Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach

BackgroundEvery year, millions of children undergo medical procedures that require anesthesia. Fear and anxiety are common among young children undergoing such procedures and can interfere with the child’s recovery and well-being. Relaxation, distraction, and education are methods that can be used t...

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Published in:JMIR Serious Games
Main Authors: Brynja Ingadottir, Elina Laitonen, Adalheidur Stefansdottir, Anna Olafia Sigurdardottir, Berglind Brynjolfsdottir, Heidi Parisod, Johanna Nyman, Karitas Gunnarsdottir, Katrín Jónsdóttir, Sanna Salanterä, Anni Pakarinen
Format: Article in Journal/Newspaper
Language:English
Published: JMIR Publications 2022
Subjects:
Online Access:https://doi.org/10.2196/31471
https://doaj.org/article/527fdc8756574e0ba754e0a326377513
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spelling ftdoajarticles:oai:doaj.org/article:527fdc8756574e0ba754e0a326377513 2023-10-01T03:56:59+02:00 Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach Brynja Ingadottir Elina Laitonen Adalheidur Stefansdottir Anna Olafia Sigurdardottir Berglind Brynjolfsdottir Heidi Parisod Johanna Nyman Karitas Gunnarsdottir Katrín Jónsdóttir Sanna Salanterä Anni Pakarinen 2022-01-01T00:00:00Z https://doi.org/10.2196/31471 https://doaj.org/article/527fdc8756574e0ba754e0a326377513 EN eng JMIR Publications https://games.jmir.org/2022/1/e31471 https://doaj.org/toc/2291-9279 2291-9279 doi:10.2196/31471 https://doaj.org/article/527fdc8756574e0ba754e0a326377513 JMIR Serious Games, Vol 10, Iss 1, p e31471 (2022) Information technology T58.5-58.64 Public aspects of medicine RA1-1270 article 2022 ftdoajarticles https://doi.org/10.2196/31471 2023-09-03T00:53:57Z BackgroundEvery year, millions of children undergo medical procedures that require anesthesia. Fear and anxiety are common among young children undergoing such procedures and can interfere with the child’s recovery and well-being. Relaxation, distraction, and education are methods that can be used to prepare children and help them cope with fear and anxiety, and serious games may be a suitable medium for these purposes. User-centered design emphasizes the involvement of end users during the development and testing of products, but involving young, preschool children may be challenging. ObjectiveOne objective of this study was to describe the development and usability of a computer-based educational health game intended for preschool children to prepare them for upcoming anesthesia. A further objective was to describe the lessons learned from using a child-centered approach with the young target group. MethodsA formative mixed methods child (user)-centered study design was used to develop and test the usability of the game. Preschool children (4-6 years old) informed the game design through playful workshops (n=26), and usability testing was conducted through game-playing and interviews (n=16). Data were collected in Iceland and Finland with video-recorded direct observation and interviews, as well as children’s drawings, and analyzed with content analysis and descriptive statistics. ResultsThe children shared their knowledge and ideas about hospitals, different emotions, and their preferences concerning game elements. Testing revealed the high usability of the game and provided important information that was used to modify the game before publishing and that will be used in its further development. ConclusionsPreschool children can inform game design through playful workshops about health-related subjects that they are not necessarily familiar with but that are relevant for them. The game’s usability was improved with the participation of the target group, and the game is now ready for clinical testing. Article in Journal/Newspaper Iceland Directory of Open Access Journals: DOAJ Articles JMIR Serious Games 10 1 e31471
institution Open Polar
collection Directory of Open Access Journals: DOAJ Articles
op_collection_id ftdoajarticles
language English
topic Information technology
T58.5-58.64
Public aspects of medicine
RA1-1270
spellingShingle Information technology
T58.5-58.64
Public aspects of medicine
RA1-1270
Brynja Ingadottir
Elina Laitonen
Adalheidur Stefansdottir
Anna Olafia Sigurdardottir
Berglind Brynjolfsdottir
Heidi Parisod
Johanna Nyman
Karitas Gunnarsdottir
Katrín Jónsdóttir
Sanna Salanterä
Anni Pakarinen
Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
topic_facet Information technology
T58.5-58.64
Public aspects of medicine
RA1-1270
description BackgroundEvery year, millions of children undergo medical procedures that require anesthesia. Fear and anxiety are common among young children undergoing such procedures and can interfere with the child’s recovery and well-being. Relaxation, distraction, and education are methods that can be used to prepare children and help them cope with fear and anxiety, and serious games may be a suitable medium for these purposes. User-centered design emphasizes the involvement of end users during the development and testing of products, but involving young, preschool children may be challenging. ObjectiveOne objective of this study was to describe the development and usability of a computer-based educational health game intended for preschool children to prepare them for upcoming anesthesia. A further objective was to describe the lessons learned from using a child-centered approach with the young target group. MethodsA formative mixed methods child (user)-centered study design was used to develop and test the usability of the game. Preschool children (4-6 years old) informed the game design through playful workshops (n=26), and usability testing was conducted through game-playing and interviews (n=16). Data were collected in Iceland and Finland with video-recorded direct observation and interviews, as well as children’s drawings, and analyzed with content analysis and descriptive statistics. ResultsThe children shared their knowledge and ideas about hospitals, different emotions, and their preferences concerning game elements. Testing revealed the high usability of the game and provided important information that was used to modify the game before publishing and that will be used in its further development. ConclusionsPreschool children can inform game design through playful workshops about health-related subjects that they are not necessarily familiar with but that are relevant for them. The game’s usability was improved with the participation of the target group, and the game is now ready for clinical testing.
format Article in Journal/Newspaper
author Brynja Ingadottir
Elina Laitonen
Adalheidur Stefansdottir
Anna Olafia Sigurdardottir
Berglind Brynjolfsdottir
Heidi Parisod
Johanna Nyman
Karitas Gunnarsdottir
Katrín Jónsdóttir
Sanna Salanterä
Anni Pakarinen
author_facet Brynja Ingadottir
Elina Laitonen
Adalheidur Stefansdottir
Anna Olafia Sigurdardottir
Berglind Brynjolfsdottir
Heidi Parisod
Johanna Nyman
Karitas Gunnarsdottir
Katrín Jónsdóttir
Sanna Salanterä
Anni Pakarinen
author_sort Brynja Ingadottir
title Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
title_short Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
title_full Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
title_fullStr Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
title_full_unstemmed Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
title_sort developing a health game to prepare preschool children for anesthesia: formative study using a child-centered approach
publisher JMIR Publications
publishDate 2022
url https://doi.org/10.2196/31471
https://doaj.org/article/527fdc8756574e0ba754e0a326377513
genre Iceland
genre_facet Iceland
op_source JMIR Serious Games, Vol 10, Iss 1, p e31471 (2022)
op_relation https://games.jmir.org/2022/1/e31471
https://doaj.org/toc/2291-9279
2291-9279
doi:10.2196/31471
https://doaj.org/article/527fdc8756574e0ba754e0a326377513
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