Using virtual reality in large-scale industry project
The Swedish state-owned mining company LKAB has recently initiated the process of building a new pelletizing plant (MK3) in Malmberget, northern Sweden. The total expenditure will amount to €280 million and the new plant is expected to be operational around the turn of the year 2006-2007. Contractor...
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Format: | Article in Journal/Newspaper |
Language: | English |
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Luleå tekniska universitet, Byggkonstruktion och -produktion
2006
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-9871 |
_version_ | 1821579328950894592 |
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author | Woksepp, Stefan Olofsson, Thomas |
author_facet | Woksepp, Stefan Olofsson, Thomas |
author_sort | Woksepp, Stefan |
collection | Luleå University of Technology Publications (DiVA) |
description | The Swedish state-owned mining company LKAB has recently initiated the process of building a new pelletizing plant (MK3) in Malmberget, northern Sweden. The total expenditure will amount to €280 million and the new plant is expected to be operational around the turn of the year 2006-2007. Contractors are expected to employ a workforce of about 250 in connection with the construction of the plant, while some 150 consultants and engineers are engaged in the design phase. Since time to market is a crucial factor for LKAB, the contractual agreements for cooperation in the project support collaborative working methods such as concurrent engineering, open information flow and introduction of innovations in the design process. The complexity of the project, the number of actors involved and the desire to involve the client and the end-users, such as industrial workers responsible for the future plant operations, in the design work makes Virtual Reality (VR) an excellent enriched source of communications. This paper describes findings from a case study that sought to explore and document the practical work and experiences achieved, including some good examples, from using VR in the design and planning process. Validerad; 2006; 20061221 (ysko) |
format | Article in Journal/Newspaper |
genre | Malmberget Northern Sweden |
genre_facet | Malmberget Northern Sweden |
id | ftluleatu:oai:DiVA.org:ltu-9871 |
institution | Open Polar |
language | English |
op_collection_id | ftluleatu |
op_relation | Electronic journal of information technology in construction, 1403-6835, 2006, 11, s. 627-640 |
op_rights | info:eu-repo/semantics/openAccess |
publishDate | 2006 |
publisher | Luleå tekniska universitet, Byggkonstruktion och -produktion |
record_format | openpolar |
spelling | ftluleatu:oai:DiVA.org:ltu-9871 2025-01-16T23:02:35+00:00 Using virtual reality in large-scale industry project Woksepp, Stefan Olofsson, Thomas 2006 application/pdf http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-9871 eng eng Luleå tekniska universitet, Byggkonstruktion och -produktion NCC Construction Sverige AB, Sweden Electronic journal of information technology in construction, 1403-6835, 2006, 11, s. 627-640 info:eu-repo/semantics/openAccess Client requirements Construction planning Construction project Design process Virtual reality Construction Management Byggproduktion Article in journal info:eu-repo/semantics/article text 2006 ftluleatu 2024-12-18T12:24:46Z The Swedish state-owned mining company LKAB has recently initiated the process of building a new pelletizing plant (MK3) in Malmberget, northern Sweden. The total expenditure will amount to €280 million and the new plant is expected to be operational around the turn of the year 2006-2007. Contractors are expected to employ a workforce of about 250 in connection with the construction of the plant, while some 150 consultants and engineers are engaged in the design phase. Since time to market is a crucial factor for LKAB, the contractual agreements for cooperation in the project support collaborative working methods such as concurrent engineering, open information flow and introduction of innovations in the design process. The complexity of the project, the number of actors involved and the desire to involve the client and the end-users, such as industrial workers responsible for the future plant operations, in the design work makes Virtual Reality (VR) an excellent enriched source of communications. This paper describes findings from a case study that sought to explore and document the practical work and experiences achieved, including some good examples, from using VR in the design and planning process. Validerad; 2006; 20061221 (ysko) Article in Journal/Newspaper Malmberget Northern Sweden Luleå University of Technology Publications (DiVA) |
spellingShingle | Client requirements Construction planning Construction project Design process Virtual reality Construction Management Byggproduktion Woksepp, Stefan Olofsson, Thomas Using virtual reality in large-scale industry project |
title | Using virtual reality in large-scale industry project |
title_full | Using virtual reality in large-scale industry project |
title_fullStr | Using virtual reality in large-scale industry project |
title_full_unstemmed | Using virtual reality in large-scale industry project |
title_short | Using virtual reality in large-scale industry project |
title_sort | using virtual reality in large-scale industry project |
topic | Client requirements Construction planning Construction project Design process Virtual reality Construction Management Byggproduktion |
topic_facet | Client requirements Construction planning Construction project Design process Virtual reality Construction Management Byggproduktion |
url | http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-9871 |