Realistic Multi-Agent Formation Using Discretionary Group Behavior (DGB)
Simulating groups and their behaviors have been one of the important topics recently. This paper proposes a novel velocity-based method to simulate the realistic behavior of groups moving in a specific formation in a virtual environment including other groups and obstacles. The proposed algorithm, w...
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ftdoajarticles:oai:doaj.org/article:26530db1d49f4174b9cb7457b28a14bb 2023-05-15T17:53:47+02:00 Realistic Multi-Agent Formation Using Discretionary Group Behavior (DGB) Nahid Salehi Mankyu Sung 2020-05-01T00:00:00Z https://doi.org/10.3390/app10103518 https://doaj.org/article/26530db1d49f4174b9cb7457b28a14bb EN eng MDPI AG https://www.mdpi.com/2076-3417/10/10/3518 https://doaj.org/toc/2076-3417 doi:10.3390/app10103518 2076-3417 https://doaj.org/article/26530db1d49f4174b9cb7457b28a14bb Applied Sciences, Vol 10, Iss 3518, p 3518 (2020) group modeling multi-agent simulation optimal reciprocal collision avoidance reciprocal velocity obstacle Technology T Engineering (General). Civil engineering (General) TA1-2040 Biology (General) QH301-705.5 Physics QC1-999 Chemistry QD1-999 article 2020 ftdoajarticles https://doi.org/10.3390/app10103518 2022-12-31T01:08:25Z Simulating groups and their behaviors have been one of the important topics recently. This paper proposes a novel velocity-based method to simulate the realistic behavior of groups moving in a specific formation in a virtual environment including other groups and obstacles. The proposed algorithm, we called “DGB—Discretionary Group Behavior”, takes advantage of ORCA (Optimal Reciprocal Collision Avoidance) half-planes for both grouping and collision avoidance strategy. By considering new half-planes for each agent, we can have more reasonable and intelligent behavior in front of challenging obstacles and other agents. Unlike recent similar works, independent members in a group do not have predefined connections to each other even though they can keep the group’s formation while moving and trying to follow their best neighbors discretionarily in critical situations. Through experiments, we found that the proposed algorithm can yield more human-like group behavior in a crowd of agents. Article in Journal/Newspaper Orca Directory of Open Access Journals: DOAJ Articles Applied Sciences 10 10 3518 |
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Directory of Open Access Journals: DOAJ Articles |
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ftdoajarticles |
language |
English |
topic |
group modeling multi-agent simulation optimal reciprocal collision avoidance reciprocal velocity obstacle Technology T Engineering (General). Civil engineering (General) TA1-2040 Biology (General) QH301-705.5 Physics QC1-999 Chemistry QD1-999 |
spellingShingle |
group modeling multi-agent simulation optimal reciprocal collision avoidance reciprocal velocity obstacle Technology T Engineering (General). Civil engineering (General) TA1-2040 Biology (General) QH301-705.5 Physics QC1-999 Chemistry QD1-999 Nahid Salehi Mankyu Sung Realistic Multi-Agent Formation Using Discretionary Group Behavior (DGB) |
topic_facet |
group modeling multi-agent simulation optimal reciprocal collision avoidance reciprocal velocity obstacle Technology T Engineering (General). Civil engineering (General) TA1-2040 Biology (General) QH301-705.5 Physics QC1-999 Chemistry QD1-999 |
description |
Simulating groups and their behaviors have been one of the important topics recently. This paper proposes a novel velocity-based method to simulate the realistic behavior of groups moving in a specific formation in a virtual environment including other groups and obstacles. The proposed algorithm, we called “DGB—Discretionary Group Behavior”, takes advantage of ORCA (Optimal Reciprocal Collision Avoidance) half-planes for both grouping and collision avoidance strategy. By considering new half-planes for each agent, we can have more reasonable and intelligent behavior in front of challenging obstacles and other agents. Unlike recent similar works, independent members in a group do not have predefined connections to each other even though they can keep the group’s formation while moving and trying to follow their best neighbors discretionarily in critical situations. Through experiments, we found that the proposed algorithm can yield more human-like group behavior in a crowd of agents. |
format |
Article in Journal/Newspaper |
author |
Nahid Salehi Mankyu Sung |
author_facet |
Nahid Salehi Mankyu Sung |
author_sort |
Nahid Salehi |
title |
Realistic Multi-Agent Formation Using Discretionary Group Behavior (DGB) |
title_short |
Realistic Multi-Agent Formation Using Discretionary Group Behavior (DGB) |
title_full |
Realistic Multi-Agent Formation Using Discretionary Group Behavior (DGB) |
title_fullStr |
Realistic Multi-Agent Formation Using Discretionary Group Behavior (DGB) |
title_full_unstemmed |
Realistic Multi-Agent Formation Using Discretionary Group Behavior (DGB) |
title_sort |
realistic multi-agent formation using discretionary group behavior (dgb) |
publisher |
MDPI AG |
publishDate |
2020 |
url |
https://doi.org/10.3390/app10103518 https://doaj.org/article/26530db1d49f4174b9cb7457b28a14bb |
genre |
Orca |
genre_facet |
Orca |
op_source |
Applied Sciences, Vol 10, Iss 3518, p 3518 (2020) |
op_relation |
https://www.mdpi.com/2076-3417/10/10/3518 https://doaj.org/toc/2076-3417 doi:10.3390/app10103518 2076-3417 https://doaj.org/article/26530db1d49f4174b9cb7457b28a14bb |
op_doi |
https://doi.org/10.3390/app10103518 |
container_title |
Applied Sciences |
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10 |
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10 |
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3518 |
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1766161496618827776 |