The Goblin Quadtree

The Goblin quadtree is a new and simple data structure for representing spatial information. It stores a single pointer for each block of four nodes and average values at non-terminal nodes, enabling efficient depth-first traversal to any given level. The pointers are easy to generate and use, as de...

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Bibliographic Details
Published in:The Computer Journal
Main Author: Williams, R.
Format: Text
Language:English
Published: Oxford University Press 1988
Subjects:
Online Access:http://comjnl.oxfordjournals.org/cgi/content/short/31/4/358
https://doi.org/10.1093/comjnl/31.4.358
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spelling fthighwire:oai:open-archive.highwire.org:comjnl:31/4/358 2023-05-15T18:32:38+02:00 The Goblin Quadtree Williams, R. 1988-08-01 00:00:00.0 text/html http://comjnl.oxfordjournals.org/cgi/content/short/31/4/358 https://doi.org/10.1093/comjnl/31.4.358 en eng Oxford University Press http://comjnl.oxfordjournals.org/cgi/content/short/31/4/358 http://dx.doi.org/10.1093/comjnl/31.4.358 Copyright (C) 1988, British Computer Society Computer Graphics TEXT 1988 fthighwire https://doi.org/10.1093/comjnl/31.4.358 2008-12-25T20:28:39Z The Goblin quadtree is a new and simple data structure for representing spatial information. It stores a single pointer for each block of four nodes and average values at non-terminal nodes, enabling efficient depth-first traversal to any given level. The pointers are easy to generate and use, as demonstrated by algorithms for building and displaying Goblin quadtrees. The features of this new representation make it particularly suitable for geographic data. The concept of using a dominant value as the average value is explored, and is shown to be advantageous for quadtree display and storage. Text The Pointers HighWire Press (Stanford University) The Computer Journal 31 4 358 363
institution Open Polar
collection HighWire Press (Stanford University)
op_collection_id fthighwire
language English
topic Computer Graphics
spellingShingle Computer Graphics
Williams, R.
The Goblin Quadtree
topic_facet Computer Graphics
description The Goblin quadtree is a new and simple data structure for representing spatial information. It stores a single pointer for each block of four nodes and average values at non-terminal nodes, enabling efficient depth-first traversal to any given level. The pointers are easy to generate and use, as demonstrated by algorithms for building and displaying Goblin quadtrees. The features of this new representation make it particularly suitable for geographic data. The concept of using a dominant value as the average value is explored, and is shown to be advantageous for quadtree display and storage.
format Text
author Williams, R.
author_facet Williams, R.
author_sort Williams, R.
title The Goblin Quadtree
title_short The Goblin Quadtree
title_full The Goblin Quadtree
title_fullStr The Goblin Quadtree
title_full_unstemmed The Goblin Quadtree
title_sort goblin quadtree
publisher Oxford University Press
publishDate 1988
url http://comjnl.oxfordjournals.org/cgi/content/short/31/4/358
https://doi.org/10.1093/comjnl/31.4.358
genre The Pointers
genre_facet The Pointers
op_relation http://comjnl.oxfordjournals.org/cgi/content/short/31/4/358
http://dx.doi.org/10.1093/comjnl/31.4.358
op_rights Copyright (C) 1988, British Computer Society
op_doi https://doi.org/10.1093/comjnl/31.4.358
container_title The Computer Journal
container_volume 31
container_issue 4
container_start_page 358
op_container_end_page 363
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