Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia
In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the...
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Luleå tekniska universitet, Pedagogik, språk och ämnesdidaktik
2022
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-89890 https://doi.org/10.16993/dfl.185 |
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ftluleatu:oai:DiVA.org:ltu-89890 2023-05-15T17:09:04+02:00 Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia Backman, Ylva Gardelli, Viktor Parnes, Peter 2022 application/pdf http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-89890 https://doi.org/10.16993/dfl.185 eng eng Luleå tekniska universitet, Pedagogik, språk och ämnesdidaktik Luleå tekniska universitet, Datavetenskap , 2022, 14:1, s. 46-51 Designs for Learning, 1654-7608, 2022, 14:1, s. 46-51 orcid:0000-0002-9511-0354 orcid:0000-0001-6252-4000 orcid:0000-0002-4279-5396 http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-89890 doi:10.16993/dfl.185 info:eu-repo/semantics/openAccess Computer game technology philosophical dialogues aphasia special needs education philosophy digital technology Dataspelsteknik filosofiska samtal afasi specialpedagogik filosofi digital teknik Pedagogy Pedagogik Article in journal info:eu-repo/semantics/article text 2022 ftluleatu https://doi.org/10.16993/dfl.185 2022-10-25T20:58:25Z In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group’s communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design and use of Living Labs with persons with aphasia are discussed. We describe a few problems with researching development of communicative participation during group argumentation using an app assisted intervention for the target group and suggest some possible solutions. Validerad;2022;Nivå 1;2022-03-28 (joosat); Funder: Luleå University and Technology, and the Municipality of Luleå (LTU-1033-2016) Article in Journal/Newspaper Luleå Luleå Luleå Luleå University of Technology Publications (DiVA) Designs for Learning 14 1 46 51 |
institution |
Open Polar |
collection |
Luleå University of Technology Publications (DiVA) |
op_collection_id |
ftluleatu |
language |
English |
topic |
Computer game technology philosophical dialogues aphasia special needs education philosophy digital technology Dataspelsteknik filosofiska samtal afasi specialpedagogik filosofi digital teknik Pedagogy Pedagogik |
spellingShingle |
Computer game technology philosophical dialogues aphasia special needs education philosophy digital technology Dataspelsteknik filosofiska samtal afasi specialpedagogik filosofi digital teknik Pedagogy Pedagogik Backman, Ylva Gardelli, Viktor Parnes, Peter Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia |
topic_facet |
Computer game technology philosophical dialogues aphasia special needs education philosophy digital technology Dataspelsteknik filosofiska samtal afasi specialpedagogik filosofi digital teknik Pedagogy Pedagogik |
description |
In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group’s communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design and use of Living Labs with persons with aphasia are discussed. We describe a few problems with researching development of communicative participation during group argumentation using an app assisted intervention for the target group and suggest some possible solutions. Validerad;2022;Nivå 1;2022-03-28 (joosat); Funder: Luleå University and Technology, and the Municipality of Luleå (LTU-1033-2016) |
format |
Article in Journal/Newspaper |
author |
Backman, Ylva Gardelli, Viktor Parnes, Peter |
author_facet |
Backman, Ylva Gardelli, Viktor Parnes, Peter |
author_sort |
Backman, Ylva |
title |
Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia |
title_short |
Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia |
title_full |
Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia |
title_fullStr |
Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia |
title_full_unstemmed |
Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia |
title_sort |
problems and solutions in researching computer game assisted dialogues for persons with aphasia |
publisher |
Luleå tekniska universitet, Pedagogik, språk och ämnesdidaktik |
publishDate |
2022 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-89890 https://doi.org/10.16993/dfl.185 |
genre |
Luleå Luleå Luleå |
genre_facet |
Luleå Luleå Luleå |
op_relation |
, 2022, 14:1, s. 46-51 Designs for Learning, 1654-7608, 2022, 14:1, s. 46-51 orcid:0000-0002-9511-0354 orcid:0000-0001-6252-4000 orcid:0000-0002-4279-5396 http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-89890 doi:10.16993/dfl.185 |
op_rights |
info:eu-repo/semantics/openAccess |
op_doi |
https://doi.org/10.16993/dfl.185 |
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Designs for Learning |
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14 |
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46 |
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51 |
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1766065000817885184 |