Online Suicide Games: A Form of Digital Self-harm or A Myth?

Online suicide games are claimed to involve a series of challenges, ending in suicide. A whole succession of these such as the Blue Whale Challenge, Momo, the Fire Fairy and Doki Doki have appeared in recent years. The challenge culture is a deeply rooted online phenomenon, whether the challenge is...

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Main Authors: Bada, Maria, Clayton, Richard
Format: Article in Journal/Newspaper
Language:unknown
Published: arXiv 2020
Subjects:
Online Access:https://dx.doi.org/10.48550/arxiv.2012.00530
https://arxiv.org/abs/2012.00530
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spelling ftdatacite:10.48550/arxiv.2012.00530 2023-05-15T15:45:12+02:00 Online Suicide Games: A Form of Digital Self-harm or A Myth? Bada, Maria Clayton, Richard 2020 https://dx.doi.org/10.48550/arxiv.2012.00530 https://arxiv.org/abs/2012.00530 unknown arXiv Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/legalcode cc-by-4.0 CC-BY Computers and Society cs.CY Human-Computer Interaction cs.HC FOS Computer and information sciences article-journal Article ScholarlyArticle Text 2020 ftdatacite https://doi.org/10.48550/arxiv.2012.00530 2022-03-10T14:59:53Z Online suicide games are claimed to involve a series of challenges, ending in suicide. A whole succession of these such as the Blue Whale Challenge, Momo, the Fire Fairy and Doki Doki have appeared in recent years. The challenge culture is a deeply rooted online phenomenon, whether the challenge is dangerous or not, while social media particularly motivates youngsters to take part because of their desire for attention. Although there is no evidence that the suicide games are real, authorities around the world have reacted by releasing warnings and creating information campaigns to warn youngsters and parents. We interviewed teachers, child protection experts and NGOs, conducted a systematic review of historical news reports from 2015-2019 and searched police and other authority websites to identify relevant warning releases. We then synthesized the existing knowledge on the suicide games phenomenon. A key finding of our work is that media, social media and warning releases by authorities are mainly just serving to spread the challenge culture and exaggerate fears regarding online risk. : 7 pages Article in Journal/Newspaper Blue whale DataCite Metadata Store (German National Library of Science and Technology)
institution Open Polar
collection DataCite Metadata Store (German National Library of Science and Technology)
op_collection_id ftdatacite
language unknown
topic Computers and Society cs.CY
Human-Computer Interaction cs.HC
FOS Computer and information sciences
spellingShingle Computers and Society cs.CY
Human-Computer Interaction cs.HC
FOS Computer and information sciences
Bada, Maria
Clayton, Richard
Online Suicide Games: A Form of Digital Self-harm or A Myth?
topic_facet Computers and Society cs.CY
Human-Computer Interaction cs.HC
FOS Computer and information sciences
description Online suicide games are claimed to involve a series of challenges, ending in suicide. A whole succession of these such as the Blue Whale Challenge, Momo, the Fire Fairy and Doki Doki have appeared in recent years. The challenge culture is a deeply rooted online phenomenon, whether the challenge is dangerous or not, while social media particularly motivates youngsters to take part because of their desire for attention. Although there is no evidence that the suicide games are real, authorities around the world have reacted by releasing warnings and creating information campaigns to warn youngsters and parents. We interviewed teachers, child protection experts and NGOs, conducted a systematic review of historical news reports from 2015-2019 and searched police and other authority websites to identify relevant warning releases. We then synthesized the existing knowledge on the suicide games phenomenon. A key finding of our work is that media, social media and warning releases by authorities are mainly just serving to spread the challenge culture and exaggerate fears regarding online risk. : 7 pages
format Article in Journal/Newspaper
author Bada, Maria
Clayton, Richard
author_facet Bada, Maria
Clayton, Richard
author_sort Bada, Maria
title Online Suicide Games: A Form of Digital Self-harm or A Myth?
title_short Online Suicide Games: A Form of Digital Self-harm or A Myth?
title_full Online Suicide Games: A Form of Digital Self-harm or A Myth?
title_fullStr Online Suicide Games: A Form of Digital Self-harm or A Myth?
title_full_unstemmed Online Suicide Games: A Form of Digital Self-harm or A Myth?
title_sort online suicide games: a form of digital self-harm or a myth?
publisher arXiv
publishDate 2020
url https://dx.doi.org/10.48550/arxiv.2012.00530
https://arxiv.org/abs/2012.00530
genre Blue whale
genre_facet Blue whale
op_rights Creative Commons Attribution 4.0 International
https://creativecommons.org/licenses/by/4.0/legalcode
cc-by-4.0
op_rightsnorm CC-BY
op_doi https://doi.org/10.48550/arxiv.2012.00530
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