Science meets art: What can we see by illuminating the ambient deep sea?

Visuals like graphs, tables, and charts are frequently used by scientists as a way to communicate their findings or to make them more accessible to the general public. Some information or scientific ideas, however, are complex and challenging to understand. In contrast, art speaks to everyone. Colla...

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Bibliographic Details
Main Authors: Wu, T., Ren, Y., Liu, S., Li, C., Yao, P., Hu, X.
Format: Conference Object
Language:English
Published: 2023
Subjects:
Online Access:https://gfzpublic.gfz-potsdam.de/pubman/item/item_5021906
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spelling ftgfzpotsdam:oai:gfzpublic.gfz-potsdam.de:item_5021906 2023-07-30T04:03:28+02:00 Science meets art: What can we see by illuminating the ambient deep sea? Wu, T. Ren, Y. Liu, S. Li, C. Yao, P. Hu, X. 2023-07-11 https://gfzpublic.gfz-potsdam.de/pubman/item/item_5021906 eng eng info:eu-repo/semantics/altIdentifier/doi/10.57757/IUGG23-4478 https://gfzpublic.gfz-potsdam.de/pubman/item/item_5021906 XXVIII General Assembly of the International Union of Geodesy and Geophysics (IUGG) info:eu-repo/semantics/conferenceObject 2023 ftgfzpotsdam https://doi.org/10.57757/IUGG23-4478 2023-07-16T23:40:28Z Visuals like graphs, tables, and charts are frequently used by scientists as a way to communicate their findings or to make them more accessible to the general public. Some information or scientific ideas, however, are complex and challenging to understand. In contrast, art speaks to everyone. Collaborations between science and the arts are becoming more and more crucial in developing fresh strategies for promoting Earth science.Here we present a current interactive immersive science-art work, concentrating on the deep marine realm where people cannot hear or see. In order to investigate how the deep sea is evolving as well as how mankind is hearing and comprehending the environment that supports us, our work breaks through the background noise of the ocean. The auralization and visualization of submarine seismic data have been the focus of our team's (Deep Sea Light, DSL) effort, and it provides a fantastic opportunity to learn more about the dynamic world of deep oceans. We have effectively detected the activities of earthquakes, volcano eruptions, and even fin whale sounds using seismic stations. We further employ the Audio Spectrum and the Touch Designer to visualize vast soundscapes in 3D perspective and physically convey various settings to the audience via artistic interactive devices. Our effort helps to reveal the ambient deep-sea world and demonstrate how people should listen to and comprehend it via the lens of the ocean soundscape. Conference Object Fin whale GFZpublic (German Research Centre for Geosciences, Helmholtz-Zentrum Potsdam)
institution Open Polar
collection GFZpublic (German Research Centre for Geosciences, Helmholtz-Zentrum Potsdam)
op_collection_id ftgfzpotsdam
language English
description Visuals like graphs, tables, and charts are frequently used by scientists as a way to communicate their findings or to make them more accessible to the general public. Some information or scientific ideas, however, are complex and challenging to understand. In contrast, art speaks to everyone. Collaborations between science and the arts are becoming more and more crucial in developing fresh strategies for promoting Earth science.Here we present a current interactive immersive science-art work, concentrating on the deep marine realm where people cannot hear or see. In order to investigate how the deep sea is evolving as well as how mankind is hearing and comprehending the environment that supports us, our work breaks through the background noise of the ocean. The auralization and visualization of submarine seismic data have been the focus of our team's (Deep Sea Light, DSL) effort, and it provides a fantastic opportunity to learn more about the dynamic world of deep oceans. We have effectively detected the activities of earthquakes, volcano eruptions, and even fin whale sounds using seismic stations. We further employ the Audio Spectrum and the Touch Designer to visualize vast soundscapes in 3D perspective and physically convey various settings to the audience via artistic interactive devices. Our effort helps to reveal the ambient deep-sea world and demonstrate how people should listen to and comprehend it via the lens of the ocean soundscape.
format Conference Object
author Wu, T.
Ren, Y.
Liu, S.
Li, C.
Yao, P.
Hu, X.
spellingShingle Wu, T.
Ren, Y.
Liu, S.
Li, C.
Yao, P.
Hu, X.
Science meets art: What can we see by illuminating the ambient deep sea?
author_facet Wu, T.
Ren, Y.
Liu, S.
Li, C.
Yao, P.
Hu, X.
author_sort Wu, T.
title Science meets art: What can we see by illuminating the ambient deep sea?
title_short Science meets art: What can we see by illuminating the ambient deep sea?
title_full Science meets art: What can we see by illuminating the ambient deep sea?
title_fullStr Science meets art: What can we see by illuminating the ambient deep sea?
title_full_unstemmed Science meets art: What can we see by illuminating the ambient deep sea?
title_sort science meets art: what can we see by illuminating the ambient deep sea?
publishDate 2023
url https://gfzpublic.gfz-potsdam.de/pubman/item/item_5021906
genre Fin whale
genre_facet Fin whale
op_source XXVIII General Assembly of the International Union of Geodesy and Geophysics (IUGG)
op_relation info:eu-repo/semantics/altIdentifier/doi/10.57757/IUGG23-4478
https://gfzpublic.gfz-potsdam.de/pubman/item/item_5021906
op_doi https://doi.org/10.57757/IUGG23-4478
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