Exploring brand identity practice in video game start-ups : Industrial Marketing

The video game industry is a rapidly growing industry due to technology advancements andhas made video games to a mass phenomenon. The diffusion of today’s technologies has created and expanded the video game market, both demographical and geographical, which has attracted more customers and increas...

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Main Author: Harding, Andreas
Format: Bachelor Thesis
Language:English
Published: Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle 2019
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74485
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spelling ftluleatu:oai:DiVA.org:ltu-74485 2023-05-15T17:45:11+02:00 Exploring brand identity practice in video game start-ups : Industrial Marketing Harding, Andreas 2019 application/pdf http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74485 eng eng Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74485 info:eu-repo/semantics/openAccess Brand Identity Corporate brand Corporate identity Corporate brand identity Company brand Start-ups Strategic brand management Engineering and Technology Teknik och teknologier Economics and Business Ekonomi och näringsliv Student thesis info:eu-repo/semantics/bachelorThesis text 2019 ftluleatu 2022-10-25T20:55:10Z The video game industry is a rapidly growing industry due to technology advancements andhas made video games to a mass phenomenon. The diffusion of today’s technologies has created and expanded the video game market, both demographical and geographical, which has attracted more customers and increased the intensity of the competition. Companies in the industry have to professionalize their marketing processes and business strategies in a moreflexible and quickly fashion than before to be able to stay competitive. An overcrowded market with thousands of products released every year creates problems for actors to get recognized. The purpose of this dissertation has been therefore to study small start-ups brand identity in its inception phase within the video game industry to assist their brand strategic approach and be able to strengthen their competitive advantage in a saturated market. The dissertation has adopted the corporate brand identity matrix framework by Urde (2013) and investigated the brand-driven elements in a start-up context; thus, the framework has only been applied incorporation-setting where the companies are large and known. Five indie game developers from northern Sweden participated in the study’s field research. The dissertation shows that the corporate brand identity matrix is adaptable for start-ups and are not dependent on the company size. Findings confirm early signs of brand identity and found correspondence between competence and value proposition, expression and personality and culture and relationship, which address interconnection between its brand-elements and its brand core. The unique findings where they all show signs of social engagements, passion and a fan-centric ambition of doing business and most of all everyone had a “community first” approach and were more inspired to deliver value to its customers rather than how they can achieve value for themselves. A concept model for start-ups in the inception phase of the video game industry has been made based on the empirical ... Bachelor Thesis Northern Sweden Luleå University of Technology Publications (DiVA)
institution Open Polar
collection Luleå University of Technology Publications (DiVA)
op_collection_id ftluleatu
language English
topic Brand Identity
Corporate brand
Corporate identity
Corporate brand identity
Company brand
Start-ups
Strategic brand management
Engineering and Technology
Teknik och teknologier
Economics and Business
Ekonomi och näringsliv
spellingShingle Brand Identity
Corporate brand
Corporate identity
Corporate brand identity
Company brand
Start-ups
Strategic brand management
Engineering and Technology
Teknik och teknologier
Economics and Business
Ekonomi och näringsliv
Harding, Andreas
Exploring brand identity practice in video game start-ups : Industrial Marketing
topic_facet Brand Identity
Corporate brand
Corporate identity
Corporate brand identity
Company brand
Start-ups
Strategic brand management
Engineering and Technology
Teknik och teknologier
Economics and Business
Ekonomi och näringsliv
description The video game industry is a rapidly growing industry due to technology advancements andhas made video games to a mass phenomenon. The diffusion of today’s technologies has created and expanded the video game market, both demographical and geographical, which has attracted more customers and increased the intensity of the competition. Companies in the industry have to professionalize their marketing processes and business strategies in a moreflexible and quickly fashion than before to be able to stay competitive. An overcrowded market with thousands of products released every year creates problems for actors to get recognized. The purpose of this dissertation has been therefore to study small start-ups brand identity in its inception phase within the video game industry to assist their brand strategic approach and be able to strengthen their competitive advantage in a saturated market. The dissertation has adopted the corporate brand identity matrix framework by Urde (2013) and investigated the brand-driven elements in a start-up context; thus, the framework has only been applied incorporation-setting where the companies are large and known. Five indie game developers from northern Sweden participated in the study’s field research. The dissertation shows that the corporate brand identity matrix is adaptable for start-ups and are not dependent on the company size. Findings confirm early signs of brand identity and found correspondence between competence and value proposition, expression and personality and culture and relationship, which address interconnection between its brand-elements and its brand core. The unique findings where they all show signs of social engagements, passion and a fan-centric ambition of doing business and most of all everyone had a “community first” approach and were more inspired to deliver value to its customers rather than how they can achieve value for themselves. A concept model for start-ups in the inception phase of the video game industry has been made based on the empirical ...
format Bachelor Thesis
author Harding, Andreas
author_facet Harding, Andreas
author_sort Harding, Andreas
title Exploring brand identity practice in video game start-ups : Industrial Marketing
title_short Exploring brand identity practice in video game start-ups : Industrial Marketing
title_full Exploring brand identity practice in video game start-ups : Industrial Marketing
title_fullStr Exploring brand identity practice in video game start-ups : Industrial Marketing
title_full_unstemmed Exploring brand identity practice in video game start-ups : Industrial Marketing
title_sort exploring brand identity practice in video game start-ups : industrial marketing
publisher Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle
publishDate 2019
url http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74485
genre Northern Sweden
genre_facet Northern Sweden
op_relation http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74485
op_rights info:eu-repo/semantics/openAccess
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