“Stickier” learning through gameplay: an effective approach to climate change education

As the impacts of climate change grow, we need better ways to raise awareness and motivate action. Here we assess the effectiveness of an Arctic climate change card game in comparison with the more conventional approach of reading an illustrated article. In-person assessments with control/reading an...

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Published in:Journal of Geoscience Education
Main Authors: Pfirman, Stephanie, O'Garra, Tanya, Bachrach Simon, E., Brunacini, J., Reckien, Diana, Lee, Joey J., Lukasiewicz, E.
Format: Article in Journal/Newspaper
Language:unknown
Published: Taylor & Francis (Routledge) 2021
Subjects:
Online Access:https://eprints.mdx.ac.uk/31837/
https://eprints.mdx.ac.uk/31837/6/StickierLearningThroughGameplayAnEffectiveApproachToClimateChangeEducation.pdf
https://doi.org/10.1080/10899995.2020.1858266
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spelling ftmiddlesex:oai:eprints.mdx.ac.uk:31837 2023-05-15T14:55:03+02:00 “Stickier” learning through gameplay: an effective approach to climate change education Pfirman, Stephanie O'Garra, Tanya Bachrach Simon, E. Brunacini, J. Reckien, Diana Lee, Joey J. Lukasiewicz, E. 2021-04-03 application/pdf https://eprints.mdx.ac.uk/31837/ https://eprints.mdx.ac.uk/31837/6/StickierLearningThroughGameplayAnEffectiveApproachToClimateChangeEducation.pdf https://doi.org/10.1080/10899995.2020.1858266 unknown Taylor & Francis (Routledge) https://eprints.mdx.ac.uk/31837/6/StickierLearningThroughGameplayAnEffectiveApproachToClimateChangeEducation.pdf Pfirman, Stephanie </view/creators/Pfirman=3AStephanie=3A=3A.html> ORCID logoorcid:0000-0001-8444-3703 , O'Garra, Tanya </view/creators/O=27Garra=3ATanya=3A=3A.html> ORCID logoorcid:0000-0002-8214-1872 , Bachrach Simon, E. </view/creators/Bachrach_Simon=3AE=2E=3A=3A.html>, Brunacini, J. </view/creators/Brunacini=3AJ=2E=3A=3A.html>, Reckien, Diana </view/creators/Reckien=3ADiana=3A=3A.html> ORCID logoorcid:0000-0002-1145-9509 , Lee, Joey J. </view/creators/Lee=3AJoey_J=2E=3A=3A.html> ORCID logoorcid:0000-0003-1368-8660 and Lukasiewicz, E. </view/creators/Lukasiewicz=3AE=2E=3A=3A.html> (2021) “Stickier” learning through gameplay: an effective approach to climate change education. Journal of Geoscience Education <https://eprints.mdx.ac.uk/view/publications/Journal_of_Geoscience_Education.html>, 69 (2) . pp. 192-206. ISSN 1089-9995 [Article] (doi:10.1080/10899995.2020.1858266 <https://doi.org/10.1080/10899995.2020.1858266>) cc_by_nc_nd_4 CC-BY-NC-ND Article PeerReviewed 2021 ftmiddlesex https://doi.org/10.1080/10899995.2020.1858266 2023-01-26T23:31:17Z As the impacts of climate change grow, we need better ways to raise awareness and motivate action. Here we assess the effectiveness of an Arctic climate change card game in comparison with the more conventional approach of reading an illustrated article. In-person assessments with control/reading and treatment/game groups (N = 41), were followed four weeks later with a survey. The game was found to be as effective as the article in teaching content of the impacts of climate change over the short term, and was more effective than the article in long-term retention of new information. Game players also had higher levels of engagement and perceptions that they knew ways to help protect Arctic ecosystems. They were also more likely to recommend the game to friends or family than those in the control group were likely to recommend the article to friends or family. As we consider ways to broaden engagement with climate change, we should include games in our portfolio of approaches. Article in Journal/Newspaper Arctic Climate change Middlesex University London: Research Repository Arctic Journal of Geoscience Education 69 2 192 206
institution Open Polar
collection Middlesex University London: Research Repository
op_collection_id ftmiddlesex
language unknown
description As the impacts of climate change grow, we need better ways to raise awareness and motivate action. Here we assess the effectiveness of an Arctic climate change card game in comparison with the more conventional approach of reading an illustrated article. In-person assessments with control/reading and treatment/game groups (N = 41), were followed four weeks later with a survey. The game was found to be as effective as the article in teaching content of the impacts of climate change over the short term, and was more effective than the article in long-term retention of new information. Game players also had higher levels of engagement and perceptions that they knew ways to help protect Arctic ecosystems. They were also more likely to recommend the game to friends or family than those in the control group were likely to recommend the article to friends or family. As we consider ways to broaden engagement with climate change, we should include games in our portfolio of approaches.
