Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale
The case study documents the design process of the physical and digital versions of the heritage-valued Nordic pavilion at the Venice Biennale. The case facilitated a multiuser collaboration in mixed reality (MR), studying the technologies’ influence upon user interactions and design decision making...
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MDPI AG
2022
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Online Access: | https://doi.org/10.3390/buildings12111920 https://doaj.org/article/fa2588762b744be0837a47bbb73492f8 |
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ftdoajarticles:oai:doaj.org/article:fa2588762b744be0837a47bbb73492f8 2023-05-15T18:12:10+02:00 Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale Kai Reaver 2022-11-01T00:00:00Z https://doi.org/10.3390/buildings12111920 https://doaj.org/article/fa2588762b744be0837a47bbb73492f8 EN eng MDPI AG https://www.mdpi.com/2075-5309/12/11/1920 https://doaj.org/toc/2075-5309 doi:10.3390/buildings12111920 2075-5309 https://doaj.org/article/fa2588762b744be0837a47bbb73492f8 Buildings, Vol 12, Iss 1920, p 1920 (2022) mixed reality extended reality VR/AR arts exhibitions 3D scanning participatory design Building construction TH1-9745 article 2022 ftdoajarticles https://doi.org/10.3390/buildings12111920 2022-12-30T22:38:20Z The case study documents the design process of the physical and digital versions of the heritage-valued Nordic pavilion at the Venice Biennale. The case facilitated a multiuser collaboration in mixed reality (MR), studying the technologies’ influence upon user interactions and design decision making. Retitled as the ‘Sami Pavilion’ in tribute to the Sami artists from Norway, Sweden, and Finland, which the exhibition featured, the case study took place between 2019 and 2022, primarily during the COVID-19 pandemic. The context of the case study prompted a need to explore MR methods to overcome travel restrictions. While MR has shown some interesting utility in design research, the literature indicates the need for more concrete case work. It also was necessary to design a custom solution for multiuser collaboration. As the transferability of predictive design decisions in MR to the physical building relied upon replication between user experiences, the case embodied interesting challenges to prevalent Nordic architectural theory, particularly that of ‘genius loci’ or the ‘spirit of place’, which was a strong component of the heritage value of the building and, thus, an important design narrative. The case study documents how artworks and positions of artworks were tested in various configurations within the MR model by curators and designers to simulate the spatial experience of the design options. Several key design decisions were made based on the unique vantage points offered in MR. The MR model was then used to generate 2D technical documentation and installation instructions, which were installed on site. Studies to check the relationship between the MR model and the finished, physical result were conducted. Findings depicted a high degree of transferability between the MR model and the physical exhibition while noting discrepancies between the field of view (FOV) in the MR and physical spaces in which objects felt smaller in the real-life, built result. Possibilities and limitations for future MR ... Article in Journal/Newspaper sami Directory of Open Access Journals: DOAJ Articles Norway Buildings 12 11 1920 |
institution |
Open Polar |
collection |
Directory of Open Access Journals: DOAJ Articles |
op_collection_id |
ftdoajarticles |
language |
English |
topic |
mixed reality extended reality VR/AR arts exhibitions 3D scanning participatory design Building construction TH1-9745 |
spellingShingle |
mixed reality extended reality VR/AR arts exhibitions 3D scanning participatory design Building construction TH1-9745 Kai Reaver Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale |
topic_facet |
mixed reality extended reality VR/AR arts exhibitions 3D scanning participatory design Building construction TH1-9745 |
description |
The case study documents the design process of the physical and digital versions of the heritage-valued Nordic pavilion at the Venice Biennale. The case facilitated a multiuser collaboration in mixed reality (MR), studying the technologies’ influence upon user interactions and design decision making. Retitled as the ‘Sami Pavilion’ in tribute to the Sami artists from Norway, Sweden, and Finland, which the exhibition featured, the case study took place between 2019 and 2022, primarily during the COVID-19 pandemic. The context of the case study prompted a need to explore MR methods to overcome travel restrictions. While MR has shown some interesting utility in design research, the literature indicates the need for more concrete case work. It also was necessary to design a custom solution for multiuser collaboration. As the transferability of predictive design decisions in MR to the physical building relied upon replication between user experiences, the case embodied interesting challenges to prevalent Nordic architectural theory, particularly that of ‘genius loci’ or the ‘spirit of place’, which was a strong component of the heritage value of the building and, thus, an important design narrative. The case study documents how artworks and positions of artworks were tested in various configurations within the MR model by curators and designers to simulate the spatial experience of the design options. Several key design decisions were made based on the unique vantage points offered in MR. The MR model was then used to generate 2D technical documentation and installation instructions, which were installed on site. Studies to check the relationship between the MR model and the finished, physical result were conducted. Findings depicted a high degree of transferability between the MR model and the physical exhibition while noting discrepancies between the field of view (FOV) in the MR and physical spaces in which objects felt smaller in the real-life, built result. Possibilities and limitations for future MR ... |
format |
Article in Journal/Newspaper |
author |
Kai Reaver |
author_facet |
Kai Reaver |
author_sort |
Kai Reaver |
title |
Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale |
title_short |
Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale |
title_full |
Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale |
title_fullStr |
Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale |
title_full_unstemmed |
Mixed Reality in Multiuser Participatory Design: Case Study of the Design of the 2022 Nordic Pavilion Exhibition at the Venice Biennale |
title_sort |
mixed reality in multiuser participatory design: case study of the design of the 2022 nordic pavilion exhibition at the venice biennale |
publisher |
MDPI AG |
publishDate |
2022 |
url |
https://doi.org/10.3390/buildings12111920 https://doaj.org/article/fa2588762b744be0837a47bbb73492f8 |
geographic |
Norway |
geographic_facet |
Norway |
genre |
sami |
genre_facet |
sami |
op_source |
Buildings, Vol 12, Iss 1920, p 1920 (2022) |
op_relation |
https://www.mdpi.com/2075-5309/12/11/1920 https://doaj.org/toc/2075-5309 doi:10.3390/buildings12111920 2075-5309 https://doaj.org/article/fa2588762b744be0837a47bbb73492f8 |
op_doi |
https://doi.org/10.3390/buildings12111920 |
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Buildings |
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12 |
container_issue |
11 |
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1920 |
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