The deadly gamification challenge of #BlueWhale
This manuscript reviews the past literature on the Blue Whale Challenge, which is known to be a dangerous gamification activity that spreads on social media to target vulnerable teenagers. It aims to nurture workshop discussion for collaborative future research directions on the matter.
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Linnéuniversitetet, Institutionen för marknadsföring (MF)
2020
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ftlinnaeusuniv:oai:DiVA.org:lnu-89912 2023-05-15T15:45:08+02:00 The deadly gamification challenge of #BlueWhale Ozturkcan, Selcen 2020 application/pdf http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89912 eng eng Linnéuniversitetet, Institutionen för marknadsföring (MF) Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, 1867-8211 328 Presented at 8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019; Aalborg; Denmark; 6-8 November 2019, p. 785-787 orcid:0000-0003-2248-0802 http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89912 urn:isbn:9783030532932 Scopus 2-s2.0-85089316310 info:eu-repo/semantics/openAccess Bluewhale Deadly gamification Bluewhalechallenge #bwc Economics and Business Ekonomi och näringsliv Conference paper info:eu-repo/semantics/conferenceObject text 2020 ftlinnaeusuniv 2022-11-03T15:55:53Z This manuscript reviews the past literature on the Blue Whale Challenge, which is known to be a dangerous gamification activity that spreads on social media to target vulnerable teenagers. It aims to nurture workshop discussion for collaborative future research directions on the matter. Conference Object Blue whale Linnaeus University Kalmar Växjö: Publications (DiVA) |
institution |
Open Polar |
collection |
Linnaeus University Kalmar Växjö: Publications (DiVA) |
op_collection_id |
ftlinnaeusuniv |
language |
English |
topic |
Bluewhale Deadly gamification Bluewhalechallenge #bwc Economics and Business Ekonomi och näringsliv |
spellingShingle |
Bluewhale Deadly gamification Bluewhalechallenge #bwc Economics and Business Ekonomi och näringsliv Ozturkcan, Selcen The deadly gamification challenge of #BlueWhale |
topic_facet |
Bluewhale Deadly gamification Bluewhalechallenge #bwc Economics and Business Ekonomi och näringsliv |
description |
This manuscript reviews the past literature on the Blue Whale Challenge, which is known to be a dangerous gamification activity that spreads on social media to target vulnerable teenagers. It aims to nurture workshop discussion for collaborative future research directions on the matter. |
format |
Conference Object |
author |
Ozturkcan, Selcen |
author_facet |
Ozturkcan, Selcen |
author_sort |
Ozturkcan, Selcen |
title |
The deadly gamification challenge of #BlueWhale |
title_short |
The deadly gamification challenge of #BlueWhale |
title_full |
The deadly gamification challenge of #BlueWhale |
title_fullStr |
The deadly gamification challenge of #BlueWhale |
title_full_unstemmed |
The deadly gamification challenge of #BlueWhale |
title_sort |
deadly gamification challenge of #bluewhale |
publisher |
Linnéuniversitetet, Institutionen för marknadsföring (MF) |
publishDate |
2020 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89912 |
genre |
Blue whale |
genre_facet |
Blue whale |
op_relation |
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, 1867-8211 328 Presented at 8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019; Aalborg; Denmark; 6-8 November 2019, p. 785-787 orcid:0000-0003-2248-0802 http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89912 urn:isbn:9783030532932 Scopus 2-s2.0-85089316310 |
op_rights |
info:eu-repo/semantics/openAccess |
_version_ |
1766379494070812672 |