The use of videotaping in folklore fieldwork : some problems in the transcription of a children's game

Thesis (M.A.)--Memorial University of Newfoundland, 1975. Folklore Bibliography: leaves 350-356. The description and assessment of a folklore event depends upon a recording of that event which is as exact and full as possible and which is influenced as little as possible by the presence of the recor...

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Bibliographic Details
Main Author: Verrall, Edith Ann
Other Authors: Memorial University of Newfoundland. Dept. of Folklore
Format: Thesis
Language:English
Published: 1975
Subjects:
Online Access:http://collections.mun.ca/cdm/ref/collection/theses2/id/91766
id ftmemorialunivdc:oai:collections.mun.ca:theses2/91766
record_format openpolar
institution Open Polar
collection Memorial University of Newfoundland: Digital Archives Initiative (DAI)
op_collection_id ftmemorialunivdc
language English
topic Folklore--Field work
Video recording
spellingShingle Folklore--Field work
Video recording
Verrall, Edith Ann
The use of videotaping in folklore fieldwork : some problems in the transcription of a children's game
topic_facet Folklore--Field work
Video recording
description Thesis (M.A.)--Memorial University of Newfoundland, 1975. Folklore Bibliography: leaves 350-356. The description and assessment of a folklore event depends upon a recording of that event which is as exact and full as possible and which is influenced as little as possible by the presence of the recorder. Videotape recording, with its capability to record both sound and movement, affords the means to obtain an exact and full record of an event available for immediate recall. The purpose of this study was to determine whether or not videotape recording could be used effectively to collect folklore material and whether that material could be presented in a form acceptable for publication and analysis. The event chosen to be recorded was a game played by certain children in St. John's, Newfoundland which they called Chestnuts. -- The research methods employed were experimental because at the time the study was made, the use of videotape in research had just begun and no guidelines were available. Three types of recording situation were devised using VTR equipment of varying degrees of complexity to determine the capability and potential of a variety of equipment, to establish the latitude of technical competence necessary to operate different types of equipment, to test the range of technically acceptable material which could be used as research data and to learn, if possible, to what degree the recording equipment influenced the event being recorded. The first situation employed movable and moderately sophisticated VTR equipment in an indoor setting; the second recording employed portable equipment in a field situation and the third was a full television studio recording. The first two situations were unstructured and the last partly structured. -- A major difficulty in reducing the material to acceptable printed form arose for which three methods of transcription were devised: two forms of descriptive commentary (differing in the degree of detail), a game summary and a supplementary photo record. These are presented as part of the study. - To demonstrate the fullness of the material collected by videotape, the game played by the children who were videotaped is described in detail. For comparison, descriptions of the game from printed sources are presented in historic context. -- It was found that the videotape recorder is a versatile device with much potential for use in folklore research. Even the least sophisticated equipment can meet a diverse range of recording needs. It is important, however, that the researcher have technical competence, but the non-professional can learn to operate most of the equipment effectively provided he has technical aptitude and some training. Tapes produced, though they vary according to the quality of equipment and videotape used, are technically acceptable for use as research date. The extent to which the presence of the recording equipment influences an event is difficult to assess, but with children, the fact that they are familiar with television, seems to reduce undue influence and the equipment becomes part of the play situation. Also, the less structured the recording situation, the less influence exerted by the equipment on the event.
author2 Memorial University of Newfoundland. Dept. of Folklore
format Thesis
author Verrall, Edith Ann
author_facet Verrall, Edith Ann
author_sort Verrall, Edith Ann
title The use of videotaping in folklore fieldwork : some problems in the transcription of a children's game
title_short The use of videotaping in folklore fieldwork : some problems in the transcription of a children's game
title_full The use of videotaping in folklore fieldwork : some problems in the transcription of a children's game
title_fullStr The use of videotaping in folklore fieldwork : some problems in the transcription of a children's game
title_full_unstemmed The use of videotaping in folklore fieldwork : some problems in the transcription of a children's game
title_sort use of videotaping in folklore fieldwork : some problems in the transcription of a children's game
publishDate 1975
url http://collections.mun.ca/cdm/ref/collection/theses2/id/91766
genre Newfoundland studies
University of Newfoundland
genre_facet Newfoundland studies
University of Newfoundland
op_source Paper copy kept in the Centre for Newfoundland Studies, Memorial University Libraries
op_relation Electronic Theses and Dissertations
(79.24 MB) -- http://collections.mun.ca/PDFs/theses/Verrall_EdithAnn.pdf
76006361
http://collections.mun.ca/cdm/ref/collection/theses2/id/91766
op_rights The author retains copyright ownership and moral rights in this thesis. Neither the thesis nor substantial extracts from it may be printed or otherwise reproduced without the author's permission.
