Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach

Climate change is a highly complex social-ecological problem characterized by system-type dynamics that are important to communicate in a variety of settings, ranging from formal education to decision makers to informal education of the general public. Educational games are one approach that may enh...

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Published in:Ecology and Society
Main Authors: O'Garra, Tanya, Reckien, Diana, Pfirman, Stephanie, Bachrach Simon, Elizabeth, Bachman, Grace H., Brunacini, Jessica, Lee, Joey J.
Format: Article in Journal/Newspaper
Language:English
Published: Resilience Alliance 2021
Subjects:
Online Access:https://eprints.mdx.ac.uk/33827/
https://eprints.mdx.ac.uk/33827/1/O%27Garra%20et%20al%20%282021%29%20Impact%20of%20gameplay%20on%20mental%20models%20of%20Arctic%20SES.pdf
https://doi.org/10.5751/ES-12425-260225
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spelling ftmiddlesex:oai:eprints.mdx.ac.uk:33827 2023-05-15T14:58:32+02:00 Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach O'Garra, Tanya Reckien, Diana Pfirman, Stephanie Bachrach Simon, Elizabeth Bachman, Grace H. Brunacini, Jessica Lee, Joey J. 2021-06-30 application/pdf https://eprints.mdx.ac.uk/33827/ https://eprints.mdx.ac.uk/33827/1/O%27Garra%20et%20al%20%282021%29%20Impact%20of%20gameplay%20on%20mental%20models%20of%20Arctic%20SES.pdf https://doi.org/10.5751/ES-12425-260225 en eng Resilience Alliance https://eprints.mdx.ac.uk/33827/1/O%27Garra%20et%20al%20%282021%29%20Impact%20of%20gameplay%20on%20mental%20models%20of%20Arctic%20SES.pdf O'Garra, Tanya </view/creators/O=27Garra=3ATanya=3A=3A.html> ORCID logoorcid:0000-0002-8214-1872 , Reckien, Diana </view/creators/Reckien=3ADiana=3A=3A.html> ORCID logoorcid:0000-0002-1145-9509 , Pfirman, Stephanie </view/creators/Pfirman=3AStephanie=3A=3A.html> ORCID logoorcid:0000-0001-8444-3703 , Bachrach Simon, Elizabeth </view/creators/Bachrach_Simon=3AElizabeth=3A=3A.html>, Bachman, Grace H. </view/creators/Bachman=3AGrace_H=2E=3A=3A.html>, Brunacini, Jessica </view/creators/Brunacini=3AJessica=3A=3A.html> and Lee, Joey J. </view/creators/Lee=3AJoey_J=2E=3A=3A.html> ORCID logoorcid:0000-0003-1368-8660 (2021) Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach. Ecology and Society <https://eprints.mdx.ac.uk/view/publications/Ecology_and_Society.html>, 26 (2) , 25. pp. 1-30. ISSN 1708-3087 [Article] (doi:10.5751/ES-12425-260225 <https://doi.org/10.5751/ES-12425-260225>) cc_by_4 CC-BY Article PeerReviewed 2021 ftmiddlesex https://doi.org/10.5751/ES-12425-260225 2022-10-06T22:30:36Z Climate change is a highly complex social-ecological problem characterized by system-type dynamics that are important to communicate in a variety of settings, ranging from formal education to decision makers to informal education of the general public. Educational games are one approach that may enhance systems thinking skills. This study used a randomized controlled experiment to compare the impact on the mental models of participants of an educational card game vs. an illustrated article about the Arctic social-ecological system. A total of 41 participants (game: n = 20; reading: n = 21) created pre- and post-intervention mental models of the system, based on a "fuzzy cognitive mapping" approach. Maps were analyzed using network statistics. Both reading the article and playing the game resulted in measurable increases in systems understanding. The group reading the article perceived a more complex system after the intervention, with overall learning gains approximately twice those of the game players. However, game players demonstrated similar learning gains as article readers regarding the climate system, actions both causing environmental problems and protecting the Arctic, as well as the importance of the base- and mid-levels of the food chain. These findings contribute to the growing evidence showing that games are important resources to include as strategies for building capacity to understand and steward sustainable social-ecological systems, in both formal and informal education. Article in Journal/Newspaper Arctic Climate change Middlesex University London: Research Repository Arctic Ecology and Society 26 2
institution Open Polar
collection Middlesex University London: Research Repository
op_collection_id ftmiddlesex
language English
description Climate change is a highly complex social-ecological problem characterized by system-type dynamics that are important to communicate in a variety of settings, ranging from formal education to decision makers to informal education of the general public. Educational games are one approach that may enhance systems thinking skills. This study used a randomized controlled experiment to compare the impact on the mental models of participants of an educational card game vs. an illustrated article about the Arctic social-ecological system. A total of 41 participants (game: n = 20; reading: n = 21) created pre- and post-intervention mental models of the system, based on a "fuzzy cognitive mapping" approach. Maps were analyzed using network statistics. Both reading the article and playing the game resulted in measurable increases in systems understanding. The group reading the article perceived a more complex system after the intervention, with overall learning gains approximately twice those of the game players. However, game players demonstrated similar learning gains as article readers regarding the climate system, actions both causing environmental problems and protecting the Arctic, as well as the importance of the base- and mid-levels of the food chain. These findings contribute to the growing evidence showing that games are important resources to include as strategies for building capacity to understand and steward sustainable social-ecological systems, in both formal and informal education.
