Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach
Funding Information: The authors acknowledge generous funding from the Icelandic Technology Development Fund; the Children’s Welfare Fund; SUMARGJÖF - the Friends of Children Society; and the Remembrance Fund of the Icelandic Landspitali Hospital, Iceland. Publisher Copyright: © Brynja Ingadottir, E...
Published in: | JMIR Serious Games |
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Format: | Article in Journal/Newspaper |
Language: | English |
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2022
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Online Access: | https://hdl.handle.net/20.500.11815/3321 https://doi.org/10.2196/31471 |
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Barnahjúkrun Hjúkrun aðgerðasjúklinga Sálfræði Börn Skurðlækningar Deyfingar Anesthesia Child-centred design Children Digital health Educational games Health games Hospital Patient education Serious games Surgery User-centred design Video games Physical Therapy Sports Therapy and Rehabilitation Rehabilitation Psychiatry and Mental Health Biomedical Engineering |
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Barnahjúkrun Hjúkrun aðgerðasjúklinga Sálfræði Börn Skurðlækningar Deyfingar Anesthesia Child-centred design Children Digital health Educational games Health games Hospital Patient education Serious games Surgery User-centred design Video games Physical Therapy Sports Therapy and Rehabilitation Rehabilitation Psychiatry and Mental Health Biomedical Engineering Ingadóttir, Brynja Laitonen, Elina Stefansdottir, Adalheidur Sigurðardóttir, Anna Ólafía Brynjólfsdóttir, Berglind Parisod, Heidi Nyman, Johanna Gunnarsdóttir, Karitas Jónsdóttir, Katrín Salanterä, Sanna Pakarinen, Anni Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach |
topic_facet |
Barnahjúkrun Hjúkrun aðgerðasjúklinga Sálfræði Börn Skurðlækningar Deyfingar Anesthesia Child-centred design Children Digital health Educational games Health games Hospital Patient education Serious games Surgery User-centred design Video games Physical Therapy Sports Therapy and Rehabilitation Rehabilitation Psychiatry and Mental Health Biomedical Engineering |
description |
Funding Information: The authors acknowledge generous funding from the Icelandic Technology Development Fund; the Children’s Welfare Fund; SUMARGJÖF - the Friends of Children Society; and the Remembrance Fund of the Icelandic Landspitali Hospital, Iceland. Publisher Copyright: © Brynja Ingadottir, Elina Laitonen, Adalheidur Stefansdottir, Anna Olafia Sigurdardottir, Berglind Brynjolfsdottir, Heidi Parisod, Johanna Nyman, Karitas Gunnarsdottir, Katrín Jónsdóttir, Sanna Salanterä, Anni Pakarinen. ©Brynja Ingadottir, Elina Laitonen, Adalheidur Stefansdottir, Anna Olafia Sigurdardottir, Berglind Brynjolfsdottir, Heidi Parisod, Johanna Nyman, Karitas Gunnarsdottir, Katrín Jónsdóttir, Sanna Salanterä, Anni Pakarinen. Originally published in JMIR Serious Games (https://games.jmir.org), 20.01.2022. Background: Every year, millions of children undergo medical procedures that require anesthesia. Fear and anxiety are common among young children undergoing such procedures and can interfere with the child’s recovery and well-being. Relaxation, distraction, and education are methods that can be used to prepare children and help them cope with fear and anxiety, and serious games may be a suitable medium for these purposes. User-centered design emphasizes the involvement of end users during the development and testing of products, but involving young, preschool children may be challenging. Objective: One objective of this study was to describe the development and usability of a computer-based educational health game intended for preschool children to prepare them for upcoming anesthesia. A further objective was to describe the lessons learned from using a child-centered approach with the young target group. Methods: A formative mixed methods child (user)-centered study design was used to develop and test the usability of the game. Preschool children (4-6 years old) informed the game design through playful workshops (n=26), and usability testing was conducted through game-playing and interviews (n=16). Data were collected in ... |
author2 |
Faculty of Nursing and Midwifery Other departments Women's and Childrens's Services Mental Health Services Internal Medicine and Emergency Services Landspitali - The National University Hospital of Iceland |
format |
Article in Journal/Newspaper |
author |
Ingadóttir, Brynja Laitonen, Elina Stefansdottir, Adalheidur Sigurðardóttir, Anna Ólafía Brynjólfsdóttir, Berglind Parisod, Heidi Nyman, Johanna Gunnarsdóttir, Karitas Jónsdóttir, Katrín Salanterä, Sanna Pakarinen, Anni |
author_facet |
Ingadóttir, Brynja Laitonen, Elina Stefansdottir, Adalheidur Sigurðardóttir, Anna Ólafía Brynjólfsdóttir, Berglind Parisod, Heidi Nyman, Johanna Gunnarsdóttir, Karitas Jónsdóttir, Katrín Salanterä, Sanna Pakarinen, Anni |
author_sort |
Ingadóttir, Brynja |
title |
Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach |
title_short |
Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach |
title_full |
Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach |
title_fullStr |
Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach |
title_full_unstemmed |
Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach |
