Developing a VR Factory Walkthrough for Use in Schools
Part 5: Demos International audience Practical experiences are an important part of the education in vocational schools. In many cases, for example concerning production modes, this experience is gained by excursions to factories. Since the number of such excursions is limited by time and money cons...
Main Authors: | , , |
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Other Authors: | , , , , , |
Format: | Conference Object |
Language: | English |
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CCSD
2024
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Subjects: | |
Online Access: | https://inria.hal.science/hal-05014182 https://inria.hal.science/hal-05014182v1/document https://inria.hal.science/hal-05014182v1/file/560945_1_En_21_Chapter.pdf https://doi.org/10.1007/978-3-031-64576-1_21 |
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author | Krings, Sarah, Claudia Yigitbas, Enes Sauer, Stefan |
author2 | University of Paderborn Marta Kristín Lárusdóttir Bilal Naqvi Regina Bernhaupt Carmelo Ardito Stefan Sauer |
author_facet | Krings, Sarah, Claudia Yigitbas, Enes Sauer, Stefan |
author_sort | Krings, Sarah, Claudia |
collection | IFIP Open Digital Library (International Federation for Information Processing) |
container_start_page | 303 |
description | Part 5: Demos International audience Practical experiences are an important part of the education in vocational schools. In many cases, for example concerning production modes, this experience is gained by excursions to factories. Since the number of such excursions is limited by time and money constraints, and since the current alternative are traditional, less immersive materials such as books or videos, we present a virtual reality (VR) walkthrough of a demonstration factory. We collected requirements that are specific to this situation, built an application, and evaluated it, according to the human-centred design process. From this, we derive an overview of the special precautions and the challenges related to development for use in a school setting. |
format | Conference Object |
genre | Iceland |
genre_facet | Iceland |
id | ftifiphal:oai:HAL:hal-05014182v1 |
institution | Open Polar |
language | English |
op_collection_id | ftifiphal |
op_container_end_page | 311 |
op_coverage | Reykjavik, Iceland |
op_doi | https://doi.org/10.1007/978-3-031-64576-1_21 |
op_relation | info:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-031-64576-1_21 |
op_rights | http://creativecommons.org/licenses/by/ |
op_source | Lecture Notes in Computer Science 10th International Conference on Human-Centred Software Engineering (HCSE) https://inria.hal.science/hal-05014182 10th International Conference on Human-Centred Software Engineering (HCSE), Jul 2024, Reykjavik, Iceland. pp.303-311, ⟨10.1007/978-3-031-64576-1_21⟩ |
publishDate | 2024 |
publisher | CCSD |
record_format | openpolar |
spelling | ftifiphal:oai:HAL:hal-05014182v1 2025-04-27T14:31:31+00:00 Developing a VR Factory Walkthrough for Use in Schools Krings, Sarah, Claudia Yigitbas, Enes Sauer, Stefan University of Paderborn Marta Kristín Lárusdóttir Bilal Naqvi Regina Bernhaupt Carmelo Ardito Stefan Sauer Reykjavik, Iceland 2024-07-08 https://inria.hal.science/hal-05014182 https://inria.hal.science/hal-05014182v1/document https://inria.hal.science/hal-05014182v1/file/560945_1_En_21_Chapter.pdf https://doi.org/10.1007/978-3-031-64576-1_21 en eng CCSD Springer Nature Switzerland info:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-031-64576-1_21 http://creativecommons.org/licenses/by/ Lecture Notes in Computer Science 10th International Conference on Human-Centred Software Engineering (HCSE) https://inria.hal.science/hal-05014182 10th International Conference on Human-Centred Software Engineering (HCSE), Jul 2024, Reykjavik, Iceland. pp.303-311, ⟨10.1007/978-3-031-64576-1_21⟩ 360$$^{\circ }$$∘ VR Walkthrough Immersive Learning Human-Centred Design [INFO]Computer Science [cs] info:eu-repo/semantics/conferenceObject Conference papers 2024 ftifiphal https://doi.org/10.1007/978-3-031-64576-1_21 2025-04-03T23:33:38Z Part 5: Demos International audience Practical experiences are an important part of the education in vocational schools. In many cases, for example concerning production modes, this experience is gained by excursions to factories. Since the number of such excursions is limited by time and money constraints, and since the current alternative are traditional, less immersive materials such as books or videos, we present a virtual reality (VR) walkthrough of a demonstration factory. We collected requirements that are specific to this situation, built an application, and evaluated it, according to the human-centred design process. From this, we derive an overview of the special precautions and the challenges related to development for use in a school setting. Conference Object Iceland IFIP Open Digital Library (International Federation for Information Processing) 303 311 |
spellingShingle | 360$$^{\circ }$$∘ VR Walkthrough Immersive Learning Human-Centred Design [INFO]Computer Science [cs] Krings, Sarah, Claudia Yigitbas, Enes Sauer, Stefan Developing a VR Factory Walkthrough for Use in Schools |
title | Developing a VR Factory Walkthrough for Use in Schools |
title_full | Developing a VR Factory Walkthrough for Use in Schools |
title_fullStr | Developing a VR Factory Walkthrough for Use in Schools |
title_full_unstemmed | Developing a VR Factory Walkthrough for Use in Schools |
title_short | Developing a VR Factory Walkthrough for Use in Schools |
title_sort | developing a vr factory walkthrough for use in schools |
topic | 360$$^{\circ }$$∘ VR Walkthrough Immersive Learning Human-Centred Design [INFO]Computer Science [cs] |
topic_facet | 360$$^{\circ }$$∘ VR Walkthrough Immersive Learning Human-Centred Design [INFO]Computer Science [cs] |
url | https://inria.hal.science/hal-05014182 https://inria.hal.science/hal-05014182v1/document https://inria.hal.science/hal-05014182v1/file/560945_1_En_21_Chapter.pdf https://doi.org/10.1007/978-3-031-64576-1_21 |