“Stickier” learning through gameplay: An effective approach to climate change education
As the impacts of climate change grow, we need better ways to raise awareness and motivate action. Here we assess the effectiveness of an Arctic climate change card game in comparison with the more conventional approach of reading an illustrated article. In-person assessments with control/reading an...
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Taylor & Francis
2021
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ftdatacite:10.6084/m9.figshare.13530553 2023-05-15T14:55:12+02:00 “Stickier” learning through gameplay: An effective approach to climate change education S. Pfirman T. O’Garra E. Bachrach Simon J. Brunacini D. Reckien J. J. Lee E. Lukasiewicz 2021 https://dx.doi.org/10.6084/m9.figshare.13530553 https://tandf.figshare.com/articles/dataset/_Stickier_learning_through_gameplay_An_effective_approach_to_climate_change_education/13530553 unknown Taylor & Francis https://dx.doi.org/10.1080/10899995.2020.1858266 Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/legalcode cc-by-4.0 CC-BY Sociology FOS Sociology Science Policy dataset Dataset 2021 ftdatacite https://doi.org/10.6084/m9.figshare.13530553 https://doi.org/10.1080/10899995.2020.1858266 2021-11-05T12:55:41Z As the impacts of climate change grow, we need better ways to raise awareness and motivate action. Here we assess the effectiveness of an Arctic climate change card game in comparison with the more conventional approach of reading an illustrated article. In-person assessments with control/reading and treatment/game groups (N = 41), were followed four weeks later with a survey. The game was found to be as effective as the article in teaching content of the impacts of climate change over the short term, and was more effective than the article in long-term retention of new information. Game players also had higher levels of engagement and perceptions that they knew ways to help protect Arctic ecosystems. They were also more likely to recommend the game to friends or family than those in the control group were likely to recommend the article to friends or family. As we consider ways to broaden engagement with climate change, we should include games in our portfolio of approaches. Dataset Arctic Climate change DataCite Metadata Store (German National Library of Science and Technology) Arctic |
institution |
Open Polar |
collection |
DataCite Metadata Store (German National Library of Science and Technology) |
op_collection_id |
ftdatacite |
language |
unknown |
topic |
Sociology FOS Sociology Science Policy |
spellingShingle |
Sociology FOS Sociology Science Policy S. Pfirman T. O’Garra E. Bachrach Simon J. Brunacini D. Reckien J. J. Lee E. Lukasiewicz “Stickier” learning through gameplay: An effective approach to climate change education |
topic_facet |
Sociology FOS Sociology Science Policy |
description |
As the impacts of climate change grow, we need better ways to raise awareness and motivate action. Here we assess the effectiveness of an Arctic climate change card game in comparison with the more conventional approach of reading an illustrated article. In-person assessments with control/reading and treatment/game groups (N = 41), were followed four weeks later with a survey. The game was found to be as effective as the article in teaching content of the impacts of climate change over the short term, and was more effective than the article in long-term retention of new information. Game players also had higher levels of engagement and perceptions that they knew ways to help protect Arctic ecosystems. They were also more likely to recommend the game to friends or family than those in the control group were likely to recommend the article to friends or family. As we consider ways to broaden engagement with climate change, we should include games in our portfolio of approaches. |
format |
Dataset |
author |
S. Pfirman T. O’Garra E. Bachrach Simon J. Brunacini D. Reckien J. J. Lee E. Lukasiewicz |
author_facet |
S. Pfirman T. O’Garra E. Bachrach Simon J. Brunacini D. Reckien J. J. Lee E. Lukasiewicz |
author_sort |
S. Pfirman |
title |
“Stickier” learning through gameplay: An effective approach to climate change education |
title_short |
“Stickier” learning through gameplay: An effective approach to climate change education |
title_full |
“Stickier” learning through gameplay: An effective approach to climate change education |
title_fullStr |
“Stickier” learning through gameplay: An effective approach to climate change education |
title_full_unstemmed |
“Stickier” learning through gameplay: An effective approach to climate change education |
title_sort |
“stickier” learning through gameplay: an effective approach to climate change education |
publisher |
Taylor & Francis |
publishDate |
2021 |
url |
https://dx.doi.org/10.6084/m9.figshare.13530553 https://tandf.figshare.com/articles/dataset/_Stickier_learning_through_gameplay_An_effective_approach_to_climate_change_education/13530553 |
geographic |
Arctic |
geographic_facet |
Arctic |
genre |
Arctic Climate change |
genre_facet |
Arctic Climate change |
op_relation |
https://dx.doi.org/10.1080/10899995.2020.1858266 |
op_rights |
Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/legalcode cc-by-4.0 |
op_rightsnorm |
CC-BY |
op_doi |
https://doi.org/10.6084/m9.figshare.13530553 https://doi.org/10.1080/10899995.2020.1858266 |
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1766326983104397312 |