A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons
Since 2012, hundreds of companies have poured thousands of dollars into hackathons – finite events where creatives come together in small teams to design, build, and demo a new product of feature. The spectacle of the hackathon engages participants in a number of things: a transgressive ethos, disci...
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ftdatacite:10.7916/d8348xxn 2023-05-15T18:31:41+02:00 A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons Le, Audrey 2017 https://dx.doi.org/10.7916/d8348xxn https://academiccommons.columbia.edu/doi/10.7916/D8348XXN unknown Columbia University Ethnology Internet Computer science Group problem solving Theses Text article-journal ScholarlyArticle 2017 ftdatacite https://doi.org/10.7916/d8348xxn 2021-11-05T12:55:41Z Since 2012, hundreds of companies have poured thousands of dollars into hackathons – finite events where creatives come together in small teams to design, build, and demo a new product of feature. The spectacle of the hackathon engages participants in a number of things: a transgressive ethos, disciplined play, and hacker’s literacies (Santo 2011). Based on my dissertation fieldwork at seven hackathons in three industries (journalism, healthcare, and e-government), I explore various types of play labor (Terranova 2000) based on the performances of eight teams. I show how teams creatively manage their peers’ affective and intellectual labor, and negotiate what appear to be industry-specific preferences for different technologies. In the process of competing for status and recognition, they engender distinct forms of play labor and making do. Hackathon participants directly embed resistance in their designs; some learn how to learn (Bateson 1972), giving them a strategic advantage over other classes of workers. They embody the characteristics of the new worker-subject required in the digital economy, as mutable, playful, and rapid. Thesis Terranova DataCite Metadata Store (German National Library of Science and Technology) |
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Ethnology Internet Computer science Group problem solving |
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Ethnology Internet Computer science Group problem solving Le, Audrey A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons |
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Ethnology Internet Computer science Group problem solving |
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Since 2012, hundreds of companies have poured thousands of dollars into hackathons – finite events where creatives come together in small teams to design, build, and demo a new product of feature. The spectacle of the hackathon engages participants in a number of things: a transgressive ethos, disciplined play, and hacker’s literacies (Santo 2011). Based on my dissertation fieldwork at seven hackathons in three industries (journalism, healthcare, and e-government), I explore various types of play labor (Terranova 2000) based on the performances of eight teams. I show how teams creatively manage their peers’ affective and intellectual labor, and negotiate what appear to be industry-specific preferences for different technologies. In the process of competing for status and recognition, they engender distinct forms of play labor and making do. Hackathon participants directly embed resistance in their designs; some learn how to learn (Bateson 1972), giving them a strategic advantage over other classes of workers. They embody the characteristics of the new worker-subject required in the digital economy, as mutable, playful, and rapid. |
format |
Thesis |
author |
Le, Audrey |
author_facet |
Le, Audrey |
author_sort |
Le, Audrey |
title |
A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons |
title_short |
A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons |
title_full |
A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons |
title_fullStr |
A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons |
title_full_unstemmed |
A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons |
title_sort |
new place to work and play: play labor and the production of the new worker-subject at hackathons |
publisher |
Columbia University |
publishDate |
2017 |
url |
https://dx.doi.org/10.7916/d8348xxn https://academiccommons.columbia.edu/doi/10.7916/D8348XXN |
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Terranova |
genre_facet |
Terranova |
op_doi |
https://doi.org/10.7916/d8348xxn |
_version_ |
1766215484943892480 |