format Article in Journal/Newspaper
author O'Garra, Tanya
Reckien, Diana
Pfirman, Stephanie
Bachrach Simon, Elizabeth
Bachman, Grace H.
Brunacini, Jessica
Lee, Joey J.
spellingShingle O'Garra, Tanya
Reckien, Diana
Pfirman, Stephanie
Bachrach Simon, Elizabeth
Bachman, Grace H.
Brunacini, Jessica
Lee, Joey J.
Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach
author_facet O'Garra, Tanya
Reckien, Diana
Pfirman, Stephanie
Bachrach Simon, Elizabeth
Bachman, Grace H.
Brunacini, Jessica
Lee, Joey J.
author_sort O'Garra, Tanya
title Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach
title_short Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach
title_full Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach
title_fullStr Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach
title_full_unstemmed Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach
title_sort impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach
publisher Resilience Alliance
publishDate 2021
url https://eprints.mdx.ac.uk/33827/
https://eprints.mdx.ac.uk/33827/1/O%27Garra%20et%20al%20%282021%29%20Impact%20of%20gameplay%20on%20mental%20models%20of%20Arctic%20SES.pdf
https://doi.org/10.5751/ES-12425-260225
geographic Arctic
geographic_facet Arctic
genre Arctic
Climate change
genre_facet Arctic
Climate change
op_relation https://eprints.mdx.ac.uk/33827/1/O%27Garra%20et%20al%20%282021%29%20Impact%20of%20gameplay%20on%20mental%20models%20of%20Arctic%20SES.pdf
O'Garra, Tanya </view/creators/O=27Garra=3ATanya=3A=3A.html> ORCID logoorcid:0000-0002-8214-1872 , Reckien, Diana </view/creators/Reckien=3ADiana=3A=3A.html> ORCID logoorcid:0000-0002-1145-9509 , Pfirman, Stephanie </view/creators/Pfirman=3AStephanie=3A=3A.html> ORCID logoorcid:0000-0001-8444-3703 , Bachrach Simon, Elizabeth </view/creators/Bachrach_Simon=3AElizabeth=3A=3A.html>, Bachman, Grace H. </view/creators/Bachman=3AGrace_H=2E=3A=3A.html>, Brunacini, Jessica </view/creators/Brunacini=3AJessica=3A=3A.html> and Lee, Joey J. </view/creators/Lee=3AJoey_J=2E=3A=3A.html> ORCID logoorcid:0000-0003-1368-8660 (2021) Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach. Ecology and Society <https://eprints.mdx.ac.uk/view/publications/Ecology_and_Society.html>, 26 (2) , 25. pp. 1-30. ISSN 1708-3087 [Article] (doi:10.5751/ES-12425-260225 <https://doi.org/10.5751/ES-12425-260225>)
op_rights cc_by_4
op_rightsnorm CC-BY
op_doi https://doi.org/10.5751/ES-12425-260225
container_title Ecology and Society
container_volume 26
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