Procedural animation of wolf-pack hunting

Computer simulations are increasing in popularity as a source of education and entertainment. They allow us to observe and study natural phenomena, we could hardly ever witness in real life. One such phenomenon is group hunt of a wolf-pack (\textit{Canis lupus}). Even though there are plenty of vide...

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Main Author: Rakušček , Erik
Format: Thesis
Language:unknown
Published: 2018
Subjects:
Online Access:http://eprints.fri.uni-lj.si/4193/
http://eprints.fri.uni-lj.si/4193/1/63140215%2DERIK_RAKU%C5%A0%C4%8CEK%2DProceduralna_animacija_skupinskega_lova_volkov.pdf
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spelling ftllubljana:oai:generic.eprints.org:4193 2023-05-15T15:50:47+02:00 Procedural animation of wolf-pack hunting Rakušček , Erik 2018-09-11 application/pdf http://eprints.fri.uni-lj.si/4193/ http://eprints.fri.uni-lj.si/4193/1/63140215%2DERIK_RAKU%C5%A0%C4%8CEK%2DProceduralna_animacija_skupinskega_lova_volkov.pdf unknown http://eprints.fri.uni-lj.si/4193/1/63140215%2DERIK_RAKU%C5%A0%C4%8CEK%2DProceduralna_animacija_skupinskega_lova_volkov.pdf Erik Rakušček (2018) Procedural animation of wolf-pack hunting. EngD thesis. Computer and Information Science Thesis NonPeerReviewed 2018 ftllubljana 2022-12-09T10:05:26Z Computer simulations are increasing in popularity as a source of education and entertainment. They allow us to observe and study natural phenomena, we could hardly ever witness in real life. One such phenomenon is group hunt of a wolf-pack (\textit{Canis lupus}). Even though there are plenty of videos on the topic, they do not enable us to interact with the environment and change the conditions at our will. That is why a computer simulation can help us study the phenomenon. Our simulation can be divided into two sections. Our goal in the first section is to simulate wolf-pack's search for prey and the prey's wandering. We create a model based on Boids (Reynolds (1987), Flocks, herds and schools: A distributed behavioral model, DOI:10.1145/37402.37406) and upgrade it with additional tendencies of the agents. In the second section of the project, we focus on the hunt. We implement surrounding and attacking behaviour for the wolves and defensive behaviour for the prey, based on a model from (Gorišek (2017), Krdelo volkov: modeliranje in simulacija skupinskega plenjenja, FRI UNI-LJ). We adjust and upgrade said model to display a more realistic behaviour. Based on our testing and comparison of our model with the freely available videos on the internet, we found out that it is quite difficult to simulate wolf hunt the way it happens in reality. Nevertheless, we managed to create a realistic enough model that could be used in the entertainment industry or basic educational programs. Thesis Canis lupus University of Ljubljana, Faculty of Computer and Information Science: ePrints.FRI
institution Open Polar
collection University of Ljubljana, Faculty of Computer and Information Science: ePrints.FRI
op_collection_id ftllubljana
language unknown
topic Computer and Information Science
spellingShingle Computer and Information Science
Rakušček , Erik
Procedural animation of wolf-pack hunting
topic_facet Computer and Information Science
description Computer simulations are increasing in popularity as a source of education and entertainment. They allow us to observe and study natural phenomena, we could hardly ever witness in real life. One such phenomenon is group hunt of a wolf-pack (\textit{Canis lupus}). Even though there are plenty of videos on the topic, they do not enable us to interact with the environment and change the conditions at our will. That is why a computer simulation can help us study the phenomenon. Our simulation can be divided into two sections. Our goal in the first section is to simulate wolf-pack's search for prey and the prey's wandering. We create a model based on Boids (Reynolds (1987), Flocks, herds and schools: A distributed behavioral model, DOI:10.1145/37402.37406) and upgrade it with additional tendencies of the agents. In the second section of the project, we focus on the hunt. We implement surrounding and attacking behaviour for the wolves and defensive behaviour for the prey, based on a model from (Gorišek (2017), Krdelo volkov: modeliranje in simulacija skupinskega plenjenja, FRI UNI-LJ). We adjust and upgrade said model to display a more realistic behaviour. Based on our testing and comparison of our model with the freely available videos on the internet, we found out that it is quite difficult to simulate wolf hunt the way it happens in reality. Nevertheless, we managed to create a realistic enough model that could be used in the entertainment industry or basic educational programs.
format Thesis
author Rakušček , Erik
author_facet Rakušček , Erik
author_sort Rakušček , Erik
title Procedural animation of wolf-pack hunting
title_short Procedural animation of wolf-pack hunting
title_full Procedural animation of wolf-pack hunting
title_fullStr Procedural animation of wolf-pack hunting
title_full_unstemmed Procedural animation of wolf-pack hunting
title_sort procedural animation of wolf-pack hunting
publishDate 2018
url http://eprints.fri.uni-lj.si/4193/
http://eprints.fri.uni-lj.si/4193/1/63140215%2DERIK_RAKU%C5%A0%C4%8CEK%2DProceduralna_animacija_skupinskega_lova_volkov.pdf
genre Canis lupus
genre_facet Canis lupus
op_relation http://eprints.fri.uni-lj.si/4193/1/63140215%2DERIK_RAKU%C5%A0%C4%8CEK%2DProceduralna_animacija_skupinskega_lova_volkov.pdf
Erik Rakušček (2018) Procedural animation of wolf-pack hunting. EngD thesis.
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