Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia

In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the...

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Published in:Designs for Learning
Main Authors: Backman, Ylva, Gardelli, Viktor, Parnes, Peter
Format: Article in Journal/Newspaper
Language:English
Published: Luleå tekniska universitet, Pedagogik, språk och ämnesdidaktik 2022
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-89890
https://doi.org/10.16993/dfl.185
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author Backman, Ylva
Gardelli, Viktor
Parnes, Peter
author_facet Backman, Ylva
Gardelli, Viktor
Parnes, Peter
author_sort Backman, Ylva
collection Luleå University of Technology Publications (DiVA)
container_issue 1
container_start_page 46
container_title Designs for Learning
container_volume 14
description In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group’s communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design and use of Living Labs with persons with aphasia are discussed. We describe a few problems with researching development of communicative participation during group argumentation using an app assisted intervention for the target group and suggest some possible solutions. Validerad;2022;Nivå 1;2022-03-28 (joosat); Funder: Luleå University and Technology, and the Municipality of Luleå (LTU-1033-2016)
format Article in Journal/Newspaper
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op_doi https://doi.org/10.16993/dfl.185
op_relation , 2022, 14:1, s. 46-51
Designs for Learning, 1654-7608, 2022, 14:1, s. 46-51
doi:10.16993/dfl.185
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spelling ftluleatu:oai:DiVA.org:ltu-89890 2025-01-16T23:01:08+00:00 Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia Backman, Ylva Gardelli, Viktor Parnes, Peter 2022 application/pdf http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-89890 https://doi.org/10.16993/dfl.185 eng eng Luleå tekniska universitet, Pedagogik, språk och ämnesdidaktik Luleå tekniska universitet, Datavetenskap , 2022, 14:1, s. 46-51 Designs for Learning, 1654-7608, 2022, 14:1, s. 46-51 doi:10.16993/dfl.185 info:eu-repo/semantics/openAccess Computer game technology philosophical dialogues aphasia special needs education philosophy digital technology Dataspelsteknik filosofiska samtal afasi specialpedagogik filosofi digital teknik Pedagogy Pedagogik Article in journal info:eu-repo/semantics/article text 2022 ftluleatu https://doi.org/10.16993/dfl.185 2024-12-18T12:24:46Z In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group’s communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design and use of Living Labs with persons with aphasia are discussed. We describe a few problems with researching development of communicative participation during group argumentation using an app assisted intervention for the target group and suggest some possible solutions. Validerad;2022;Nivå 1;2022-03-28 (joosat); Funder: Luleå University and Technology, and the Municipality of Luleå (LTU-1033-2016) Article in Journal/Newspaper Luleå Luleå Luleå Luleå University of Technology Publications (DiVA) Designs for Learning 14 1 46 51
spellingShingle Computer game technology
philosophical dialogues
aphasia
special needs education
philosophy
digital technology
Dataspelsteknik
filosofiska samtal
afasi
specialpedagogik
filosofi
digital teknik
Pedagogy
Pedagogik
Backman, Ylva
Gardelli, Viktor
Parnes, Peter
Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia
title Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia
title_full Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia
title_fullStr Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia
title_full_unstemmed Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia
title_short Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia
title_sort problems and solutions in researching computer game assisted dialogues for persons with aphasia
topic Computer game technology
philosophical dialogues
aphasia
special needs education
philosophy
digital technology
Dataspelsteknik
filosofiska samtal
afasi
specialpedagogik
filosofi
digital teknik
Pedagogy
Pedagogik
topic_facet Computer game technology
philosophical dialogues
aphasia
special needs education
philosophy
digital technology
Dataspelsteknik
filosofiska samtal
afasi
specialpedagogik
filosofi
digital teknik
Pedagogy
Pedagogik
url http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-89890
https://doi.org/10.16993/dfl.185