Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial

BackgroundInuit youth in Northern Canada show considerable resilience in the face of extreme adversities. However, they also experience significant mental health needs and some of the highest adolescent suicide rates in the world. Disproportionate rates of truancy, depression, and suicide among Inui...

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Published in:JMIR Serious Games
Main Authors: Yvonne Bohr, Leah Litwin, Jeffrey Ryan Hankey, Hugh McCague, Chelsea Singoorie, Mathijs F G Lucassen, Matthew Shepherd, Jenna Barnhardt
Format: Article in Journal/Newspaper
Language:English
Published: JMIR Publications 2023
Subjects:
Online Access:https://doi.org/10.2196/38493
https://doaj.org/article/233402d1f58741399915e30915adba9b
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spelling ftdoajarticles:oai:doaj.org/article:233402d1f58741399915e30915adba9b 2023-10-01T03:57:02+02:00 Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial Yvonne Bohr Leah Litwin Jeffrey Ryan Hankey Hugh McCague Chelsea Singoorie Mathijs F G Lucassen Matthew Shepherd Jenna Barnhardt 2023-03-01T00:00:00Z https://doi.org/10.2196/38493 https://doaj.org/article/233402d1f58741399915e30915adba9b EN eng JMIR Publications https://games.jmir.org/2023/1/e38493 https://doaj.org/toc/2291-9279 2291-9279 doi:10.2196/38493 https://doaj.org/article/233402d1f58741399915e30915adba9b JMIR Serious Games, Vol 11, p e38493 (2023) Information technology T58.5-58.64 Public aspects of medicine RA1-1270 article 2023 ftdoajarticles https://doi.org/10.2196/38493 2023-09-03T00:53:19Z BackgroundInuit youth in Northern Canada show considerable resilience in the face of extreme adversities. However, they also experience significant mental health needs and some of the highest adolescent suicide rates in the world. Disproportionate rates of truancy, depression, and suicide among Inuit adolescents have captured the attention of all levels of government and the country. Inuit communities have expressed an urgent imperative to create, or adapt, and then evaluate prevention and intervention tools for mental health. These tools should build upon existing strengths, be culturally appropriate for Inuit communities, and be accessible and sustainable in Northern contexts, where mental health resources are often scarce. ObjectiveThis pilot study assesses the utility, for Inuit youth in Canada, of a psychoeducational e-intervention designed to teach cognitive behavioral therapy strategies and techniques. This serious game, SPARX, had previously demonstrated effectiveness in addressing depression with Māori youth in New Zealand. MethodsThe Nunavut Territorial Department of Health sponsored this study, and a team of Nunavut-based community mental health staff facilitated youth’s participation in an entirely remotely administered pilot trial using a modified randomized control approach with 24 youths aged 13-18 across 11 communities in Nunavut. These youth had been identified by the community facilitators as exhibiting low mood, negative affect, depressive presentations, or significant levels of stress. Entire communities, instead of individual youth, were randomly assigned to an intervention group or a waitlist control group. ResultsMixed models (multilevel regression) revealed that participating youth felt less hopeless (P=.02) and engaged in less self-blame (P=.03), rumination (P=.04), and catastrophizing (P=.03) following the SPARX intervention. However, participants did not show a decrease in depressive symptoms or an increase in formal resilience indicators. ConclusionsPreliminary results suggest that ... Article in Journal/Newspaper inuit Nunavut Directory of Open Access Journals: DOAJ Articles Canada New Zealand Nunavut JMIR Serious Games 11 e38493
institution Open Polar
collection Directory of Open Access Journals: DOAJ Articles
op_collection_id ftdoajarticles
language English
topic Information technology
T58.5-58.64
Public aspects of medicine
RA1-1270
spellingShingle Information technology
T58.5-58.64
Public aspects of medicine
RA1-1270
Yvonne Bohr
Leah Litwin
Jeffrey Ryan Hankey
Hugh McCague
Chelsea Singoorie
Mathijs F G Lucassen
Matthew Shepherd
Jenna Barnhardt
Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial
topic_facet Information technology
T58.5-58.64
Public aspects of medicine
RA1-1270
description BackgroundInuit youth in Northern Canada show considerable resilience in the face of extreme adversities. However, they also experience significant mental health needs and some of the highest adolescent suicide rates in the world. Disproportionate rates of truancy, depression, and suicide among Inuit adolescents have captured the attention of all levels of government and the country. Inuit communities have expressed an urgent imperative to create, or adapt, and then evaluate prevention and intervention tools for mental health. These tools should build upon existing strengths, be culturally appropriate for Inuit communities, and be accessible and sustainable in Northern contexts, where mental health resources are often scarce. ObjectiveThis pilot study assesses the utility, for Inuit youth in Canada, of a psychoeducational e-intervention designed to teach cognitive behavioral therapy strategies and techniques. This serious game, SPARX, had previously demonstrated effectiveness in addressing depression with Māori youth in New Zealand. MethodsThe Nunavut Territorial Department of Health sponsored this study, and a team of Nunavut-based community mental health staff facilitated youth’s participation in an entirely remotely administered pilot trial using a modified randomized control approach with 24 youths aged 13-18 across 11 communities in Nunavut. These youth had been identified by the community facilitators as exhibiting low mood, negative affect, depressive presentations, or significant levels of stress. Entire communities, instead of individual youth, were randomly assigned to an intervention group or a waitlist control group. ResultsMixed models (multilevel regression) revealed that participating youth felt less hopeless (P=.02) and engaged in less self-blame (P=.03), rumination (P=.04), and catastrophizing (P=.03) following the SPARX intervention. However, participants did not show a decrease in depressive symptoms or an increase in formal resilience indicators. ConclusionsPreliminary results suggest that ...
format Article in Journal/Newspaper
author Yvonne Bohr
Leah Litwin
Jeffrey Ryan Hankey
Hugh McCague
Chelsea Singoorie
Mathijs F G Lucassen
Matthew Shepherd
Jenna Barnhardt
author_facet Yvonne Bohr
Leah Litwin
Jeffrey Ryan Hankey
Hugh McCague
Chelsea Singoorie
Mathijs F G Lucassen
Matthew Shepherd
Jenna Barnhardt
author_sort Yvonne Bohr
title Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial
title_short Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial
title_full Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial
title_fullStr Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial
title_full_unstemmed Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial
title_sort evaluating the utility of a psychoeducational serious game (sparx) in protecting inuit youth from depression: pilot randomized controlled trial
publisher JMIR Publications
publishDate 2023
url https://doi.org/10.2196/38493
https://doaj.org/article/233402d1f58741399915e30915adba9b
geographic Canada
New Zealand
Nunavut
geographic_facet Canada
New Zealand
Nunavut
genre inuit
Nunavut
genre_facet inuit
Nunavut
op_source JMIR Serious Games, Vol 11, p e38493 (2023)
op_relation https://games.jmir.org/2023/1/e38493
https://doaj.org/toc/2291-9279
2291-9279
doi:10.2196/38493
https://doaj.org/article/233402d1f58741399915e30915adba9b
op_doi https://doi.org/10.2196/38493
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