“Stickier” learning through gameplay: An effective approach to climate change education

As the impacts of climate change grow, we need better ways to raise awareness and motivate action. Here we assess the effectiveness of an Arctic climate change card game in comparison with the more conventional approach of reading an illustrated article. In-person assessments with control/reading an...

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Bibliographic Details
Main Authors: S. Pfirman, T. O’Garra, E. Bachrach Simon, J. Brunacini, D. Reckien, J. J. Lee, E. Lukasiewicz
Format: Dataset
Language:unknown
Published: Taylor & Francis 2021
Subjects:
Online Access:https://dx.doi.org/10.6084/m9.figshare.13530553.v1
https://tandf.figshare.com/articles/dataset/_Stickier_learning_through_gameplay_An_effective_approach_to_climate_change_education/13530553/1
id ftdatacite:10.6084/m9.figshare.13530553.v1
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spelling ftdatacite:10.6084/m9.figshare.13530553.v1 2023-05-15T14:55:12+02:00 “Stickier” learning through gameplay: An effective approach to climate change education S. Pfirman T. O’Garra E. Bachrach Simon J. Brunacini D. Reckien J. J. Lee E. Lukasiewicz 2021 https://dx.doi.org/10.6084/m9.figshare.13530553.v1 https://tandf.figshare.com/articles/dataset/_Stickier_learning_through_gameplay_An_effective_approach_to_climate_change_education/13530553/1 unknown Taylor & Francis https://dx.doi.org/10.1080/10899995.2020.1858266 https://dx.doi.org/10.6084/m9.figshare.13530553 Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/legalcode cc-by-4.0 CC-BY Sociology FOS Sociology Science Policy dataset Dataset 2021 ftdatacite https://doi.org/10.6084/m9.figshare.13530553.v1 https://doi.org/10.1080/10899995.2020.1858266 https://doi.org/10.6084/m9.figshare.13530553 2021-11-05T12:55:41Z As the impacts of climate change grow, we need better ways to raise awareness and motivate action. Here we assess the effectiveness of an Arctic climate change card game in comparison with the more conventional approach of reading an illustrated article. In-person assessments with control/reading and treatment/game groups (N = 41), were followed four weeks later with a survey. The game was found to be as effective as the article in teaching content of the impacts of climate change over the short term, and was more effective than the article in long-term retention of new information. Game players also had higher levels of engagement and perceptions that they knew ways to help protect Arctic ecosystems. They were also more likely to recommend the game to friends or family than those in the control group were likely to recommend the article to friends or family. As we consider ways to broaden engagement with climate change, we should include games in our portfolio of approaches. Dataset Arctic Climate change DataCite Metadata Store (German National Library of Science and Technology) Arctic
institution Open Polar
collection DataCite Metadata Store (German National Library of Science and Technology)
op_collection_id ftdatacite
language unknown
topic Sociology
FOS Sociology
Science Policy
spellingShingle Sociology
FOS Sociology
Science Policy
S. Pfirman
T. O’Garra
E. Bachrach Simon
J. Brunacini
D. Reckien
J. J. Lee
E. Lukasiewicz
“Stickier” learning through gameplay: An effective approach to climate change education
topic_facet Sociology
FOS Sociology
Science Policy
description As the impacts of climate change grow, we need better ways to raise awareness and motivate action. Here we assess the effectiveness of an Arctic climate change card game in comparison with the more conventional approach of reading an illustrated article. In-person assessments with control/reading and treatment/game groups (N = 41), were followed four weeks later with a survey. The game was found to be as effective as the article in teaching content of the impacts of climate change over the short term, and was more effective than the article in long-term retention of new information. Game players also had higher levels of engagement and perceptions that they knew ways to help protect Arctic ecosystems. They were also more likely to recommend the game to friends or family than those in the control group were likely to recommend the article to friends or family. As we consider ways to broaden engagement with climate change, we should include games in our portfolio of approaches.
format Dataset
author S. Pfirman
T. O’Garra
E. Bachrach Simon
J. Brunacini
D. Reckien
J. J. Lee
E. Lukasiewicz
author_facet S. Pfirman
T. O’Garra
E. Bachrach Simon
J. Brunacini
D. Reckien
J. J. Lee
E. Lukasiewicz
author_sort S. Pfirman
title “Stickier” learning through gameplay: An effective approach to climate change education
title_short “Stickier” learning through gameplay: An effective approach to climate change education
title_full “Stickier” learning through gameplay: An effective approach to climate change education
title_fullStr “Stickier” learning through gameplay: An effective approach to climate change education
title_full_unstemmed “Stickier” learning through gameplay: An effective approach to climate change education
title_sort “stickier” learning through gameplay: an effective approach to climate change education
publisher Taylor & Francis
publishDate 2021
url https://dx.doi.org/10.6084/m9.figshare.13530553.v1
https://tandf.figshare.com/articles/dataset/_Stickier_learning_through_gameplay_An_effective_approach_to_climate_change_education/13530553/1
geographic Arctic
geographic_facet Arctic
genre Arctic
Climate change
genre_facet Arctic
Climate change
op_relation https://dx.doi.org/10.1080/10899995.2020.1858266
https://dx.doi.org/10.6084/m9.figshare.13530553
op_rights Creative Commons Attribution 4.0 International
https://creativecommons.org/licenses/by/4.0/legalcode
cc-by-4.0
op_rightsnorm CC-BY
op_doi https://doi.org/10.6084/m9.figshare.13530553.v1
https://doi.org/10.1080/10899995.2020.1858266
https://doi.org/10.6084/m9.figshare.13530553
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