XR training and gameplay 6DoF mobility dataset ...

User mobility in extended reality (XR) can have a major impact on millimeter-wave (mmWave) links and may require dedicated mitigation strategies to ensure reliable connections and avoid service outages. The available prior art has predominantly focused on XR applications with constrained user mobili...

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Bibliographic Details
Main Authors: De Kunst, Sam, Marinšek Alexander, Callebaut, Gilles, De Strycker, Lieven, Van der Perre, Liesbet
Format: Dataset
Language:unknown
Published: Zenodo 2024
Subjects:
vr
xr
Online Access:https://dx.doi.org/10.5281/zenodo.8224632
https://zenodo.org/doi/10.5281/zenodo.8224632
id ftdatacite:10.5281/zenodo.8224632
record_format openpolar
spelling ftdatacite:10.5281/zenodo.8224632 2024-04-28T08:40:53+00:00 XR training and gameplay 6DoF mobility dataset ... De Kunst, Sam Marinšek Alexander Callebaut, Gilles De Strycker, Lieven Van der Perre, Liesbet 2024 https://dx.doi.org/10.5281/zenodo.8224632 https://zenodo.org/doi/10.5281/zenodo.8224632 unknown Zenodo https://dx.doi.org/10.5281/zenodo.10210058 https://dx.doi.org/10.5281/zenodo.10836884 https://dx.doi.org/10.5281/zenodo.8224633 Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/legalcode cc-by-4.0 virtual reality extended reality vive tundra body tracking steamvr openvr vr xr mobility tracking data head-mounted display dataset Dataset 2024 ftdatacite https://doi.org/10.5281/zenodo.822463210.5281/zenodo.1021005810.5281/zenodo.1083688410.5281/zenodo.8224633 2024-04-02T11:43:35Z User mobility in extended reality (XR) can have a major impact on millimeter-wave (mmWave) links and may require dedicated mitigation strategies to ensure reliable connections and avoid service outages. The available prior art has predominantly focused on XR applications with constrained user mobility and limited impact on mmWave channels. We have performed dedicated experiments to extend the characterisation of relevant future XR use cases featuring a high degree of user mobility. To this end, we have carried out a tailor-made XR mobility measurement campaign, capturing the movement of the head, hands, and body in 6DoF. For a usage example, see the provided Jupyter Notebook in cacerumd-usage-example.zip. A description of the measurement campaign and a characterisation of the recorded mobility can be found in the corresponding IEEE Magazine paper [coming soon] or a longer version, with more details about the experiment, on Arxiv [coming soon]. ... : Changelog: Added a Jupyter Notebook with usage examples Uploaded correct controller dataset (previously the latter consistet of a copy of the tracking data by mistake) Expanded volunteer XR experience information and added their handedness (incomplete since not all volunteers could be reached) ... Dataset Tundra DataCite Metadata Store (German National Library of Science and Technology)
institution Open Polar
collection DataCite Metadata Store (German National Library of Science and Technology)
op_collection_id ftdatacite
language unknown
topic virtual reality
extended reality
vive
tundra
body tracking
steamvr
openvr
vr
xr
mobility
tracking data
head-mounted display
spellingShingle virtual reality
extended reality
vive
tundra
body tracking
steamvr
openvr
vr
xr
mobility
tracking data
head-mounted display
De Kunst, Sam
Marinšek Alexander
Callebaut, Gilles
De Strycker, Lieven
Van der Perre, Liesbet
XR training and gameplay 6DoF mobility dataset ...
topic_facet virtual reality
extended reality
vive
tundra
body tracking
steamvr
openvr
vr
xr
mobility
tracking data
head-mounted display
description User mobility in extended reality (XR) can have a major impact on millimeter-wave (mmWave) links and may require dedicated mitigation strategies to ensure reliable connections and avoid service outages. The available prior art has predominantly focused on XR applications with constrained user mobility and limited impact on mmWave channels. We have performed dedicated experiments to extend the characterisation of relevant future XR use cases featuring a high degree of user mobility. To this end, we have carried out a tailor-made XR mobility measurement campaign, capturing the movement of the head, hands, and body in 6DoF. For a usage example, see the provided Jupyter Notebook in cacerumd-usage-example.zip. A description of the measurement campaign and a characterisation of the recorded mobility can be found in the corresponding IEEE Magazine paper [coming soon] or a longer version, with more details about the experiment, on Arxiv [coming soon]. ... : Changelog: Added a Jupyter Notebook with usage examples Uploaded correct controller dataset (previously the latter consistet of a copy of the tracking data by mistake) Expanded volunteer XR experience information and added their handedness (incomplete since not all volunteers could be reached) ...
format Dataset
author De Kunst, Sam
Marinšek Alexander
Callebaut, Gilles
De Strycker, Lieven
Van der Perre, Liesbet
author_facet De Kunst, Sam
Marinšek Alexander
Callebaut, Gilles
De Strycker, Lieven
Van der Perre, Liesbet
author_sort De Kunst, Sam
title XR training and gameplay 6DoF mobility dataset ...
title_short XR training and gameplay 6DoF mobility dataset ...
title_full XR training and gameplay 6DoF mobility dataset ...
title_fullStr XR training and gameplay 6DoF mobility dataset ...
title_full_unstemmed XR training and gameplay 6DoF mobility dataset ...
title_sort xr training and gameplay 6dof mobility dataset ...
publisher Zenodo
publishDate 2024
url https://dx.doi.org/10.5281/zenodo.8224632
https://zenodo.org/doi/10.5281/zenodo.8224632
genre Tundra
genre_facet Tundra
op_relation https://dx.doi.org/10.5281/zenodo.10210058
https://dx.doi.org/10.5281/zenodo.10836884
https://dx.doi.org/10.5281/zenodo.8224633
op_rights Creative Commons Attribution 4.0 International
https://creativecommons.org/licenses/by/4.0/legalcode
cc-by-4.0
op_doi https://doi.org/10.5281/zenodo.822463210.5281/zenodo.1021005810.5281/zenodo.1083688410.5281/zenodo.8224633
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