Envisioning Arctic Futures: Digital and Otherwise
The production of Never Alone (a recent video game incorporating Inupiaq narrative traditions and aesthetics) is one example of how indigenous peoples use digital technologies to spark young people’s interest in their own knowledge. Using comparative material from game players in Siberia and Alaska,...
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Indiana University Press
2018
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ftindianausw:oai:ojs.scholarworks.iu.edu:article/23184 2024-06-09T07:44:00+00:00 Envisioning Arctic Futures: Digital and Otherwise Bodenhorn, Barbara Ulturgasheva, Olga 2018-08-11 application/pdf https://scholarworks.iu.edu/journals/index.php/mar/article/view/23184 https://doi.org/10.14434/mar.v12i2.23184 eng eng Indiana University Press https://scholarworks.iu.edu/journals/index.php/mar/article/view/23184/31214 https://scholarworks.iu.edu/journals/index.php/mar/article/view/23184 doi:10.14434/mar.v12i2.23184 Copyright (c) 2018 Barbara Bodenhorn and Olga Ulturgasheva Museum Anthropology Review; Vol. 12 No. 2 (2018): Digital Representation of Indigenous Peoples through Sharing, Collaboration, and Negotiation; 100-119 1938-5145 digital media education games Eveny Iñupiaq Iñupiaq youth human-animal relations environmental uncertainty narratives new museology info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Peer-reviewed Article 2018 ftindianausw https://doi.org/10.14434/mar.v12i2.23184 2024-05-16T07:50:05Z The production of Never Alone (a recent video game incorporating Inupiaq narrative traditions and aesthetics) is one example of how indigenous peoples use digital technologies to spark young people’s interest in their own knowledge. Using comparative material from game players in Siberia and Alaska, this article explores interfaces between the knowledge needed to play such games and that required for hunting in real time. Combining attention to decolonizing education and new museology strategies, the authors suggest that the pedagogical impact of such games is strengthened when combined with face-to-face interactions with local knowledge holders. This, in turn, suggests the importance of recognizing the work of the museum as its capacity to animate knowledge, not simply to store it. Article in Journal/Newspaper Arctic Inupiaq Alaska Siberia IUScholarWorks Journals (Indiana University) Arctic Museum Anthropology Review 12 2 100 119 |
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Open Polar |
collection |
IUScholarWorks Journals (Indiana University) |
op_collection_id |
ftindianausw |
language |
English |
topic |
digital media education games Eveny Iñupiaq Iñupiaq youth human-animal relations environmental uncertainty narratives new museology |
spellingShingle |
digital media education games Eveny Iñupiaq Iñupiaq youth human-animal relations environmental uncertainty narratives new museology Bodenhorn, Barbara Ulturgasheva, Olga Envisioning Arctic Futures: Digital and Otherwise |
topic_facet |
digital media education games Eveny Iñupiaq Iñupiaq youth human-animal relations environmental uncertainty narratives new museology |
description |
The production of Never Alone (a recent video game incorporating Inupiaq narrative traditions and aesthetics) is one example of how indigenous peoples use digital technologies to spark young people’s interest in their own knowledge. Using comparative material from game players in Siberia and Alaska, this article explores interfaces between the knowledge needed to play such games and that required for hunting in real time. Combining attention to decolonizing education and new museology strategies, the authors suggest that the pedagogical impact of such games is strengthened when combined with face-to-face interactions with local knowledge holders. This, in turn, suggests the importance of recognizing the work of the museum as its capacity to animate knowledge, not simply to store it. |
format |
Article in Journal/Newspaper |
author |
Bodenhorn, Barbara Ulturgasheva, Olga |
author_facet |
Bodenhorn, Barbara Ulturgasheva, Olga |
author_sort |
Bodenhorn, Barbara |
title |
Envisioning Arctic Futures: Digital and Otherwise |
title_short |
Envisioning Arctic Futures: Digital and Otherwise |
title_full |
Envisioning Arctic Futures: Digital and Otherwise |
title_fullStr |
Envisioning Arctic Futures: Digital and Otherwise |
title_full_unstemmed |
Envisioning Arctic Futures: Digital and Otherwise |
title_sort |
envisioning arctic futures: digital and otherwise |
publisher |
Indiana University Press |
publishDate |
2018 |
url |
https://scholarworks.iu.edu/journals/index.php/mar/article/view/23184 https://doi.org/10.14434/mar.v12i2.23184 |
geographic |
Arctic |
geographic_facet |
Arctic |
genre |
Arctic Inupiaq Alaska Siberia |
genre_facet |
Arctic Inupiaq Alaska Siberia |
op_source |
Museum Anthropology Review; Vol. 12 No. 2 (2018): Digital Representation of Indigenous Peoples through Sharing, Collaboration, and Negotiation; 100-119 1938-5145 |
op_relation |
https://scholarworks.iu.edu/journals/index.php/mar/article/view/23184/31214 https://scholarworks.iu.edu/journals/index.php/mar/article/view/23184 doi:10.14434/mar.v12i2.23184 |
op_rights |
Copyright (c) 2018 Barbara Bodenhorn and Olga Ulturgasheva |
op_doi |
https://doi.org/10.14434/mar.v12i2.23184 |
container_title |
Museum Anthropology Review |
container_volume |
12 |
container_issue |
2 |
container_start_page |
100 |
op_container_end_page |
119 |
_version_ |
1801372810360127488 |