Using virtual reality in large-scale industry project

The Swedish state-owned mining company LKAB has recently initiated the process of building a new pelletizing plant (MK3) in Malmberget, northern Sweden. The total expenditure will amount to €280 million and the new plant is expected to be operational around the turn of the year 2006-2007. Contractor...

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Bibliographic Details
Main Authors: Woksepp, Stefan, Olofsson, Thomas
Format: Article in Journal/Newspaper
Language:English
Published: Luleå tekniska universitet, Byggkonstruktion och -produktion 2006
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-9871
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author Woksepp, Stefan
Olofsson, Thomas
author_facet Woksepp, Stefan
Olofsson, Thomas
author_sort Woksepp, Stefan
collection Luleå University of Technology Publications (DiVA)
description The Swedish state-owned mining company LKAB has recently initiated the process of building a new pelletizing plant (MK3) in Malmberget, northern Sweden. The total expenditure will amount to €280 million and the new plant is expected to be operational around the turn of the year 2006-2007. Contractors are expected to employ a workforce of about 250 in connection with the construction of the plant, while some 150 consultants and engineers are engaged in the design phase. Since time to market is a crucial factor for LKAB, the contractual agreements for cooperation in the project support collaborative working methods such as concurrent engineering, open information flow and introduction of innovations in the design process. The complexity of the project, the number of actors involved and the desire to involve the client and the end-users, such as industrial workers responsible for the future plant operations, in the design work makes Virtual Reality (VR) an excellent enriched source of communications. This paper describes findings from a case study that sought to explore and document the practical work and experiences achieved, including some good examples, from using VR in the design and planning process. Validerad; 2006; 20061221 (ysko)
format Article in Journal/Newspaper
genre Malmberget
Northern Sweden
genre_facet Malmberget
Northern Sweden
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institution Open Polar
language English
op_collection_id ftluleatu
op_relation Electronic journal of information technology in construction, 1403-6835, 2006, 11, s. 627-640
op_rights info:eu-repo/semantics/openAccess
publishDate 2006
publisher Luleå tekniska universitet, Byggkonstruktion och -produktion
record_format openpolar
spelling ftluleatu:oai:DiVA.org:ltu-9871 2025-01-16T23:02:35+00:00 Using virtual reality in large-scale industry project Woksepp, Stefan Olofsson, Thomas 2006 application/pdf http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-9871 eng eng Luleå tekniska universitet, Byggkonstruktion och -produktion NCC Construction Sverige AB, Sweden Electronic journal of information technology in construction, 1403-6835, 2006, 11, s. 627-640 info:eu-repo/semantics/openAccess Client requirements Construction planning Construction project Design process Virtual reality Construction Management Byggproduktion Article in journal info:eu-repo/semantics/article text 2006 ftluleatu 2024-12-18T12:24:46Z The Swedish state-owned mining company LKAB has recently initiated the process of building a new pelletizing plant (MK3) in Malmberget, northern Sweden. The total expenditure will amount to €280 million and the new plant is expected to be operational around the turn of the year 2006-2007. Contractors are expected to employ a workforce of about 250 in connection with the construction of the plant, while some 150 consultants and engineers are engaged in the design phase. Since time to market is a crucial factor for LKAB, the contractual agreements for cooperation in the project support collaborative working methods such as concurrent engineering, open information flow and introduction of innovations in the design process. The complexity of the project, the number of actors involved and the desire to involve the client and the end-users, such as industrial workers responsible for the future plant operations, in the design work makes Virtual Reality (VR) an excellent enriched source of communications. This paper describes findings from a case study that sought to explore and document the practical work and experiences achieved, including some good examples, from using VR in the design and planning process. Validerad; 2006; 20061221 (ysko) Article in Journal/Newspaper Malmberget Northern Sweden Luleå University of Technology Publications (DiVA)
spellingShingle Client requirements
Construction planning
Construction project
Design process
Virtual reality
Construction Management
Byggproduktion
Woksepp, Stefan
Olofsson, Thomas
Using virtual reality in large-scale industry project
title Using virtual reality in large-scale industry project
title_full Using virtual reality in large-scale industry project
title_fullStr Using virtual reality in large-scale industry project
title_full_unstemmed Using virtual reality in large-scale industry project
title_short Using virtual reality in large-scale industry project
title_sort using virtual reality in large-scale industry project
topic Client requirements
Construction planning
Construction project
Design process
Virtual reality
Construction Management
Byggproduktion
topic_facet Client requirements
Construction planning
Construction project
Design process
Virtual reality
Construction Management
Byggproduktion
url http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-9871