Envisioning Arctic Futures: Digital and Otherwise

The production of Never Alone (a recent video game incorporating Inupiaq narrative traditions and aesthetics) is one example of how indigenous peoples use digital technologies to spark young people’s interest in their own knowledge. Using comparative material from game players in Siberia and Alaska,...

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Published in:Museum Anthropology Review
Main Authors: Bodenhorn, Barbara, Ulturgasheva, Olga
Format: Article in Journal/Newspaper
Language:English
Published: Indiana University Press 2018
Subjects:
Online Access:https://scholarworks.iu.edu/journals/index.php/mar/article/view/23184
https://doi.org/10.14434/mar.v12i2.23184
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spelling ftindianausw:oai:ojs.scholarworks.iu.edu:article/23184 2024-06-09T07:44:00+00:00 Envisioning Arctic Futures: Digital and Otherwise Bodenhorn, Barbara Ulturgasheva, Olga 2018-08-11 application/pdf https://scholarworks.iu.edu/journals/index.php/mar/article/view/23184 https://doi.org/10.14434/mar.v12i2.23184 eng eng Indiana University Press https://scholarworks.iu.edu/journals/index.php/mar/article/view/23184/31214 https://scholarworks.iu.edu/journals/index.php/mar/article/view/23184 doi:10.14434/mar.v12i2.23184 Copyright (c) 2018 Barbara Bodenhorn and Olga Ulturgasheva Museum Anthropology Review; Vol. 12 No. 2 (2018): Digital Representation of Indigenous Peoples through Sharing, Collaboration, and Negotiation; 100-119 1938-5145 digital media education games Eveny Iñupiaq Iñupiaq youth human-animal relations environmental uncertainty narratives new museology info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Peer-reviewed Article 2018 ftindianausw https://doi.org/10.14434/mar.v12i2.23184 2024-05-16T07:50:05Z The production of Never Alone (a recent video game incorporating Inupiaq narrative traditions and aesthetics) is one example of how indigenous peoples use digital technologies to spark young people’s interest in their own knowledge. Using comparative material from game players in Siberia and Alaska, this article explores interfaces between the knowledge needed to play such games and that required for hunting in real time. Combining attention to decolonizing education and new museology strategies, the authors suggest that the pedagogical impact of such games is strengthened when combined with face-to-face interactions with local knowledge holders. This, in turn, suggests the importance of recognizing the work of the museum as its capacity to animate knowledge, not simply to store it. Article in Journal/Newspaper Arctic Inupiaq Alaska Siberia IUScholarWorks Journals (Indiana University) Arctic Museum Anthropology Review 12 2 100 119
institution Open Polar
collection IUScholarWorks Journals (Indiana University)
op_collection_id ftindianausw
language English
topic digital media
education
games
Eveny
Iñupiaq
Iñupiaq youth
human-animal relations
environmental uncertainty
narratives
new museology
spellingShingle digital media
education
games
Eveny
Iñupiaq
Iñupiaq youth
human-animal relations
environmental uncertainty
narratives
new museology
Bodenhorn, Barbara
Ulturgasheva, Olga
Envisioning Arctic Futures: Digital and Otherwise
topic_facet digital media
education
games
Eveny
Iñupiaq
Iñupiaq youth
human-animal relations
environmental uncertainty
narratives
new museology
description The production of Never Alone (a recent video game incorporating Inupiaq narrative traditions and aesthetics) is one example of how indigenous peoples use digital technologies to spark young people’s interest in their own knowledge. Using comparative material from game players in Siberia and Alaska, this article explores interfaces between the knowledge needed to play such games and that required for hunting in real time. Combining attention to decolonizing education and new museology strategies, the authors suggest that the pedagogical impact of such games is strengthened when combined with face-to-face interactions with local knowledge holders. This, in turn, suggests the importance of recognizing the work of the museum as its capacity to animate knowledge, not simply to store it.
format Article in Journal/Newspaper
author Bodenhorn, Barbara
Ulturgasheva, Olga
author_facet Bodenhorn, Barbara
Ulturgasheva, Olga
author_sort Bodenhorn, Barbara
title Envisioning Arctic Futures: Digital and Otherwise
title_short Envisioning Arctic Futures: Digital and Otherwise
title_full Envisioning Arctic Futures: Digital and Otherwise
title_fullStr Envisioning Arctic Futures: Digital and Otherwise
title_full_unstemmed Envisioning Arctic Futures: Digital and Otherwise
title_sort envisioning arctic futures: digital and otherwise
publisher Indiana University Press
publishDate 2018
url https://scholarworks.iu.edu/journals/index.php/mar/article/view/23184
https://doi.org/10.14434/mar.v12i2.23184
geographic Arctic
geographic_facet Arctic
genre Arctic
Inupiaq
Alaska
Siberia
genre_facet Arctic
Inupiaq
Alaska
Siberia
op_source Museum Anthropology Review; Vol. 12 No. 2 (2018): Digital Representation of Indigenous Peoples through Sharing, Collaboration, and Negotiation; 100-119
1938-5145
op_relation https://scholarworks.iu.edu/journals/index.php/mar/article/view/23184/31214
https://scholarworks.iu.edu/journals/index.php/mar/article/view/23184
doi:10.14434/mar.v12i2.23184
op_rights Copyright (c) 2018 Barbara Bodenhorn and Olga Ulturgasheva
op_doi https://doi.org/10.14434/mar.v12i2.23184
container_title Museum Anthropology Review
container_volume 12
container_issue 2
container_start_page 100
op_container_end_page 119
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