From Game of Thrones to game of sites/sights: Reconfiguring a transnational cinematic node in Ireland's e-tourism

The adaptation of George R.R. Martin’s popular fantasy novels (1996-ongoing) into a TV series has been a marketing enterprise with calculated consequences. Filmed in a Belfast studio and on location elsewhere in Northern Ireland, Malta, Scotland, Croatia, Iceland, the United States, Spain and Morocc...

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Main Author: Tzanelli, R
Other Authors: Hannam, K, Mostafanezhad, M, Rickly, J
Format: Book Part
Language:English
Published: Routledge 2016
Subjects:
Online Access:https://eprints.whiterose.ac.uk/87179/
https://eprints.whiterose.ac.uk/87179/3/TzanelliGameofThronestoGameofSites.pdf
https://www.routledge.com/products/9781315697642
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spelling ftleedsuniv:oai:eprints.whiterose.ac.uk:87179 2023-05-15T16:52:15+02:00 From Game of Thrones to game of sites/sights: Reconfiguring a transnational cinematic node in Ireland's e-tourism Tzanelli, R Hannam, K Mostafanezhad, M Rickly, J 2016 text https://eprints.whiterose.ac.uk/87179/ https://eprints.whiterose.ac.uk/87179/3/TzanelliGameofThronestoGameofSites.pdf https://www.routledge.com/products/9781315697642 en eng Routledge https://eprints.whiterose.ac.uk/87179/3/TzanelliGameofThronestoGameofSites.pdf Tzanelli, R (2016) From Game of Thrones to game of sites/sights: Reconfiguring a transnational cinematic node in Ireland's e-tourism. In: Hannam, K, Mostafanezhad, M and Rickly, J, (eds.) Event Mobilities: Politics, Place and Performance. Routledge Advances in Event Research . Routledge , Abingdon . ISBN 978-1-315-69764-2 Book Section NonPeerReviewed 2016 ftleedsuniv 2023-01-30T21:33:26Z The adaptation of George R.R. Martin’s popular fantasy novels (1996-ongoing) into a TV series has been a marketing enterprise with calculated consequences. Filmed in a Belfast studio and on location elsewhere in Northern Ireland, Malta, Scotland, Croatia, Iceland, the United States, Spain and Morocco, and rolled over to six successful seasons by HBO (2011-ongoing), the Game of Thrones developed into a popular culture in its own right. However, the transnational nature of its filmed locations and the ‘Oriental’ feel of its mesmerising music (composer: Ramin Djawadi) seem to have transposed the series’ fantastic plot of family intrigue and power games onto real territorial contexts of tourist policy-making. This study illuminates the Northern Irish political-cultural context of cinematic tourism to consider how the Game of Thrones’ hyper-real plot (of kings, royal families, dragons and witches) informed territorialised claims over tourist flows in the province’s filmed locations. Defined by folk legends and gifted with natural riches, these Northern Irish sites are implicated both in World Heritage complexities and the ethno-national sensibilities of the island’s ‘troubled’ histories. The study examines how the series’ disparate filmed sites (its territorially existing ‘node’ that spreads across countries and continents) are currently being ‘reconfigured’ (interpreted) as Irish cultural capital (a ‘heritage node’) online, in sites regulated by transnational, Northern Irish and Irish e-tourist providers. Drawing on combinations of these filmed Northern Irish places’ thanatic heritage matrix (their legends, fantastic-literary and real-natural imagery) and the series’ synaesthetic (multi-sensory) content, e-tourist sites contribute to synergies between capitalism and nationalism. The study concludes that the production of such e-tourist flows produces, in turns, highly politicised mobilities, whose synaesthetic digitality enhances especially, but not exclusively, nation-building’s ocular properties. It is argued that ... Book Part Iceland White Rose Research Online (Universities of Leeds, Sheffield & York)
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collection White Rose Research Online (Universities of Leeds, Sheffield & York)
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language English
description The adaptation of George R.R. Martin’s popular fantasy novels (1996-ongoing) into a TV series has been a marketing enterprise with calculated consequences. Filmed in a Belfast studio and on location elsewhere in Northern Ireland, Malta, Scotland, Croatia, Iceland, the United States, Spain and Morocco, and rolled over to six successful seasons by HBO (2011-ongoing), the Game of Thrones developed into a popular culture in its own right. However, the transnational nature of its filmed locations and the ‘Oriental’ feel of its mesmerising music (composer: Ramin Djawadi) seem to have transposed the series’ fantastic plot of family intrigue and power games onto real territorial contexts of tourist policy-making. This study illuminates the Northern Irish political-cultural context of cinematic tourism to consider how the Game of Thrones’ hyper-real plot (of kings, royal families, dragons and witches) informed territorialised claims over tourist flows in the province’s filmed locations. Defined by folk legends and gifted with natural riches, these Northern Irish sites are implicated both in World Heritage complexities and the ethno-national sensibilities of the island’s ‘troubled’ histories. The study examines how the series’ disparate filmed sites (its territorially existing ‘node’ that spreads across countries and continents) are currently being ‘reconfigured’ (interpreted) as Irish cultural capital (a ‘heritage node’) online, in sites regulated by transnational, Northern Irish and Irish e-tourist providers. Drawing on combinations of these filmed Northern Irish places’ thanatic heritage matrix (their legends, fantastic-literary and real-natural imagery) and the series’ synaesthetic (multi-sensory) content, e-tourist sites contribute to synergies between capitalism and nationalism. The study concludes that the production of such e-tourist flows produces, in turns, highly politicised mobilities, whose synaesthetic digitality enhances especially, but not exclusively, nation-building’s ocular properties. It is argued that ...
author2 Hannam, K
Mostafanezhad, M
Rickly, J
format Book Part
author Tzanelli, R
spellingShingle Tzanelli, R
From Game of Thrones to game of sites/sights: Reconfiguring a transnational cinematic node in Ireland's e-tourism
author_facet Tzanelli, R
author_sort Tzanelli, R
title From Game of Thrones to game of sites/sights: Reconfiguring a transnational cinematic node in Ireland's e-tourism
title_short From Game of Thrones to game of sites/sights: Reconfiguring a transnational cinematic node in Ireland's e-tourism
title_full From Game of Thrones to game of sites/sights: Reconfiguring a transnational cinematic node in Ireland's e-tourism
title_fullStr From Game of Thrones to game of sites/sights: Reconfiguring a transnational cinematic node in Ireland's e-tourism
title_full_unstemmed From Game of Thrones to game of sites/sights: Reconfiguring a transnational cinematic node in Ireland's e-tourism
title_sort from game of thrones to game of sites/sights: reconfiguring a transnational cinematic node in ireland's e-tourism
publisher Routledge
publishDate 2016
url https://eprints.whiterose.ac.uk/87179/
https://eprints.whiterose.ac.uk/87179/3/TzanelliGameofThronestoGameofSites.pdf
https://www.routledge.com/products/9781315697642
genre Iceland
genre_facet Iceland
op_relation https://eprints.whiterose.ac.uk/87179/3/TzanelliGameofThronestoGameofSites.pdf
Tzanelli, R (2016) From Game of Thrones to game of sites/sights: Reconfiguring a transnational cinematic node in Ireland's e-tourism. In: Hannam, K, Mostafanezhad, M and Rickly, J, (eds.) Event Mobilities: Politics, Place and Performance. Routledge Advances in Event Research . Routledge , Abingdon . ISBN 978-1-315-69764-2
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