"Death Groups" – Suicidal Communities in the Virtual Space as a Social Media Phenomenon (Based on the Analysis of Internet Discourse)
Objectives This article concerns the phenomenon of "death groups" – suicidal communities – as a social media phenomenon. It specifies the stages of their development, the characteristics of these groups –– with particular emphasis on the "Blue Whale" game. It is indicated that on...
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Akademia Nauk Stosowanych WSGE im. A. De Gasperi w Józefowie
2023
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ftdoajarticles:oai:doaj.org/article:2ce430b7275b45b5814d284b01d61961 2024-09-09T19:34:13+00:00 "Death Groups" – Suicidal Communities in the Virtual Space as a Social Media Phenomenon (Based on the Analysis of Internet Discourse) Iryna Surina 2023-07-01T00:00:00Z https://doi.org/10.13166/jms/169017 https://doaj.org/article/2ce430b7275b45b5814d284b01d61961 EN IT PL SK UK eng ita pol slo ukr Akademia Nauk Stosowanych WSGE im. A. De Gasperi w Józefowie https://www.jomswsge.com/-Death-Groups-Suicidal-Communities-in-the-Virtual-Space-as-a-Social-Media-Phenomenon,169017,0,2.html https://doaj.org/toc/1734-2031 https://doaj.org/toc/2391-789X 1734-2031 2391-789X doi:10.13166/jms/169017 https://doaj.org/article/2ce430b7275b45b5814d284b01d61961 Journal of Modern Science, Vol 51, Iss 2, Pp 255-287 (2023) death groups suicidal communities virtual space network game blue whale adolescents moral panic Social Sciences H article 2023 ftdoajarticles https://doi.org/10.13166/jms/169017 2024-08-05T17:50:10Z Objectives This article concerns the phenomenon of "death groups" – suicidal communities – as a social media phenomenon. It specifies the stages of their development, the characteristics of these groups –– with particular emphasis on the "Blue Whale" game. It is indicated that one of the main roles in committing suicidal acts among young people is played by the virtual network in which these groups are organized, managed and coordinated. Material and methods The purpose of the article is to present "death groups" as destructive communities formed in virtual space and inspired by computer games. The research method used is a qualitative analysis of the discourse on death groups in the Eastern European segment of the Internet – with a particular focus on the discourse in the Polish, Ukrainian and Russian segments. Results Based on a qualitative analysis of Internet discourse in the Eastern European segment of the Internet, it is highlighted that "death groups" are a social network phenomenon contributing to the formation of suicidal behavior of children and adolescents trying to escape from problems in reality. Death groups were characterized as a network game and as a suicidal subculture containing techniques for manipulating human behavior. Conclusions It was shown that playing the theme of committing suicide, inducing another person to commit a suicidal act moves from the virtual world to the real world – where it can be realized. Another finding was the dependence of the popularization of these groups on moral panic. The article emphasizes that "death groups" in the online space and the mechanisms they use are secondary causes of suicidal behavior of adolescents and young people - while the primary causes remain traditional. Article in Journal/Newspaper Blue whale Directory of Open Access Journals: DOAJ Articles Journal of Modern Science 51 2 255 287 |
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Directory of Open Access Journals: DOAJ Articles |
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ftdoajarticles |
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English Italian Polish Slovak Ukrainian |
topic |
death groups suicidal communities virtual space network game blue whale adolescents moral panic Social Sciences H |
spellingShingle |
death groups suicidal communities virtual space network game blue whale adolescents moral panic Social Sciences H Iryna Surina "Death Groups" – Suicidal Communities in the Virtual Space as a Social Media Phenomenon (Based on the Analysis of Internet Discourse) |
topic_facet |
death groups suicidal communities virtual space network game blue whale adolescents moral panic Social Sciences H |
description |
Objectives This article concerns the phenomenon of "death groups" – suicidal communities – as a social media phenomenon. It specifies the stages of their development, the characteristics of these groups –– with particular emphasis on the "Blue Whale" game. It is indicated that one of the main roles in committing suicidal acts among young people is played by the virtual network in which these groups are organized, managed and coordinated. Material and methods The purpose of the article is to present "death groups" as destructive communities formed in virtual space and inspired by computer games. The research method used is a qualitative analysis of the discourse on death groups in the Eastern European segment of the Internet – with a particular focus on the discourse in the Polish, Ukrainian and Russian segments. Results Based on a qualitative analysis of Internet discourse in the Eastern European segment of the Internet, it is highlighted that "death groups" are a social network phenomenon contributing to the formation of suicidal behavior of children and adolescents trying to escape from problems in reality. Death groups were characterized as a network game and as a suicidal subculture containing techniques for manipulating human behavior. Conclusions It was shown that playing the theme of committing suicide, inducing another person to commit a suicidal act moves from the virtual world to the real world – where it can be realized. Another finding was the dependence of the popularization of these groups on moral panic. The article emphasizes that "death groups" in the online space and the mechanisms they use are secondary causes of suicidal behavior of adolescents and young people - while the primary causes remain traditional. |
format |
Article in Journal/Newspaper |
author |
Iryna Surina |
author_facet |
Iryna Surina |
author_sort |
Iryna Surina |
title |
"Death Groups" – Suicidal Communities in the Virtual Space as a Social Media Phenomenon (Based on the Analysis of Internet Discourse) |
title_short |
"Death Groups" – Suicidal Communities in the Virtual Space as a Social Media Phenomenon (Based on the Analysis of Internet Discourse) |
title_full |
"Death Groups" – Suicidal Communities in the Virtual Space as a Social Media Phenomenon (Based on the Analysis of Internet Discourse) |
title_fullStr |
"Death Groups" – Suicidal Communities in the Virtual Space as a Social Media Phenomenon (Based on the Analysis of Internet Discourse) |
title_full_unstemmed |
"Death Groups" – Suicidal Communities in the Virtual Space as a Social Media Phenomenon (Based on the Analysis of Internet Discourse) |
title_sort |
"death groups" – suicidal communities in the virtual space as a social media phenomenon (based on the analysis of internet discourse) |
publisher |
Akademia Nauk Stosowanych WSGE im. A. De Gasperi w Józefowie |
publishDate |
2023 |
url |
https://doi.org/10.13166/jms/169017 https://doaj.org/article/2ce430b7275b45b5814d284b01d61961 |
genre |
Blue whale |
genre_facet |
Blue whale |
op_source |
Journal of Modern Science, Vol 51, Iss 2, Pp 255-287 (2023) |
op_relation |
https://www.jomswsge.com/-Death-Groups-Suicidal-Communities-in-the-Virtual-Space-as-a-Social-Media-Phenomenon,169017,0,2.html https://doaj.org/toc/1734-2031 https://doaj.org/toc/2391-789X 1734-2031 2391-789X doi:10.13166/jms/169017 https://doaj.org/article/2ce430b7275b45b5814d284b01d61961 |
op_doi |
https://doi.org/10.13166/jms/169017 |
container_title |
Journal of Modern Science |
container_volume |
51 |
container_issue |
2 |
container_start_page |
255 |
op_container_end_page |
287 |
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