Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland
A pilot study was undertaken in an Icelandic elementary school, using a Virtual Reality Environment (VRE) to facilitate co-operative idea generation within the context of the classroom; this technology supports online communications and enables students to develop drawings and descriptions of their...
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ftloughboroughun:oai:figshare.com:article/9344876 2023-05-15T16:50:58+02:00 Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland Gisli Thorsteinsson 2009-01-01T00:00:00Z https://figshare.com/articles/conference_contribution/Co-operative_learning_in_a_Virtual_Reality_Environment_VRE_through_idea_generation_a_pilot_study_from_Iceland/9344876 unknown 2134/5097 https://figshare.com/articles/conference_contribution/Co-operative_learning_in_a_Virtual_Reality_Environment_VRE_through_idea_generation_a_pilot_study_from_Iceland/9344876 CC BY-NC-ND 4.0 CC-BY-NC-ND Design Practice and Management not elsewhere classified Idea generation Virtual Reality Environment Multiple communication Co-operative idea generation Co-operative learning User interface Remote observation Screen captured videos Text Conference contribution 2009 ftloughboroughun 2022-01-01T20:56:49Z A pilot study was undertaken in an Icelandic elementary school, using a Virtual Reality Environment (VRE) to facilitate co-operative idea generation within the context of the classroom; this technology supports online communications and enables students to develop drawings and descriptions of their solutions. The VRE was connected to the Internet, and students worked both online and face-to-face during the lesson. The aim was to explore the ways in which idea generation was developed in students during their work; the produced data was qualitative and analysis based on grounded theory principles and an interpretive paradigm. Three data instruments were used to enable triangulation: observation, screen captured videos and the teacher’s logbook. Also, using remote observation software allowed the collation of a rich record of actual computer work activity in its natural work setting. A qualitative and inductive methodology, developed by Glaser and Strauss (1967), was used to analyze the data. The researcher based his research around the following questions: 1. How could collaborative idea generation be incorporated within the VRE? 2. How does this relate to teaching and learning within the lesson? 3. How do communications during the lesson support students’ work? Conference Object Iceland Loughborough University: Figshare Strauss ENVELOPE(-73.182,-73.182,-71.649,-71.649) |
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Loughborough University: Figshare |
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ftloughboroughun |
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Design Practice and Management not elsewhere classified Idea generation Virtual Reality Environment Multiple communication Co-operative idea generation Co-operative learning User interface Remote observation Screen captured videos |
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Design Practice and Management not elsewhere classified Idea generation Virtual Reality Environment Multiple communication Co-operative idea generation Co-operative learning User interface Remote observation Screen captured videos Gisli Thorsteinsson Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland |
topic_facet |
Design Practice and Management not elsewhere classified Idea generation Virtual Reality Environment Multiple communication Co-operative idea generation Co-operative learning User interface Remote observation Screen captured videos |
description |
A pilot study was undertaken in an Icelandic elementary school, using a Virtual Reality Environment (VRE) to facilitate co-operative idea generation within the context of the classroom; this technology supports online communications and enables students to develop drawings and descriptions of their solutions. The VRE was connected to the Internet, and students worked both online and face-to-face during the lesson. The aim was to explore the ways in which idea generation was developed in students during their work; the produced data was qualitative and analysis based on grounded theory principles and an interpretive paradigm. Three data instruments were used to enable triangulation: observation, screen captured videos and the teacher’s logbook. Also, using remote observation software allowed the collation of a rich record of actual computer work activity in its natural work setting. A qualitative and inductive methodology, developed by Glaser and Strauss (1967), was used to analyze the data. The researcher based his research around the following questions: 1. How could collaborative idea generation be incorporated within the VRE? 2. How does this relate to teaching and learning within the lesson? 3. How do communications during the lesson support students’ work? |
format |
Conference Object |
author |
Gisli Thorsteinsson |
author_facet |
Gisli Thorsteinsson |
author_sort |
Gisli Thorsteinsson |
title |
Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland |
title_short |
Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland |
title_full |
Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland |
title_fullStr |
Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland |
title_full_unstemmed |
Co-operative learning in a Virtual Reality Environment (VRE) through idea generation: a pilot study from Iceland |
title_sort |
co-operative learning in a virtual reality environment (vre) through idea generation: a pilot study from iceland |
publishDate |
2009 |
url |
https://figshare.com/articles/conference_contribution/Co-operative_learning_in_a_Virtual_Reality_Environment_VRE_through_idea_generation_a_pilot_study_from_Iceland/9344876 |
long_lat |
ENVELOPE(-73.182,-73.182,-71.649,-71.649) |
geographic |
Strauss |
geographic_facet |
Strauss |
genre |
Iceland |
genre_facet |
Iceland |
op_relation |
2134/5097 https://figshare.com/articles/conference_contribution/Co-operative_learning_in_a_Virtual_Reality_Environment_VRE_through_idea_generation_a_pilot_study_from_Iceland/9344876 |
op_rights |
CC BY-NC-ND 4.0 |
op_rightsnorm |
CC-BY-NC-ND |
_version_ |
1766041083929690112 |