Online Suicide Games: A Form of Digital Self-harm or A Myth?
Online suicide games are claimed to involve a series of challenges, ending in suicide. A whole succession of these such as the Blue Whale Challenge, Momo, the Fire Fairy and Doki Doki have appeared in recent years. The challenge culture is a deeply rooted online phenomenon, whether the challenge is...
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ftdatacite:10.48550/arxiv.2012.00530 2023-05-15T15:45:12+02:00 Online Suicide Games: A Form of Digital Self-harm or A Myth? Bada, Maria Clayton, Richard 2020 https://dx.doi.org/10.48550/arxiv.2012.00530 https://arxiv.org/abs/2012.00530 unknown arXiv Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/legalcode cc-by-4.0 CC-BY Computers and Society cs.CY Human-Computer Interaction cs.HC FOS Computer and information sciences article-journal Article ScholarlyArticle Text 2020 ftdatacite https://doi.org/10.48550/arxiv.2012.00530 2022-03-10T14:59:53Z Online suicide games are claimed to involve a series of challenges, ending in suicide. A whole succession of these such as the Blue Whale Challenge, Momo, the Fire Fairy and Doki Doki have appeared in recent years. The challenge culture is a deeply rooted online phenomenon, whether the challenge is dangerous or not, while social media particularly motivates youngsters to take part because of their desire for attention. Although there is no evidence that the suicide games are real, authorities around the world have reacted by releasing warnings and creating information campaigns to warn youngsters and parents. We interviewed teachers, child protection experts and NGOs, conducted a systematic review of historical news reports from 2015-2019 and searched police and other authority websites to identify relevant warning releases. We then synthesized the existing knowledge on the suicide games phenomenon. A key finding of our work is that media, social media and warning releases by authorities are mainly just serving to spread the challenge culture and exaggerate fears regarding online risk. : 7 pages Article in Journal/Newspaper Blue whale DataCite Metadata Store (German National Library of Science and Technology) |
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Computers and Society cs.CY Human-Computer Interaction cs.HC FOS Computer and information sciences |
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Computers and Society cs.CY Human-Computer Interaction cs.HC FOS Computer and information sciences Bada, Maria Clayton, Richard Online Suicide Games: A Form of Digital Self-harm or A Myth? |
topic_facet |
Computers and Society cs.CY Human-Computer Interaction cs.HC FOS Computer and information sciences |
description |
Online suicide games are claimed to involve a series of challenges, ending in suicide. A whole succession of these such as the Blue Whale Challenge, Momo, the Fire Fairy and Doki Doki have appeared in recent years. The challenge culture is a deeply rooted online phenomenon, whether the challenge is dangerous or not, while social media particularly motivates youngsters to take part because of their desire for attention. Although there is no evidence that the suicide games are real, authorities around the world have reacted by releasing warnings and creating information campaigns to warn youngsters and parents. We interviewed teachers, child protection experts and NGOs, conducted a systematic review of historical news reports from 2015-2019 and searched police and other authority websites to identify relevant warning releases. We then synthesized the existing knowledge on the suicide games phenomenon. A key finding of our work is that media, social media and warning releases by authorities are mainly just serving to spread the challenge culture and exaggerate fears regarding online risk. : 7 pages |
format |
Article in Journal/Newspaper |
author |
Bada, Maria Clayton, Richard |
author_facet |
Bada, Maria Clayton, Richard |
author_sort |
Bada, Maria |
title |
Online Suicide Games: A Form of Digital Self-harm or A Myth? |
title_short |
Online Suicide Games: A Form of Digital Self-harm or A Myth? |
title_full |
Online Suicide Games: A Form of Digital Self-harm or A Myth? |
title_fullStr |
Online Suicide Games: A Form of Digital Self-harm or A Myth? |
title_full_unstemmed |
Online Suicide Games: A Form of Digital Self-harm or A Myth? |
title_sort |
online suicide games: a form of digital self-harm or a myth? |
publisher |
arXiv |
publishDate |
2020 |
url |
https://dx.doi.org/10.48550/arxiv.2012.00530 https://arxiv.org/abs/2012.00530 |
genre |
Blue whale |
genre_facet |
Blue whale |
op_rights |
Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/legalcode cc-by-4.0 |
op_rightsnorm |
CC-BY |
op_doi |
https://doi.org/10.48550/arxiv.2012.00530 |
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1766379546427260928 |