title_sort |
developing a health game to prepare preschool children for anesthesia : formative study using a child-centered approach |
publishDate |
2022 |
url |
https://hdl.handle.net/20.500.11815/3321 https://doi.org/10.2196/31471 |
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ENVELOPE(12.047,12.047,66.506,66.506) |
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Sanna |
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Iceland |
genre_facet |
Iceland |
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JMIR Serious Games; 10(1) http://www.scopus.com/inward/record.url?scp=85123544187&partnerID=8YFLogxK Ingadóttir , B , Laitonen , E , Stefansdottir , A , Sigurðardóttir , A Ó , Brynjólfsdóttir , B , Parisod , H , Nyman , J , Gunnarsdóttir , K , Jónsdóttir , K , Salanterä , S & Pakarinen , A 2022 , ' Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach ' , JMIR Serious Games , vol. 10 , no. 1 , e31471 , pp. e31471 . https://doi.org/10.2196/31471 2291-9279 PURE: 56545511 PURE UUID: a3cf5537-73da-4ddd-9cb6-4f2f47c57eec Scopus: 85123544187 https://hdl.handle.net/20.500.11815/3321 35049507 https://doi.org/10.2196/31471 |
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https://doi.org/20.500.11815/332110.2196/31471 |
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ftopinvisindi:oai:opinvisindi.is:20.500.11815/3321 2023-05-15T16:52:25+02:00 Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach Ingadóttir, Brynja Laitonen, Elina Stefansdottir, Adalheidur Sigurðardóttir, Anna Ólafía Brynjólfsdóttir, Berglind Parisod, Heidi Nyman, Johanna Gunnarsdóttir, Karitas Jónsdóttir, Katrín Salanterä, Sanna Pakarinen, Anni Faculty of Nursing and Midwifery Other departments Women's and Childrens's Services Mental Health Services Internal Medicine and Emergency Services Landspitali - The National University Hospital of Iceland 2022-01-20 e31471 https://hdl.handle.net/20.500.11815/3321 https://doi.org/10.2196/31471 en eng JMIR Serious Games; 10(1) http://www.scopus.com/inward/record.url?scp=85123544187&partnerID=8YFLogxK Ingadóttir , B , Laitonen , E , Stefansdottir , A , Sigurðardóttir , A Ó , Brynjólfsdóttir , B , Parisod , H , Nyman , J , Gunnarsdóttir , K , Jónsdóttir , K , Salanterä , S & Pakarinen , A 2022 , ' Developing a Health Game to Prepare Preschool Children for Anesthesia : Formative Study Using a Child-Centered Approach ' , JMIR Serious Games , vol. 10 , no. 1 , e31471 , pp. e31471 . https://doi.org/10.2196/31471 2291-9279 PURE: 56545511 PURE UUID: a3cf5537-73da-4ddd-9cb6-4f2f47c57eec Scopus: 85123544187 https://hdl.handle.net/20.500.11815/3321 35049507 https://doi.org/10.2196/31471 info:eu-repo/semantics/openAccess Barnahjúkrun Hjúkrun aðgerðasjúklinga Sálfræði Börn Skurðlækningar Deyfingar Anesthesia Child-centred design Children Digital health Educational games Health games Hospital Patient education Serious games Surgery User-centred design Video games Physical Therapy Sports Therapy and Rehabilitation Rehabilitation Psychiatry and Mental Health Biomedical Engineering /dk/atira/pure/researchoutput/researchoutputtypes/contributiontojournal/article 2022 ftopinvisindi https://doi.org/20.500.11815/332110.2196/31471 2023-04-05T22:52:42Z Funding Information: The authors acknowledge generous funding from the Icelandic Technology Development Fund; the Children’s Welfare Fund; SUMARGJÖF - the Friends of Children Society; and the Remembrance Fund of the Icelandic Landspitali Hospital, Iceland. Publisher Copyright: © Brynja Ingadottir, Elina Laitonen, Adalheidur Stefansdottir, Anna Olafia Sigurdardottir, Berglind Brynjolfsdottir, Heidi Parisod, Johanna Nyman, Karitas Gunnarsdottir, Katrín Jónsdóttir, Sanna Salanterä, Anni Pakarinen. ©Brynja Ingadottir, Elina Laitonen, Adalheidur Stefansdottir, Anna Olafia Sigurdardottir, Berglind Brynjolfsdottir, Heidi Parisod, Johanna Nyman, Karitas Gunnarsdottir, Katrín Jónsdóttir, Sanna Salanterä, Anni Pakarinen. Originally published in JMIR Serious Games (https://games.jmir.org), 20.01.2022. Background: Every year, millions of children undergo medical procedures that require anesthesia. Fear and anxiety are common among young children undergoing such procedures and can interfere with the child’s recovery and well-being. Relaxation, distraction, and education are methods that can be used to prepare children and help them cope with fear and anxiety, and serious games may be a suitable medium for these purposes. User-centered design emphasizes the involvement of end users during the development and testing of products, but involving young, preschool children may be challenging. Objective: One objective of this study was to describe the development and usability of a computer-based educational health game intended for preschool children to prepare them for upcoming anesthesia. A further objective was to describe the lessons learned from using a child-centered approach with the young target group. Methods: A formative mixed methods child (user)-centered study design was used to develop and test the usability of the game. Preschool children (4-6 years old) informed the game design through playful workshops (n=26), and usability testing was conducted through game-playing and interviews (n=16). Data were collected in ... Article in Journal/Newspaper Iceland Opin vísindi (Iceland) Sanna ENVELOPE(12.047,12.047,66.506,66.506) JMIR Serious Games 10 1 e31471 |