authors acknowledge generous funding from the Icelandic Technology Development Fund; the Children’s Welfare Fund; SUMARGJÖF - the Friends of Children Society; and the Remembrance Fund of the Icelandic Landspitali Hospital, Iceland. Publisher Copyright: © Brynja Ingadottir, E...

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Published in:JMIR Serious Games
Main Authors: Ingadóttir, Brynja, Laitonen, Elina, Stefansdottir, Adalheidur, Sigurðardóttir, Anna Ólafía, Brynjólfsdóttir, Berglind, Parisod, Heidi, Nyman, Johanna, Gunnarsdóttir, Karitas, Jónsdóttir, Katrín, Salanterä, Sanna, Pakarinen, Anni
Other Authors: Faculty of Nursing and Midwifery, Faculty of Nursing, Landspitali - The National University Hospital of Iceland
Format: Article in Journal/Newspaper
Language:English
Published: 2022
Subjects:
Online Access:https://hdl.handle.net/20.500.11815/4467
https://doi.org/10.2196/31471
id ftopinvisindi:oai:opinvisindi.is:20.500.11815/4467
record_format openpolar
institution Open Polar
collection Opin vísindi (Iceland)
op_collection_id ftopinvisindi
language English
topic Barnahjúkrun
Hjúkrun aðgerðasjúklinga
Sálfræði
Börn
Skurðlækningar
Deyfingar
Anesthesia
Child-centred design
Children
Digital health
Educational games
Health games
Hospital
Patient education
Serious games
Surgery
User-centred design
Video games
Physical Therapy
Sports Therapy and Rehabilitation
Rehabilitation
Psychiatry and Mental Health
Biomedical Engineering
spellingShingle Barnahjúkrun
Hjúkrun aðgerðasjúklinga
Sálfræði
Börn
Skurðlækningar
Deyfingar
Anesthesia
Child-centred design
Children
Digital health
Educational games
Health games
Hospital
Patient education
Serious games
Surgery
User-centred design
Video games
Physical Therapy
Sports Therapy and Rehabilitation
Rehabilitation
Psychiatry and Mental Health
Biomedical Engineering
Ingadóttir, Brynja
Laitonen, Elina
Stefansdottir, Adalheidur
Sigurðardóttir, Anna Ólafía
Brynjólfsdóttir, Berglind
Parisod, Heidi
Nyman, Johanna
Gunnarsdóttir, Karitas
Jónsdóttir, Katrín
Salanterä, Sanna
Pakarinen, Anni
Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach
topic_facet Barnahjúkrun
Hjúkrun aðgerðasjúklinga
Sálfræði
Börn
Skurðlækningar
Deyfingar
Anesthesia
Child-centred design
Children
Digital health
Educational games
Health games
Hospital
Patient education
Serious games
Surgery
User-centred design
Video games
Physical Therapy
Sports Therapy and Rehabilitation
Rehabilitation
Psychiatry and Mental Health
Biomedical Engineering
description Funding Information: The authors acknowledge generous funding from the Icelandic Technology Development Fund; the Children’s Welfare Fund; SUMARGJÖF - the Friends of Children Society; and the Remembrance Fund of the Icelandic Landspitali Hospital, Iceland. Publisher Copyright: © Brynja Ingadottir, Elina Laitonen, Adalheidur Stefansdottir, Anna Olafia Sigurdardottir, Berglind Brynjolfsdottir, Heidi Parisod, Johanna Nyman, Karitas Gunnarsdottir, Katrín Jónsdóttir, Sanna Salanterä, Anni Pakarinen. ©Brynja Ingadottir, Elina Laitonen, Adalheidur Stefansdottir, Anna Olafia Sigurdardottir, Berglind Brynjolfsdottir, Heidi Parisod, Johanna Nyman, Karitas Gunnarsdottir, Katrín Jónsdóttir, Sanna Salanterä, Anni Pakarinen. Originally published in JMIR Serious Games (https://games.jmir.org), 20.01.2022. Background: Every year, millions of children undergo medical procedures that require anesthesia. Fear and anxiety are common among young children undergoing such procedures and can interfere with the child’s recovery and well-being. Relaxation, distraction, and education are methods that can be used to prepare children and help them cope with fear and anxiety, and serious games may be a suitable medium for these purposes. User-centered design emphasizes the involvement of end users during the development and testing of products, but involving young, preschool children may be challenging. Objective: One objective of this study was to describe the development and usability of a computer-based educational health game intended for preschool children to prepare them for upcoming anesthesia. A further objective was to describe the lessons learned from using a child-centered approach with the young target group. Methods: A formative mixed methods child (user)-centered study design was used to develop and test the usability of the game. Preschool children (4-6 years old) informed the game design through playful workshops (n=26), and usability testing was conducted through game-playing and interviews (n=16). Data were collected in ...
