White or Blue, the Whale gets its Vengeance: A Social Media Analysis of the Blue Whale Challenge

The Blue Whale Challenge is a series of self-harm causing tasks that are propagated via online social media under the disguise of a "game." The list of tasks must be completed in a duration of 50 days and they cause both physical and mental harm to the player. The final task is to commit s...

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Main Authors: Khattar, Abhinav, Dabas, Karan, Gupta, Kshitij, Chopra, Shaan, Kumaraguru, Ponnurangam
Format: Report
Language:unknown
Published: arXiv 2018
Subjects:
Online Access:https://dx.doi.org/10.48550/arxiv.1801.05588
https://arxiv.org/abs/1801.05588
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spelling ftdatacite:10.48550/arxiv.1801.05588 2023-05-15T15:45:08+02:00 White or Blue, the Whale gets its Vengeance: A Social Media Analysis of the Blue Whale Challenge Khattar, Abhinav Dabas, Karan Gupta, Kshitij Chopra, Shaan Kumaraguru, Ponnurangam 2018 https://dx.doi.org/10.48550/arxiv.1801.05588 https://arxiv.org/abs/1801.05588 unknown arXiv arXiv.org perpetual, non-exclusive license http://arxiv.org/licenses/nonexclusive-distrib/1.0/ Social and Information Networks cs.SI FOS Computer and information sciences Preprint Article article CreativeWork 2018 ftdatacite https://doi.org/10.48550/arxiv.1801.05588 2022-04-01T09:59:05Z The Blue Whale Challenge is a series of self-harm causing tasks that are propagated via online social media under the disguise of a "game." The list of tasks must be completed in a duration of 50 days and they cause both physical and mental harm to the player. The final task is to commit suicide. The game is supposed to be administered by people called "curators" who incite others to cause self-mutilation and commit suicide. The curators and potential players are known to contact each other on social networking websites and the conversations between them are suspected to take place mainly via direct messages which are difficult to track. Though, in order to find curators, the players make public posts containing certain hashtags/keywords to catch their attention. Even though a lot of these social networks have moderated posts talking about the game, yet some posts manage to pass their filters. Our research focuses on (1) understanding the social media spread of the challenge, (2) spotting the behaviour of the people taking interest in Blue Whale challenge and, (3) analysing demographics of the users who may be involved in playing the game. : 18 pages Report Blue whale DataCite Metadata Store (German National Library of Science and Technology)
institution Open Polar
collection DataCite Metadata Store (German National Library of Science and Technology)
op_collection_id ftdatacite
language unknown
topic Social and Information Networks cs.SI
FOS Computer and information sciences
spellingShingle Social and Information Networks cs.SI
FOS Computer and information sciences
Khattar, Abhinav
Dabas, Karan
Gupta, Kshitij
Chopra, Shaan
Kumaraguru, Ponnurangam
White or Blue, the Whale gets its Vengeance: A Social Media Analysis of the Blue Whale Challenge
topic_facet Social and Information Networks cs.SI
FOS Computer and information sciences
description The Blue Whale Challenge is a series of self-harm causing tasks that are propagated via online social media under the disguise of a "game." The list of tasks must be completed in a duration of 50 days and they cause both physical and mental harm to the player. The final task is to commit suicide. The game is supposed to be administered by people called "curators" who incite others to cause self-mutilation and commit suicide. The curators and potential players are known to contact each other on social networking websites and the conversations between them are suspected to take place mainly via direct messages which are difficult to track. Though, in order to find curators, the players make public posts containing certain hashtags/keywords to catch their attention. Even though a lot of these social networks have moderated posts talking about the game, yet some posts manage to pass their filters. Our research focuses on (1) understanding the social media spread of the challenge, (2) spotting the behaviour of the people taking interest in Blue Whale challenge and, (3) analysing demographics of the users who may be involved in playing the game. : 18 pages
format Report
author Khattar, Abhinav
Dabas, Karan
Gupta, Kshitij
Chopra, Shaan
Kumaraguru, Ponnurangam
author_facet Khattar, Abhinav
Dabas, Karan
Gupta, Kshitij
Chopra, Shaan
Kumaraguru, Ponnurangam
author_sort Khattar, Abhinav
title White or Blue, the Whale gets its Vengeance: A Social Media Analysis of the Blue Whale Challenge
title_short White or Blue, the Whale gets its Vengeance: A Social Media Analysis of the Blue Whale Challenge
title_full White or Blue, the Whale gets its Vengeance: A Social Media Analysis of the Blue Whale Challenge
title_fullStr White or Blue, the Whale gets its Vengeance: A Social Media Analysis of the Blue Whale Challenge
title_full_unstemmed White or Blue, the Whale gets its Vengeance: A Social Media Analysis of the Blue Whale Challenge
title_sort white or blue, the whale gets its vengeance: a social media analysis of the blue whale challenge
publisher arXiv
publishDate 2018
url https://dx.doi.org/10.48550/arxiv.1801.05588
https://arxiv.org/abs/1801.05588
genre Blue whale
genre_facet Blue whale
op_rights arXiv.org perpetual, non-exclusive license
http://arxiv.org/licenses/nonexclusive-distrib/1.0/
op_doi https://doi.org/10.48550/arxiv.1801.05588
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