format Article in Journal/Newspaper
author Pfirman, Stephanie
O'Garra, Tanya
Bachrach Simon, E.
Brunacini, J.
Reckien, Diana
Lee, Joey J.
Lukasiewicz, E.
spellingShingle Pfirman, Stephanie
O'Garra, Tanya
Bachrach Simon, E.
Brunacini, J.
Reckien, Diana
Lee, Joey J.
Lukasiewicz, E.
“Stickier” learning through gameplay: an effective approach to climate change education
author_facet Pfirman, Stephanie
O'Garra, Tanya
Bachrach Simon, E.
Brunacini, J.
Reckien, Diana
Lee, Joey J.
Lukasiewicz, E.
author_sort Pfirman, Stephanie
title “Stickier” learning through gameplay: an effective approach to climate change education
title_short “Stickier” learning through gameplay: an effective approach to climate change education
title_full “Stickier” learning through gameplay: an effective approach to climate change education
title_fullStr “Stickier” learning through gameplay: an effective approach to climate change education
title_full_unstemmed “Stickier” learning through gameplay: an effective approach to climate change education
title_sort “stickier” learning through gameplay: an effective approach to climate change education
publisher Taylor & Francis (Routledge)
publishDate 2021
url https://eprints.mdx.ac.uk/31837/
https://eprints.mdx.ac.uk/31837/6/StickierLearningThroughGameplayAnEffectiveApproachToClimateChangeEducation.pdf
https://doi.org/10.1080/10899995.2020.1858266
geographic Arctic
geographic_facet Arctic
genre Arctic
Climate change
genre_facet Arctic
Climate change
op_relation https://eprints.mdx.ac.uk/31837/6/StickierLearningThroughGameplayAnEffectiveApproachToClimateChangeEducation.pdf
Pfirman, Stephanie </view/creators/Pfirman=3AStephanie=3A=3A.html> ORCID logoorcid:0000-0001-8444-3703 , O'Garra, Tanya </view/creators/O=27Garra=3ATanya=3A=3A.html> ORCID logoorcid:0000-0002-8214-1872 , Bachrach Simon, E. </view/creators/Bachrach_Simon=3AE=2E=3A=3A.html>, Brunacini, J. </view/creators/Brunacini=3AJ=2E=3A=3A.html>, Reckien, Diana </view/creators/Reckien=3ADiana=3A=3A.html> ORCID logoorcid:0000-0002-1145-9509 , Lee, Joey J. </view/creators/Lee=3AJoey_J=2E=3A=3A.html> ORCID logoorcid:0000-0003-1368-8660 and Lukasiewicz, E. </view/creators/Lukasiewicz=3AE=2E=3A=3A.html> (2021) “Stickier” learning through gameplay: an effective approach to climate change education. Journal of Geoscience Education <https://eprints.mdx.ac.uk/view/publications/Journal_of_Geoscience_Education.html>, 69 (2) . pp. 192-206. ISSN 1089-9995 [Article] (doi:10.1080/10899995.2020.1858266 <https://doi.org/10.1080/10899995.2020.1858266>)
op_rights cc_by_nc_nd_4
op_rightsnorm CC-BY-NC-ND
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container_title Journal of Geoscience Education
container_volume 69
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