Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale

The case study documents the design process of the physical and digital versions of the heritage-valued Nordic pavilion at the Venice Biennale. The case facilitated a multiuser collaboration in mixed reality (MR), studying the technologies’ influence upon user interactions and design decision making...

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Published in:Buildings
Main Author: Kai Reaver
Format: Article in Journal/Newspaper
Language:English
Published: MDPI AG 2022
Subjects:
Online Access:https://doi.org/10.3390/buildings12111920
https://doaj.org/article/fa2588762b744be0837a47bbb73492f8
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spelling ftdoajarticles:oai:doaj.org/article:fa2588762b744be0837a47bbb73492f8 2023-05-15T18:12:10+02:00 Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale Kai Reaver 2022-11-01T00:00:00Z https://doi.org/10.3390/buildings12111920 https://doaj.org/article/fa2588762b744be0837a47bbb73492f8 EN eng MDPI AG https://www.mdpi.com/2075-5309/12/11/1920 https://doaj.org/toc/2075-5309 doi:10.3390/buildings12111920 2075-5309 https://doaj.org/article/fa2588762b744be0837a47bbb73492f8 Buildings, Vol 12, Iss 1920, p 1920 (2022) mixed reality extended reality VR/AR arts exhibitions 3D scanning participatory design Building construction TH1-9745 article 2022 ftdoajarticles https://doi.org/10.3390/buildings12111920 2022-12-30T22:38:20Z The case study documents the design process of the physical and digital versions of the heritage-valued Nordic pavilion at the Venice Biennale. The case facilitated a multiuser collaboration in mixed reality (MR), studying the technologies’ influence upon user interactions and design decision making. Retitled as the ‘Sami Pavilion’ in tribute to the Sami artists from Norway, Sweden, and Finland, which the exhibition featured, the case study took place between 2019 and 2022, primarily during the COVID-19 pandemic. The context of the case study prompted a need to explore MR methods to overcome travel restrictions. While MR has shown some interesting utility in design research, the literature indicates the need for more concrete case work. It also was necessary to design a custom solution for multiuser collaboration. As the transferability of predictive design decisions in MR to the physical building relied upon replication between user experiences, the case embodied interesting challenges to prevalent Nordic architectural theory, particularly that of ‘genius loci’ or the ‘spirit of place’, which was a strong component of the heritage value of the building and, thus, an important design narrative. The case study documents how artworks and positions of artworks were tested in various configurations within the MR model by curators and designers to simulate the spatial experience of the design options. Several key design decisions were made based on the unique vantage points offered in MR. The MR model was then used to generate 2D technical documentation and installation instructions, which were installed on site. Studies to check the relationship between the MR model and the finished, physical result were conducted. Findings depicted a high degree of transferability between the MR model and the physical exhibition while noting discrepancies between the field of view (FOV) in the MR and physical spaces in which objects felt smaller in the real-life, built result. Possibilities and limitations for future MR ... Article in Journal/Newspaper sami Directory of Open Access Journals: DOAJ Articles Norway Buildings 12 11 1920
institution Open Polar
collection Directory of Open Access Journals: DOAJ Articles
op_collection_id ftdoajarticles
language English
topic mixed reality
extended reality
VR/AR
arts exhibitions
3D scanning
participatory design
Building construction
TH1-9745
spellingShingle mixed reality
extended reality
VR/AR
arts exhibitions
3D scanning
participatory design
Building construction
TH1-9745
Kai Reaver
Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale
topic_facet mixed reality
extended reality
VR/AR
arts exhibitions
3D scanning
participatory design
Building construction
TH1-9745
description The case study documents the design process of the physical and digital versions of the heritage-valued Nordic pavilion at the Venice Biennale. The case facilitated a multiuser collaboration in mixed reality (MR), studying the technologies’ influence upon user interactions and design decision making. Retitled as the ‘Sami Pavilion’ in tribute to the Sami artists from Norway, Sweden, and Finland, which the exhibition featured, the case study took place between 2019 and 2022, primarily during the COVID-19 pandemic. The context of the case study prompted a need to explore MR methods to overcome travel restrictions. While MR has shown some interesting utility in design research, the literature indicates the need for more concrete case work. It also was necessary to design a custom solution for multiuser collaboration. As the transferability of predictive design decisions in MR to the physical building relied upon replication between user experiences, the case embodied interesting challenges to prevalent Nordic architectural theory, particularly that of ‘genius loci’ or the ‘spirit of place’, which was a strong component of the heritage value of the building and, thus, an important design narrative. The case study documents how artworks and positions of artworks were tested in various configurations within the MR model by curators and designers to simulate the spatial experience of the design options. Several key design decisions were made based on the unique vantage points offered in MR. The MR model was then used to generate 2D technical documentation and installation instructions, which were installed on site. Studies to check the relationship between the MR model and the finished, physical result were conducted. Findings depicted a high degree of transferability between the MR model and the physical exhibition while noting discrepancies between the field of view (FOV) in the MR and physical spaces in which objects felt smaller in the real-life, built result. Possibilities and limitations for future MR ...
format Article in Journal/Newspaper
author Kai Reaver
author_facet Kai Reaver
author_sort Kai Reaver
title Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale
title_short Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale
title_full Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale
title_fullStr Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale
title_full_unstemmed Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale
title_sort mixed reality in multiuser participatory design: case study of the design of the 2022 nordic pavilion exhibition at the venice biennale
publisher MDPI AG
publishDate 2022
url https://doi.org/10.3390/buildings12111920
https://doaj.org/article/fa2588762b744be0837a47bbb73492f8
geographic Norway
geographic_facet Norway
genre sami
genre_facet sami
op_source Buildings, Vol 12, Iss 1920, p 1920 (2022)
op_relation https://www.mdpi.com/2075-5309/12/11/1920
https://doaj.org/toc/2075-5309
doi:10.3390/buildings12111920
2075-5309
https://doaj.org/article/fa2588762b744be0837a47bbb73492f8
op_doi https://doi.org/10.3390/buildings12111920
container_title Buildings
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