Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5

Digital media studies has developed something of a fascination with the potential for users to rework the architecture of digital technologies for the purposes of creativity. In 2004 there was McKenzie Wark’s A Hacker Manifesto, whose ‘hacker class’ appear as the primary resistance against intellect...

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Bibliographic Details
Published in:Westminster Papers in Communication and Culture
Main Author: Tarik Sabry
Format: Article in Journal/Newspaper
Language:English
Published: University of Westminster Press 2017
Subjects:
Online Access:https://doi.org/10.16997/wpcc.158
https://doaj.org/article/2e0d5c6199eb4e3aba6e63d561741185
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spelling ftdoajarticles:oai:doaj.org/article:2e0d5c6199eb4e3aba6e63d561741185 2023-05-15T18:31:41+02:00 Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5 Tarik Sabry 2017-06-01T00:00:00Z https://doi.org/10.16997/wpcc.158 https://doaj.org/article/2e0d5c6199eb4e3aba6e63d561741185 EN eng University of Westminster Press https://www.westminsterpapers.org/article/id/189/ https://www.westminsterpapers.org/article/189/galley/3574/download/ https://doaj.org/toc/1744-6716 1744-6716 doi:10.16997/wpcc.158 https://doaj.org/article/2e0d5c6199eb4e3aba6e63d561741185 Westminster Papers in Communication and Culture, Vol 9, Iss 1 (2017) Communication. Mass media P87-96 article 2017 ftdoajarticles https://doi.org/10.16997/wpcc.158 2022-12-31T07:09:42Z Digital media studies has developed something of a fascination with the potential for users to rework the architecture of digital technologies for the purposes of creativity. In 2004 there was McKenzie Wark’s A Hacker Manifesto, whose ‘hacker class’ appear as the primary resistance against intellectual property control and its apologists in the mass media industries. In the same year, Network Culture by Tiziana Terranova appeared, which built on her earlier critique of ‘free labour’ and the ‘exploitation’ of digital workers by the creative industries. These have since been followed by a growing number of critical accounts of digital culture by theorists from various fi elds, though perhaps most notably within game studies. In particular, two books – by Alexander Galloway (2006) and Grieg de Peuter and Nick Dyer-Witheford (2009) – examine the political economy and power structures underpinning the videogame industry. These works frame videogames and gaming culture as a site of contestation, resistance and ‘counter-mobilisation’ by players against the game industry’s ethos of ‘play as work’. Article in Journal/Newspaper Terranova Directory of Open Access Journals: DOAJ Articles Dyer ENVELOPE(-81.366,-81.366,50.550,50.550) Grieg ENVELOPE(-73.189,-73.189,-71.568,-71.568) Westminster Papers in Communication and Culture 9 1 171
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language English
topic Communication. Mass media
P87-96
spellingShingle Communication. Mass media
P87-96
Tarik Sabry
Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5
topic_facet Communication. Mass media
P87-96
description Digital media studies has developed something of a fascination with the potential for users to rework the architecture of digital technologies for the purposes of creativity. In 2004 there was McKenzie Wark’s A Hacker Manifesto, whose ‘hacker class’ appear as the primary resistance against intellectual property control and its apologists in the mass media industries. In the same year, Network Culture by Tiziana Terranova appeared, which built on her earlier critique of ‘free labour’ and the ‘exploitation’ of digital workers by the creative industries. These have since been followed by a growing number of critical accounts of digital culture by theorists from various fi elds, though perhaps most notably within game studies. In particular, two books – by Alexander Galloway (2006) and Grieg de Peuter and Nick Dyer-Witheford (2009) – examine the political economy and power structures underpinning the videogame industry. These works frame videogames and gaming culture as a site of contestation, resistance and ‘counter-mobilisation’ by players against the game industry’s ethos of ‘play as work’.
format Article in Journal/Newspaper
author Tarik Sabry
author_facet Tarik Sabry
author_sort Tarik Sabry
title Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5
title_short Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5
title_full Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5
title_fullStr Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5
title_full_unstemmed Book Review: Noise Channels: Glitch And Error In Digital Culture Peter Krapp Minneapolis: University Of Minnesota Press, 2011, isbn 978-0-81-667625-5
title_sort book review: noise channels: glitch and error in digital culture peter krapp minneapolis: university of minnesota press, 2011, isbn 978-0-81-667625-5
publisher University of Westminster Press
publishDate 2017
url https://doi.org/10.16997/wpcc.158
https://doaj.org/article/2e0d5c6199eb4e3aba6e63d561741185
long_lat ENVELOPE(-81.366,-81.366,50.550,50.550)
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geographic Dyer
Grieg
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genre Terranova
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op_source Westminster Papers in Communication and Culture, Vol 9, Iss 1 (2017)
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container_title Westminster Papers in Communication and Culture
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