Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach

Climate change is a highly complex social-ecological problem characterized by system-type dynamics that are important to communicate in a variety of settings, ranging from formal education to decision makers to informal education of the general public. Educational games are one approach that may enh...

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Published in:Ecology and Society
Main Authors: Tanya O'Garra, Diana Reckien, Stephanie Pfirman, Elizabeth Bachrach Simon, Grace H. Bachman, Jessica Brunacini, Joey J. Lee
Format: Article in Journal/Newspaper
Language:English
Published: Resilience Alliance 2021
Subjects:
Online Access:https://doi.org/10.5751/ES-12425-260225
https://doaj.org/article/0c791512560b450a9974209fc3f910d6
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spelling ftdoajarticles:oai:doaj.org/article:0c791512560b450a9974209fc3f910d6 2023-05-15T14:54:20+02:00 Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach Tanya O'Garra Diana Reckien Stephanie Pfirman Elizabeth Bachrach Simon Grace H. Bachman Jessica Brunacini Joey J. Lee 2021-06-01T00:00:00Z https://doi.org/10.5751/ES-12425-260225 https://doaj.org/article/0c791512560b450a9974209fc3f910d6 EN eng Resilience Alliance https://www.ecologyandsociety.org/vol26/iss2/art25/ https://doaj.org/toc/1708-3087 1708-3087 doi:10.5751/ES-12425-260225 https://doaj.org/article/0c791512560b450a9974209fc3f910d6 Ecology and Society, Vol 26, Iss 2, p 25 (2021) arctic climate change fuzzy cognitive mapping polar regions serious games systems thinking Biology (General) QH301-705.5 Ecology QH540-549.5 article 2021 ftdoajarticles https://doi.org/10.5751/ES-12425-260225 2022-12-31T11:23:45Z Climate change is a highly complex social-ecological problem characterized by system-type dynamics that are important to communicate in a variety of settings, ranging from formal education to decision makers to informal education of the general public. Educational games are one approach that may enhance systems thinking skills. This study used a randomized controlled experiment to compare the impact on the mental models of participants of an educational card game vs. an illustrated article about the Arctic social-ecological system. A total of 41 participants (game: n = 20; reading: n = 21) created pre- and post-intervention mental models of the system, based on a "fuzzy cognitive mapping" approach. Maps were analyzed using network statistics. Both reading the article and playing the game resulted in measurable increases in systems understanding. The group reading the article perceived a more complex system after the intervention, with overall learning gains approximately twice those of the game players. However, game players demonstrated similar learning gains as article readers regarding the climate system, actions both causing environmental problems and protecting the Arctic, as well as the importance of the base- and mid-levels of the food chain. These findings contribute to the growing evidence showing that games are important resources to include as strategies for building capacity to understand and steward sustainable social-ecological systems, in both formal and informal education. Article in Journal/Newspaper Arctic Climate change Directory of Open Access Journals: DOAJ Articles Arctic Ecology and Society 26 2
institution Open Polar
collection Directory of Open Access Journals: DOAJ Articles
op_collection_id ftdoajarticles
language English
topic arctic
climate change
fuzzy cognitive mapping
polar regions
serious games
systems thinking
Biology (General)
QH301-705.5
Ecology
QH540-549.5
spellingShingle arctic
climate change
fuzzy cognitive mapping
polar regions
serious games
systems thinking
Biology (General)
QH301-705.5
Ecology
QH540-549.5
Tanya O'Garra
Diana Reckien
Stephanie Pfirman
Elizabeth Bachrach Simon
Grace H. Bachman
Jessica Brunacini
Joey J. Lee
Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach
topic_facet arctic
climate change
fuzzy cognitive mapping
polar regions
serious games
systems thinking
Biology (General)
QH301-705.5
Ecology
QH540-549.5
description Climate change is a highly complex social-ecological problem characterized by system-type dynamics that are important to communicate in a variety of settings, ranging from formal education to decision makers to informal education of the general public. Educational games are one approach that may enhance systems thinking skills. This study used a randomized controlled experiment to compare the impact on the mental models of participants of an educational card game vs. an illustrated article about the Arctic social-ecological system. A total of 41 participants (game: n = 20; reading: n = 21) created pre- and post-intervention mental models of the system, based on a "fuzzy cognitive mapping" approach. Maps were analyzed using network statistics. Both reading the article and playing the game resulted in measurable increases in systems understanding. The group reading the article perceived a more complex system after the intervention, with overall learning gains approximately twice those of the game players. However, game players demonstrated similar learning gains as article readers regarding the climate system, actions both causing environmental problems and protecting the Arctic, as well as the importance of the base- and mid-levels of the food chain. These findings contribute to the growing evidence showing that games are important resources to include as strategies for building capacity to understand and steward sustainable social-ecological systems, in both formal and informal education.
format Article in Journal/Newspaper
author Tanya O'Garra
Diana Reckien
Stephanie Pfirman
Elizabeth Bachrach Simon
Grace H. Bachman
Jessica Brunacini
Joey J. Lee
author_facet Tanya O'Garra
Diana Reckien
Stephanie Pfirman
Elizabeth Bachrach Simon
Grace H. Bachman
Jessica Brunacini
Joey J. Lee
author_sort Tanya O'Garra
title Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach
title_short Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach
title_full Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach
title_fullStr Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach
title_full_unstemmed Impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach
title_sort impact of gameplay vs. reading on mental models of social-ecological systems: a fuzzy cognitive mapping approach
publisher Resilience Alliance
publishDate 2021
url https://doi.org/10.5751/ES-12425-260225
https://doaj.org/article/0c791512560b450a9974209fc3f910d6
geographic Arctic
geographic_facet Arctic
genre Arctic
Climate change
genre_facet Arctic
Climate change
op_source Ecology and Society, Vol 26, Iss 2, p 25 (2021)
op_relation https://www.ecologyandsociety.org/vol26/iss2/art25/
https://doaj.org/toc/1708-3087
1708-3087
doi:10.5751/ES-12425-260225
https://doaj.org/article/0c791512560b450a9974209fc3f910d6
op_doi https://doi.org/10.5751/ES-12425-260225
container_title Ecology and Society
container_volume 26
container_issue 2
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