Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland

A pilot study was undertaken in an Icelandic elementary school, using a Virtual Reality Environment (VRE) to facilitate co-operative idea generation within the context of the classroom; this technology supports online communications and enables students to develop drawings and descriptions of their...

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Main Author: Gisli Thorsteinsson
Format: Conference Object
Language:unknown
Published: 2009
Subjects:
Online Access:https://figshare.com/articles/conference_contribution/Co-operative_learning_in_a_Virtual_Reality_Environment_VRE_through_idea_generation_a_pilot_study_from_Iceland/9344876
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spelling ftloughboroughun:oai:figshare.com:article/9344876 2023-05-15T16:50:58+02:00 Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland Gisli Thorsteinsson 2009-01-01T00:00:00Z https://figshare.com/articles/conference_contribution/Co-operative_learning_in_a_Virtual_Reality_Environment_VRE_through_idea_generation_a_pilot_study_from_Iceland/9344876 unknown 2134/5097 https://figshare.com/articles/conference_contribution/Co-operative_learning_in_a_Virtual_Reality_Environment_VRE_through_idea_generation_a_pilot_study_from_Iceland/9344876 CC BY-NC-ND 4.0 CC-BY-NC-ND Design Practice and Management not elsewhere classified Idea generation Virtual Reality Environment Multiple communication Co-operative idea generation Co-operative learning User interface Remote observation Screen captured videos Text Conference contribution 2009 ftloughboroughun 2022-01-01T20:56:49Z A pilot study was undertaken in an Icelandic elementary school, using a Virtual Reality Environment (VRE) to facilitate co-operative idea generation within the context of the classroom; this technology supports online communications and enables students to develop drawings and descriptions of their solutions. The VRE was connected to the Internet, and students worked both online and face-to-face during the lesson. The aim was to explore the ways in which idea generation was developed in students during their work; the produced data was qualitative and analysis based on grounded theory principles and an interpretive paradigm. Three data instruments were used to enable triangulation: observation, screen captured videos and the teacher’s logbook. Also, using remote observation software allowed the collation of a rich record of actual computer work activity in its natural work setting. A qualitative and inductive methodology, developed by Glaser and Strauss (1967), was used to analyze the data. The researcher based his research around the following questions: 1. How could collaborative idea generation be incorporated within the VRE? 2. How does this relate to teaching and learning within the lesson? 3. How do communications during the lesson support students’ work? Conference Object Iceland Loughborough University: Figshare Strauss ENVELOPE(-73.182,-73.182,-71.649,-71.649)
institution Open Polar
collection Loughborough University: Figshare
op_collection_id ftloughboroughun
language unknown
topic Design Practice and Management not elsewhere classified
Idea generation
Virtual Reality Environment
Multiple communication
Co-operative idea generation
Co-operative learning
User interface
Remote observation
Screen captured videos
spellingShingle Design Practice and Management not elsewhere classified
Idea generation
Virtual Reality Environment
Multiple communication
Co-operative idea generation
Co-operative learning
User interface
Remote observation
Screen captured videos
Gisli Thorsteinsson
Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland
topic_facet Design Practice and Management not elsewhere classified
Idea generation
Virtual Reality Environment
Multiple communication
Co-operative idea generation
Co-operative learning
User interface
Remote observation
Screen captured videos
description A pilot study was undertaken in an Icelandic elementary school, using a Virtual Reality Environment (VRE) to facilitate co-operative idea generation within the context of the classroom; this technology supports online communications and enables students to develop drawings and descriptions of their solutions. The VRE was connected to the Internet, and students worked both online and face-to-face during the lesson. The aim was to explore the ways in which idea generation was developed in students during their work; the produced data was qualitative and analysis based on grounded theory principles and an interpretive paradigm. Three data instruments were used to enable triangulation: observation, screen captured videos and the teacher’s logbook. Also, using remote observation software allowed the collation of a rich record of actual computer work activity in its natural work setting. A qualitative and inductive methodology, developed by Glaser and Strauss (1967), was used to analyze the data. The researcher based his research around the following questions: 1. How could collaborative idea generation be incorporated within the VRE? 2. How does this relate to teaching and learning within the lesson? 3. How do communications during the lesson support students’ work?
format Conference Object
author Gisli Thorsteinsson
author_facet Gisli Thorsteinsson
author_sort Gisli Thorsteinsson
title Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland
title_short Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland
title_full Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland
title_fullStr Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland
title_full_unstemmed Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland
title_sort co-operative learning in a virtual reality environment (vre) through idea generation: a pilot study from iceland
publishDate 2009
url https://figshare.com/articles/conference_contribution/Co-operative_learning_in_a_Virtual_Reality_Environment_VRE_through_idea_generation_a_pilot_study_from_Iceland/9344876
long_lat ENVELOPE(-73.182,-73.182,-71.649,-71.649)
geographic Strauss
geographic_facet Strauss
genre Iceland
genre_facet Iceland
op_relation 2134/5097
https://figshare.com/articles/conference_contribution/Co-operative_learning_in_a_Virtual_Reality_Environment_VRE_through_idea_generation_a_pilot_study_from_Iceland/9344876
op_rights CC BY-NC-ND 4.0
op_rightsnorm CC-BY-NC-ND
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