Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students
The objective of this work was to examine the connections between problematic digital gaming and various health-related behavior characteristics in a population of vocational school students. Data collection was performed (N = 1335) via an online survey in vocational school units in northern Finland...
Published in: | International Journal of Mental Health and Addiction |
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Language: | English |
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Springer New York LLC
2020
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Online Access: | http://urn.fi/URN:NBN:fi:jyu-202008315682 |
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ftjyvaeskylaenun:oai:jyx.jyu.fi:123456789/71629 2024-05-19T07:45:55+00:00 Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students Männikkö, Niko Ruotsalainen, Heidi Tolvanen, Asko Kääriäinen, Maria 2020 application/pdf 993-1007 fulltext http://urn.fi/URN:NBN:fi:jyu-202008315682 eng eng Springer New York LLC International Journal of Mental Health and Addiction 1557-1874 4 18 10.1007/s11469-019-00100-6 Männikkö, N., Ruotsalainen, H., Tolvanen, A., & Kääriäinen, M. (2020). Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students. International Journal of Mental Health and Addiction , 18 (4), 993-1007. https://doi.org/10.1007/s11469-019-00100-6 CONVID_30728993 TUTKAID_81505 URN:NBN:fi:jyu-202008315682 http://urn.fi/URN:NBN:fi:jyu-202008315682 CC BY 4.0 © The Author(s) 2019 openAccess https://creativecommons.org/licenses/by/4.0/ gaming disorder videopelit ammattikoululaiset terveyskäyttäytyminen terveys article http://purl.org/eprint/type/JournalArticle http://purl.org/coar/resource_type/c_2df8fbb1 publishedVersion A1 2020 ftjyvaeskylaenun 2024-04-23T23:38:28Z The objective of this work was to examine the connections between problematic digital gaming and various health-related behavior characteristics in a population of vocational school students. Data collection was performed (N = 1335) via an online survey in vocational school units in northern Finland. The survey incorporated the Internet Gaming Disorder Test (IGD10) as well as self-reported measures including questions on socio-demographics, information on the living arrangements of participants, gaming habits, and health-related behaviors. Eightyfour percent (n = 773) of the respondents (an average age of 17.5 years [SD = 4.4]) played digital games regularly. Male gender, daily game use, having no close friends, self-perceived underweight status and monthly drug use were all significantly and positively associated with problematic gaming scores. Engagement in digital game playing was especially associated with participants who lived with a friend or friends or in a blended family structure engagement. These findings have implications for counselors and researchers working on the health-related behaviors of vocational school students. peerReviewed Article in Journal/Newspaper Northern Finland JYX - Jyväskylä University Digital Archive International Journal of Mental Health and Addiction 18 4 993 1007 |
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collection |
JYX - Jyväskylä University Digital Archive |
op_collection_id |
ftjyvaeskylaenun |
language |
English |
topic |
gaming disorder videopelit ammattikoululaiset terveyskäyttäytyminen terveys |
spellingShingle |
gaming disorder videopelit ammattikoululaiset terveyskäyttäytyminen terveys Männikkö, Niko Ruotsalainen, Heidi Tolvanen, Asko Kääriäinen, Maria Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students |
topic_facet |
gaming disorder videopelit ammattikoululaiset terveyskäyttäytyminen terveys |
description |
The objective of this work was to examine the connections between problematic digital gaming and various health-related behavior characteristics in a population of vocational school students. Data collection was performed (N = 1335) via an online survey in vocational school units in northern Finland. The survey incorporated the Internet Gaming Disorder Test (IGD10) as well as self-reported measures including questions on socio-demographics, information on the living arrangements of participants, gaming habits, and health-related behaviors. Eightyfour percent (n = 773) of the respondents (an average age of 17.5 years [SD = 4.4]) played digital games regularly. Male gender, daily game use, having no close friends, self-perceived underweight status and monthly drug use were all significantly and positively associated with problematic gaming scores. Engagement in digital game playing was especially associated with participants who lived with a friend or friends or in a blended family structure engagement. These findings have implications for counselors and researchers working on the health-related behaviors of vocational school students. peerReviewed |
format |
Article in Journal/Newspaper |
author |
Männikkö, Niko Ruotsalainen, Heidi Tolvanen, Asko Kääriäinen, Maria |
author_facet |
Männikkö, Niko Ruotsalainen, Heidi Tolvanen, Asko Kääriäinen, Maria |
author_sort |
Männikkö, Niko |
title |
Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students |
title_short |
Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students |
title_full |
Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students |
title_fullStr |
Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students |
title_full_unstemmed |
Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students |
title_sort |
problematic gaming is associated with some health-related behaviors among finnish vocational school students |
publisher |
Springer New York LLC |
publishDate |
2020 |
url |
http://urn.fi/URN:NBN:fi:jyu-202008315682 |
genre |
Northern Finland |
genre_facet |
Northern Finland |
op_relation |
International Journal of Mental Health and Addiction 1557-1874 4 18 10.1007/s11469-019-00100-6 Männikkö, N., Ruotsalainen, H., Tolvanen, A., & Kääriäinen, M. (2020). Problematic Gaming Is Associated with Some Health-Related Behaviors Among Finnish Vocational School Students. International Journal of Mental Health and Addiction , 18 (4), 993-1007. https://doi.org/10.1007/s11469-019-00100-6 CONVID_30728993 TUTKAID_81505 URN:NBN:fi:jyu-202008315682 http://urn.fi/URN:NBN:fi:jyu-202008315682 |
op_rights |
CC BY 4.0 © The Author(s) 2019 openAccess https://creativecommons.org/licenses/by/4.0/ |
container_title |
International Journal of Mental Health and Addiction |
container_volume |
18 |
container_issue |
4 |
container_start_page |
993 |
op_container_end_page |
1007 |
_version_ |
1799486037023522816 |