Augmented Reality som navigationshjälpmedel : Designprinciper utifrån ett användarperspektiv

The purpose of this study was to gain insights of which design guidelines are vital for developing anavigation solution with Augmented Reality from a usability perspective. We wanted to raise awarenessof how the technology could be used to enable both indoor and outdoor navigation.Design Science Res...

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Main Authors: Hansson, Sofie, Johansson, Moa
Format: Bachelor Thesis
Language:Swedish
Published: Luleå tekniska universitet, Institutionen för system- och rymdteknik 2021
Subjects:
GPS
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85682
id ftluleatu:oai:DiVA.org:ltu-85682
record_format openpolar
spelling ftluleatu:oai:DiVA.org:ltu-85682 2023-05-15T17:09:18+02:00 Augmented Reality som navigationshjälpmedel : Designprinciper utifrån ett användarperspektiv Navigation with Augmented Reality : Design guidelines from a user perspective Hansson, Sofie Johansson, Moa 2021 application/pdf http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85682 swe swe Luleå tekniska universitet, Institutionen för system- och rymdteknik http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85682 info:eu-repo/semantics/openAccess Augmented Reality Usability User Experience 3D models Navigation 3D navigation GPS Geographic Information Systems Förstärkt verklighet Användbarhet Användarupplevelse 3D modeller Geografiska Informationssystem Information Systems Systemvetenskap informationssystem och informatik Student thesis info:eu-repo/semantics/bachelorThesis text 2021 ftluleatu 2022-10-25T20:57:29Z The purpose of this study was to gain insights of which design guidelines are vital for developing anavigation solution with Augmented Reality from a usability perspective. We wanted to raise awarenessof how the technology could be used to enable both indoor and outdoor navigation.Design Science Research (DSR) was applied as the research methodology, and created prerequisites toidentify problems connected to Luleå University of Technology’s existing map. The study applied the 7steps of the design thinking process, which made it possible to identify the problems. Through surveysand qualitative interviews in combination with observations, it was possible to create an overall picture ofthe problems to understand the users needs. Based on the feedback from the user tests, the prototype couldbe developed and improved.In the second step, 4 themes were set up based on the empirical data collected, which were Navigation,Augmented Reality, General design and Feedback. These themes followed as a common threadthroughout the study and were used to structure the design guidelines and to develop the prototype. Ourstudy shows the importance of throughout the process carry out a consistent design when designing digitalservices. Through this the user can see connections and understand how the application is structured. Toestablish user participation is important at an early stage of the design process, because it contributes togaining insights into deficiency and positive aspects of the prototype, which in turn contributes to meetingthe user needs. One difficulty identified in the empirical data was problems in distinguishing differentfloors in already existing navigation solutions. In order to solve this problem we found it important tocomplement the 2D view in the solution. In the study, this was supplemented by a parallel AR view and atext showing the number of the floor in the 2D view.Keywords: Denna studie syftade till att skapa förståelse kring vilka designprinciper som utifrån ettanvändbarhetsperspektiv är avgörande när ... Bachelor Thesis Luleå Luleå Luleå Luleå University of Technology Publications (DiVA) Kring ENVELOPE(157.900,157.900,-74.983,-74.983)
institution Open Polar
collection Luleå University of Technology Publications (DiVA)
op_collection_id ftluleatu
language Swedish
topic Augmented Reality
Usability
User Experience
3D models
Navigation
3D navigation
GPS
Geographic Information Systems
Förstärkt verklighet
Användbarhet
Användarupplevelse
3D modeller
Geografiska Informationssystem
Information Systems
Systemvetenskap
informationssystem och informatik
spellingShingle Augmented Reality
Usability
User Experience
3D models
Navigation
3D navigation
GPS
Geographic Information Systems
Förstärkt verklighet
Användbarhet
Användarupplevelse
3D modeller
Geografiska Informationssystem
Information Systems
Systemvetenskap
informationssystem och informatik
Hansson, Sofie
Johansson, Moa
Augmented Reality som navigationshjälpmedel : Designprinciper utifrån ett användarperspektiv
topic_facet Augmented Reality
Usability
User Experience
3D models
Navigation
3D navigation
GPS
Geographic Information Systems
Förstärkt verklighet
Användbarhet
Användarupplevelse
3D modeller
Geografiska Informationssystem
Information Systems
Systemvetenskap
informationssystem och informatik
description The purpose of this study was to gain insights of which design guidelines are vital for developing anavigation solution with Augmented Reality from a usability perspective. We wanted to raise awarenessof how the technology could be used to enable both indoor and outdoor navigation.Design Science Research (DSR) was applied as the research methodology, and created prerequisites toidentify problems connected to Luleå University of Technology’s existing map. The study applied the 7steps of the design thinking process, which made it possible to identify the problems. Through surveysand qualitative interviews in combination with observations, it was possible to create an overall picture ofthe problems to understand the users needs. Based on the feedback from the user tests, the prototype couldbe developed and improved.In the second step, 4 themes were set up based on the empirical data collected, which were Navigation,Augmented Reality, General design and Feedback. These themes followed as a common threadthroughout the study and were used to structure the design guidelines and to develop the prototype. Ourstudy shows the importance of throughout the process carry out a consistent design when designing digitalservices. Through this the user can see connections and understand how the application is structured. Toestablish user participation is important at an early stage of the design process, because it contributes togaining insights into deficiency and positive aspects of the prototype, which in turn contributes to meetingthe user needs. One difficulty identified in the empirical data was problems in distinguishing differentfloors in already existing navigation solutions. In order to solve this problem we found it important tocomplement the 2D view in the solution. In the study, this was supplemented by a parallel AR view and atext showing the number of the floor in the 2D view.Keywords: Denna studie syftade till att skapa förståelse kring vilka designprinciper som utifrån ettanvändbarhetsperspektiv är avgörande när ...
format Bachelor Thesis
author Hansson, Sofie
Johansson, Moa
author_facet Hansson, Sofie
Johansson, Moa
author_sort Hansson, Sofie
title Augmented Reality som navigationshjälpmedel : Designprinciper utifrån ett användarperspektiv
title_short Augmented Reality som navigationshjälpmedel : Designprinciper utifrån ett användarperspektiv
title_full Augmented Reality som navigationshjälpmedel : Designprinciper utifrån ett användarperspektiv
title_fullStr Augmented Reality som navigationshjälpmedel : Designprinciper utifrån ett användarperspektiv
title_full_unstemmed Augmented Reality som navigationshjälpmedel : Designprinciper utifrån ett användarperspektiv
title_sort augmented reality som navigationshjälpmedel : designprinciper utifrån ett användarperspektiv
publisher Luleå tekniska universitet, Institutionen för system- och rymdteknik
publishDate 2021
url http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85682
long_lat ENVELOPE(157.900,157.900,-74.983,-74.983)
geographic Kring
geographic_facet Kring
genre Luleå
Luleå
Luleå
genre_facet Luleå
Luleå
Luleå
op_relation http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85682
op_rights info:eu-repo/semantics/openAccess
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