author2 Faculty of Nursing and Midwifery
Faculty of Nursing
Landspitali - The National University Hospital of Iceland
format Article in Journal/Newspaper
author Ingadóttir, Brynja
Laitonen, Elina
Stefansdottir, Adalheidur
Sigurðardóttir, Anna Ólafía
Brynjólfsdóttir, Berglind
Parisod, Heidi
Nyman, Johanna
Gunnarsdóttir, Karitas
Jónsdóttir, Katrín
Salanterä, Sanna
Pakarinen, Anni
author_facet Ingadóttir, Brynja
Laitonen, Elina
Stefansdottir, Adalheidur
Sigurðardóttir, Anna Ólafía
Brynjólfsdóttir, Berglind
Parisod, Heidi
Nyman, Johanna
Gunnarsdóttir, Karitas
Jónsdóttir, Katrín
Salanterä, Sanna
Pakarinen, Anni
author_sort Ingadóttir, Brynja
title Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach
title_short Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach
title_full Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach
title_fullStr Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach
title_full_unstemmed Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach
title_sort developing a health game to prepare preschool children for anesthesia : formative study using a child-centered approach
publishDate 2022
url https://hdl.handle.net/20.500.11815/4467
https://doi.org/10.2196/31471
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Ingadóttir , B , Laitonen , E , Stefansdottir , A , Sigurðardóttir , A Ó , Brynjólfsdóttir , B , Parisod , H , Nyman , J , Gunnarsdóttir , K , Jónsdóttir , K , Salanterä , S & Pakarinen , A 2022 , ' Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach ' , JMIR Serious Games , vol. 10 , no. 1 , e31471 , pp. e31471 . https://doi.org/10.2196/31471 , https://doi.org/10.2196/31471
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spelling ftopinvisindi:oai:opinvisindi.is:20.500.11815/4467 2023-12-10T09:50:03+01:00 Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach Ingadóttir, Brynja Laitonen, Elina Stefansdottir, Adalheidur Sigurðardóttir, Anna Ólafía Brynjólfsdóttir, Berglind Parisod, Heidi Nyman, Johanna Gunnarsdóttir, Karitas Jónsdóttir, Katrín Salanterä, Sanna Pakarinen, Anni Faculty of Nursing and Midwifery Faculty of Nursing Landspitali - The National University Hospital of Iceland 2022-01-20 2502454 e31471 https://hdl.handle.net/20.500.11815/4467 https://doi.org/10.2196/31471 en eng JMIR Serious Games; 10(1) https://doi.org/10.2196/31471 http://www.scopus.com/inward/record.url?scp=85123544187&partnerID=8YFLogxK Ingadóttir , B , Laitonen , E , Stefansdottir , A , Sigurðardóttir , A Ó , Brynjólfsdóttir , B , Parisod , H , Nyman , J , Gunnarsdóttir , K , Jónsdóttir , K , Salanterä , S & Pakarinen , A 2022 , ' Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach ' , JMIR Serious Games , vol. 10 , no. 1 , e31471 , pp. e31471 . https://doi.org/10.2196/31471 , https://doi.org/10.2196/31471 2291-9279 184882043 c530d3c6-3900-4705-bf72-3c9dbb06ff21 ORCID: /0000-0003-3836-5112/work/97415396 ORCID: /0000-0003-3836-5112/work/104160909 35049507 85123544187 https://hdl.handle.net/20.500.11815/4467 doi:10.2196/31471 info:eu-repo/semantics/openAccess Barnahjúkrun Hjúkrun aðgerðasjúklinga Sálfræði Börn Skurðlækningar Deyfingar Anesthesia Child-centred design Children Digital health Educational games Health games Hospital Patient education Serious games Surgery User-centred design Video games Physical Therapy Sports Therapy and Rehabilitation Rehabilitation Psychiatry and Mental Health Biomedical Engineering /dk/atira/pure/researchoutput/researchoutputtypes/contributiontojournal/article 2022 ftopinvisindi https://doi.org/20.500.11815/446710.2196/31471 2023-11-15T23:55:18Z Funding Information: The authors acknowledge generous funding from the Icelandic Technology Development Fund; the Children’s Welfare Fund; SUMARGJÖF - the Friends of Children Society; and the Remembrance Fund of the Icelandic Landspitali Hospital, Iceland. Publisher Copyright: © Brynja Ingadottir, Elina Laitonen, Adalheidur Stefansdottir, Anna Olafia Sigurdardottir, Berglind Brynjolfsdottir, Heidi Parisod, Johanna Nyman, Karitas Gunnarsdottir, Katrín Jónsdóttir, Sanna Salanterä, Anni Pakarinen. ©Brynja Ingadottir, Elina Laitonen, Adalheidur Stefansdottir, Anna Olafia Sigurdardottir, Berglind Brynjolfsdottir, Heidi Parisod, Johanna Nyman, Karitas Gunnarsdottir, Katrín Jónsdóttir, Sanna Salanterä, Anni Pakarinen. Originally published in JMIR Serious Games (https://games.jmir.org), 20.01.2022. Background: Every year, millions of children undergo medical procedures that require anesthesia. Fear and anxiety are common among young children undergoing such procedures and can interfere with the child’s recovery and well-being. Relaxation, distraction, and education are methods that can be used to prepare children and help them cope with fear and anxiety, and serious games may be a suitable medium for these purposes. User-centered design emphasizes the involvement of end users during the development and testing of products, but involving young, preschool children may be challenging. Objective: One objective of this study was to describe the development and usability of a computer-based educational health game intended for preschool children to prepare them for upcoming anesthesia. A further objective was to describe the lessons learned from using a child-centered approach with the young target group. Methods: A formative mixed methods child (user)-centered study design was used to develop and test the usability of the game. Preschool children (4-6 years old) informed the game design through playful workshops (n=26), and usability testing was conducted through game-playing and interviews (n=16). Data were collected in ... Article in Journal/Newspaper Iceland Opin vísindi (Iceland) Sanna ENVELOPE(12.047,12.047,66.506,66.506) JMIR Serious Games 10 1 e31471