An analysis of the influence of signals intelligence through wargaming

Signals intelligence (SIGINT), information derived from the monitoring, interception, decryption and evaluation of an adversary's electronic communications, has long been viewed as a significant factor in modem warfare. However, relatively little research has been conducted to quantify the infl...

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Bibliographic Details
Main Author: McCaffrey, Charles W.
Other Authors: Hughes, Wayne P. Jr., Naval Postgraduate School (U.S.), Operations Research
Format: Thesis
Language:English
Published: Monterey, California. Naval Postgraduate School 2000
Subjects:
Online Access:https://hdl.handle.net/10945/9205
http://handle.dtic.mil/100.2/ADA386918
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author McCaffrey, Charles W.
author2 Hughes, Wayne P. Jr.
Naval Postgraduate School (U.S.)
Operations Research
author_facet McCaffrey, Charles W.
author_sort McCaffrey, Charles W.
collection Naval Postgraduate School: Calhoun
description Signals intelligence (SIGINT), information derived from the monitoring, interception, decryption and evaluation of an adversary's electronic communications, has long been viewed as a significant factor in modem warfare. However, relatively little research has been conducted to quantify the influence of SIGINT in war. The purpose of this thesis is to investigate and quantify the influence of SIGINT in warfare by developing an interactive wargame based on the McCue simulation of the U-boat War in the Atlantic. The research comprises two phases. Phase one consists of constructing an interactive wargame version of McCue's simulation. In the wargame, a human player directs convoys across a chessboard representation of the North Atlantic while the computer controls the movement of the U-boats and tabulates the number of U- boat attack-days. Phase one tests how well the wargame models reality using historical data. The second phase of research consists of experimenting within the wargame to explore the effects of varying levels of SIGINT. Each iteration of the wargame, reflecting one of four possible SIGINT conditions, is repeated to derive statistics about the influence of signals intelligence. The results show about a twenty-five percent net change in the number of attack-days for the side utilizing SIGINT. Approved for public release; distribution is unlimited. Lieutenant, United States Navy http://archive.org/details/annalysisofinflu109459205
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op_rights This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States.
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spelling ftnavalpschool:oai:calhoun.nps.edu:10945/9205 2025-05-11T14:23:17+00:00 An analysis of the influence of signals intelligence through wargaming McCaffrey, Charles W. Hughes, Wayne P. Jr. Naval Postgraduate School (U.S.) Operations Research 2000-12 xviii, 63 p. application/pdf https://hdl.handle.net/10945/9205 http://handle.dtic.mil/100.2/ADA386918 en_US eng Monterey, California. Naval Postgraduate School https://hdl.handle.net/10945/9205 http://handle.dtic.mil/100.2/ADA386918 This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. Copyright protection is not available for this work in the United States. Java Modeling and simulation Signals intelligence (SIGINT) Wargaming Thesis 2000 ftnavalpschool 2025-04-29T04:29:36Z Signals intelligence (SIGINT), information derived from the monitoring, interception, decryption and evaluation of an adversary's electronic communications, has long been viewed as a significant factor in modem warfare. However, relatively little research has been conducted to quantify the influence of SIGINT in war. The purpose of this thesis is to investigate and quantify the influence of SIGINT in warfare by developing an interactive wargame based on the McCue simulation of the U-boat War in the Atlantic. The research comprises two phases. Phase one consists of constructing an interactive wargame version of McCue's simulation. In the wargame, a human player directs convoys across a chessboard representation of the North Atlantic while the computer controls the movement of the U-boats and tabulates the number of U- boat attack-days. Phase one tests how well the wargame models reality using historical data. The second phase of research consists of experimenting within the wargame to explore the effects of varying levels of SIGINT. Each iteration of the wargame, reflecting one of four possible SIGINT conditions, is repeated to derive statistics about the influence of signals intelligence. The results show about a twenty-five percent net change in the number of attack-days for the side utilizing SIGINT. Approved for public release; distribution is unlimited. Lieutenant, United States Navy http://archive.org/details/annalysisofinflu109459205 Thesis North Atlantic Naval Postgraduate School: Calhoun McCue ENVELOPE(-174.683,-174.683,-84.750,-84.750)
spellingShingle Java
Modeling and simulation
Signals intelligence (SIGINT)
Wargaming
McCaffrey, Charles W.
An analysis of the influence of signals intelligence through wargaming
title An analysis of the influence of signals intelligence through wargaming
title_full An analysis of the influence of signals intelligence through wargaming
title_fullStr An analysis of the influence of signals intelligence through wargaming
title_full_unstemmed An analysis of the influence of signals intelligence through wargaming
title_short An analysis of the influence of signals intelligence through wargaming
title_sort analysis of the influence of signals intelligence through wargaming
topic Java
Modeling and simulation
Signals intelligence (SIGINT)
Wargaming
topic_facet Java
Modeling and simulation
Signals intelligence (SIGINT)
Wargaming
url https://hdl.handle.net/10945/9205
http://handle.dtic.mil/100.2/ADA386918