Developing a VR Factory Walkthrough for Use in Schools

Part 5: Demos International audience Practical experiences are an important part of the education in vocational schools. In many cases, for example concerning production modes, this experience is gained by excursions to factories. Since the number of such excursions is limited by time and money cons...

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Main Authors: Krings, Sarah, Claudia, Yigitbas, Enes, Sauer, Stefan
Other Authors: University of Paderborn, Marta Kristín Lárusdóttir, Bilal Naqvi, Regina Bernhaupt, Carmelo Ardito, Stefan Sauer
Format: Conference Object
Language:English
Published: CCSD 2024
Subjects:
Online Access:https://inria.hal.science/hal-05014182
https://inria.hal.science/hal-05014182v1/document
https://inria.hal.science/hal-05014182v1/file/560945_1_En_21_Chapter.pdf
https://doi.org/10.1007/978-3-031-64576-1_21
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author Krings, Sarah, Claudia
Yigitbas, Enes
Sauer, Stefan
author2 University of Paderborn
Marta Kristín Lárusdóttir
Bilal Naqvi
Regina Bernhaupt
Carmelo Ardito
Stefan Sauer
author_facet Krings, Sarah, Claudia
Yigitbas, Enes
Sauer, Stefan
author_sort Krings, Sarah, Claudia
collection IFIP Open Digital Library (International Federation for Information Processing)
container_start_page 303
description Part 5: Demos International audience Practical experiences are an important part of the education in vocational schools. In many cases, for example concerning production modes, this experience is gained by excursions to factories. Since the number of such excursions is limited by time and money constraints, and since the current alternative are traditional, less immersive materials such as books or videos, we present a virtual reality (VR) walkthrough of a demonstration factory. We collected requirements that are specific to this situation, built an application, and evaluated it, according to the human-centred design process. From this, we derive an overview of the special precautions and the challenges related to development for use in a school setting.
format Conference Object
genre Iceland
genre_facet Iceland
id ftifiphal:oai:HAL:hal-05014182v1
institution Open Polar
language English
op_collection_id ftifiphal
op_container_end_page 311
op_coverage Reykjavik, Iceland
op_doi https://doi.org/10.1007/978-3-031-64576-1_21
op_relation info:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-031-64576-1_21
op_rights http://creativecommons.org/licenses/by/
op_source Lecture Notes in Computer Science
10th International Conference on Human-Centred Software Engineering (HCSE)
https://inria.hal.science/hal-05014182
10th International Conference on Human-Centred Software Engineering (HCSE), Jul 2024, Reykjavik, Iceland. pp.303-311, ⟨10.1007/978-3-031-64576-1_21⟩
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spelling ftifiphal:oai:HAL:hal-05014182v1 2025-04-27T14:31:31+00:00 Developing a VR Factory Walkthrough for Use in Schools Krings, Sarah, Claudia Yigitbas, Enes Sauer, Stefan University of Paderborn Marta Kristín Lárusdóttir Bilal Naqvi Regina Bernhaupt Carmelo Ardito Stefan Sauer Reykjavik, Iceland 2024-07-08 https://inria.hal.science/hal-05014182 https://inria.hal.science/hal-05014182v1/document https://inria.hal.science/hal-05014182v1/file/560945_1_En_21_Chapter.pdf https://doi.org/10.1007/978-3-031-64576-1_21 en eng CCSD Springer Nature Switzerland info:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-031-64576-1_21 http://creativecommons.org/licenses/by/ Lecture Notes in Computer Science 10th International Conference on Human-Centred Software Engineering (HCSE) https://inria.hal.science/hal-05014182 10th International Conference on Human-Centred Software Engineering (HCSE), Jul 2024, Reykjavik, Iceland. pp.303-311, ⟨10.1007/978-3-031-64576-1_21⟩ 360$$^{\circ }$$∘ VR Walkthrough Immersive Learning Human-Centred Design [INFO]Computer Science [cs] info:eu-repo/semantics/conferenceObject Conference papers 2024 ftifiphal https://doi.org/10.1007/978-3-031-64576-1_21 2025-04-03T23:33:38Z Part 5: Demos International audience Practical experiences are an important part of the education in vocational schools. In many cases, for example concerning production modes, this experience is gained by excursions to factories. Since the number of such excursions is limited by time and money constraints, and since the current alternative are traditional, less immersive materials such as books or videos, we present a virtual reality (VR) walkthrough of a demonstration factory. We collected requirements that are specific to this situation, built an application, and evaluated it, according to the human-centred design process. From this, we derive an overview of the special precautions and the challenges related to development for use in a school setting. Conference Object Iceland IFIP Open Digital Library (International Federation for Information Processing) 303 311
spellingShingle 360$$^{\circ }$$∘ VR Walkthrough
Immersive Learning
Human-Centred Design
[INFO]Computer Science [cs]
Krings, Sarah, Claudia
Yigitbas, Enes
Sauer, Stefan
Developing a VR Factory Walkthrough for Use in Schools
title Developing a VR Factory Walkthrough for Use in Schools
title_full Developing a VR Factory Walkthrough for Use in Schools
title_fullStr Developing a VR Factory Walkthrough for Use in Schools
title_full_unstemmed Developing a VR Factory Walkthrough for Use in Schools
title_short Developing a VR Factory Walkthrough for Use in Schools
title_sort developing a vr factory walkthrough for use in schools
topic 360$$^{\circ }$$∘ VR Walkthrough
Immersive Learning
Human-Centred Design
[INFO]Computer Science [cs]
topic_facet 360$$^{\circ }$$∘ VR Walkthrough
Immersive Learning
Human-Centred Design
[INFO]Computer Science [cs]
url https://inria.hal.science/hal-05014182
https://inria.hal.science/hal-05014182v1/document
https://inria.hal.science/hal-05014182v1/file/560945_1_En_21_Chapter.pdf
https://doi.org/10.1007/978-3-031-64576-1_21