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spelling ftmemorialunivdc:oai:collections.mun.ca:theses2/91766 2023-05-15T17:23:30+02:00 The use of videotaping in folklore fieldwork : some problems in the transcription of a children's game Verrall, Edith Ann Memorial University of Newfoundland. Dept. of Folklore 1975 iii, 356 leaves : ill., map, plates. Image/jpeg; Application/pdf http://collections.mun.ca/cdm/ref/collection/theses2/id/91766 Eng eng Electronic Theses and Dissertations (79.24 MB) -- http://collections.mun.ca/PDFs/theses/Verrall_EdithAnn.pdf 76006361 http://collections.mun.ca/cdm/ref/collection/theses2/id/91766 The author retains copyright ownership and moral rights in this thesis. Neither the thesis nor substantial extracts from it may be printed or otherwise reproduced without the author's permission. Paper copy kept in the Centre for Newfoundland Studies, Memorial University Libraries Folklore--Field work Video recording Text Electronic thesis or dissertation 1975 ftmemorialunivdc 2015-08-06T19:16:40Z Thesis (M.A.)--Memorial University of Newfoundland, 1975. Folklore Bibliography: leaves 350-356. The description and assessment of a folklore event depends upon a recording of that event which is as exact and full as possible and which is influenced as little as possible by the presence of the recorder. Videotape recording, with its capability to record both sound and movement, affords the means to obtain an exact and full record of an event available for immediate recall. The purpose of this study was to determine whether or not videotape recording could be used effectively to collect folklore material and whether that material could be presented in a form acceptable for publication and analysis. The event chosen to be recorded was a game played by certain children in St. John's, Newfoundland which they called Chestnuts. -- The research methods employed were experimental because at the time the study was made, the use of videotape in research had just begun and no guidelines were available. Three types of recording situation were devised using VTR equipment of varying degrees of complexity to determine the capability and potential of a variety of equipment, to establish the latitude of technical competence necessary to operate different types of equipment, to test the range of technically acceptable material which could be used as research data and to learn, if possible, to what degree the recording equipment influenced the event being recorded. The first situation employed movable and moderately sophisticated VTR equipment in an indoor setting; the second recording employed portable equipment in a field situation and the third was a full television studio recording. The first two situations were unstructured and the last partly structured. -- A major difficulty in reducing the material to acceptable printed form arose for which three methods of transcription were devised: two forms of descriptive commentary (differing in the degree of detail), a game summary and a supplementary photo record. These are presented as part of the study. - To demonstrate the fullness of the material collected by videotape, the game played by the children who were videotaped is described in detail. For comparison, descriptions of the game from printed sources are presented in historic context. -- It was found that the videotape recorder is a versatile device with much potential for use in folklore research. Even the least sophisticated equipment can meet a diverse range of recording needs. It is important, however, that the researcher have technical competence, but the non-professional can learn to operate most of the equipment effectively provided he has technical aptitude and some training. Tapes produced, though they vary according to the quality of equipment and videotape used, are technically acceptable for use as research date. The extent to which the presence of the recording equipment influences an event is difficult to assess, but with children, the fact that they are familiar with television, seems to reduce undue influence and the equipment becomes part of the play situation. Also, the less structured the recording situation, the less influence exerted by the equipment on the event. Thesis Newfoundland studies University of Newfoundland Memorial University of Newfoundland: Digital Archives Initiative (DAI)