Torres Strait Virtual Reality:a reflection on the intersection between culture, game design and research

This article is a reflection on the development of Torres Strait Virtual Reality (TSVR), a virtual reality game created to raise awareness of one of Australia’s First Nations people, Torres Strait Islanders. Through the development of TSVR, the author discovered that the processes of cultural protoc...

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Bibliographic Details
Published in:Games and Culture
Main Author: Loban, Rhett
Format: Article in Journal/Newspaper
Language:English
Published: 2022
Subjects:
Online Access:https://researchers.mq.edu.au/en/publications/e4acfe66-31f5-46a7-8bac-8f23117bc2c8
https://doi.org/10.1177/15554120211020383
http://www.scopus.com/inward/record.url?scp=85106452133&partnerID=8YFLogxK
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spelling ftmacquarieunicr:oai:https://researchers.mq.edu.au:publications/e4acfe66-31f5-46a7-8bac-8f23117bc2c8 2024-09-30T14:35:05+00:00 Torres Strait Virtual Reality:a reflection on the intersection between culture, game design and research Loban, Rhett 2022-05-01 https://researchers.mq.edu.au/en/publications/e4acfe66-31f5-46a7-8bac-8f23117bc2c8 https://doi.org/10.1177/15554120211020383 http://www.scopus.com/inward/record.url?scp=85106452133&partnerID=8YFLogxK eng eng info:eu-repo/semantics/closedAccess Loban , R 2022 , ' Torres Strait Virtual Reality : a reflection on the intersection between culture, game design and research ' , Games and Culture , vol. 17 , no. 3 , pp. 311-327 . https://doi.org/10.1177/15554120211020383 culture Indigenous community game design virtual reality article 2022 ftmacquarieunicr https://doi.org/10.1177/15554120211020383 2024-09-18T23:49:10Z This article is a reflection on the development of Torres Strait Virtual Reality (TSVR), a virtual reality game created to raise awareness of one of Australia’s First Nations people, Torres Strait Islanders. Through the development of TSVR, the author discovered that the processes of cultural protocols, game design and research, intersected and enriched each other to produce a culturally sound and culturally centred game. This article explores project examples of these intersections, such as the converging practices of community engagement and playtesting, and the role of Indigenous cultural influences in game design choices. The cultural focus of TSVR is best represented through the Torres Strait Cultural Tree as a conceptual framework. The Torres Strait Cultural Tree exemplifies how cultural traditions and knowledge can be used to anchor cultural reproductions in new mediums and offers an Indigenous cultural framework for developing cultural-centred games. Article in Journal/Newspaper First Nations Macquarie University Research Portal Games and Culture 17 3 311 327
institution Open Polar
collection Macquarie University Research Portal
op_collection_id ftmacquarieunicr
language English
topic culture
Indigenous
community
game design
virtual reality
spellingShingle culture
Indigenous
community
game design
virtual reality
Loban, Rhett
Torres Strait Virtual Reality:a reflection on the intersection between culture, game design and research
topic_facet culture
Indigenous
community
game design
virtual reality
description This article is a reflection on the development of Torres Strait Virtual Reality (TSVR), a virtual reality game created to raise awareness of one of Australia’s First Nations people, Torres Strait Islanders. Through the development of TSVR, the author discovered that the processes of cultural protocols, game design and research, intersected and enriched each other to produce a culturally sound and culturally centred game. This article explores project examples of these intersections, such as the converging practices of community engagement and playtesting, and the role of Indigenous cultural influences in game design choices. The cultural focus of TSVR is best represented through the Torres Strait Cultural Tree as a conceptual framework. The Torres Strait Cultural Tree exemplifies how cultural traditions and knowledge can be used to anchor cultural reproductions in new mediums and offers an Indigenous cultural framework for developing cultural-centred games.
format Article in Journal/Newspaper
author Loban, Rhett
author_facet Loban, Rhett
author_sort Loban, Rhett
title Torres Strait Virtual Reality:a reflection on the intersection between culture, game design and research
title_short Torres Strait Virtual Reality:a reflection on the intersection between culture, game design and research
title_full Torres Strait Virtual Reality:a reflection on the intersection between culture, game design and research
title_fullStr Torres Strait Virtual Reality:a reflection on the intersection between culture, game design and research
title_full_unstemmed Torres Strait Virtual Reality:a reflection on the intersection between culture, game design and research
title_sort torres strait virtual reality:a reflection on the intersection between culture, game design and research
publishDate 2022
url https://researchers.mq.edu.au/en/publications/e4acfe66-31f5-46a7-8bac-8f23117bc2c8
https://doi.org/10.1177/15554120211020383
http://www.scopus.com/inward/record.url?scp=85106452133&partnerID=8YFLogxK
genre First Nations
genre_facet First Nations
op_source Loban , R 2022 , ' Torres Strait Virtual Reality : a reflection on the intersection between culture, game design and research ' , Games and Culture , vol. 17 , no. 3 , pp. 311-327 . https://doi.org/10.1177/15554120211020383
op_rights info:eu-repo/semantics/closedAccess
op_doi https://doi.org/10.1177/15554120211020383
container_title Games and Culture
container_volume 17
container_issue 3
container_start_page 311
op_container_end_page 327
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