How do you say watermelon?
This paper discusses the relationships between contemporary indigenous games and those played historically on Turtle Island. With Sla’hal as an example, we look for ancestral philosophies informing old games that might be used today in development of new indigenous games of survivance and survivance...
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ftdatacite:10.22024/unikent/03/tm.251 2023-05-15T13:28:42+02:00 How do you say watermelon? Tomhave, Jonathan Bushnell, Jeanette Prather, Tylor 2017 https://dx.doi.org/10.22024/unikent/03/tm.251 https://journals.kent.ac.uk/index.php/transmotion/article/view/251 en eng Transmotion This work is licensed under a Creative Commons Attribution 4.0 International License. https://creativecommons.org/licenses/by/4.0 CC-BY Text Article article-journal ScholarlyArticle 2017 ftdatacite https://doi.org/10.22024/unikent/03/tm.251 2021-11-05T12:55:41Z This paper discusses the relationships between contemporary indigenous games and those played historically on Turtle Island. With Sla’hal as an example, we look for ancestral philosophies informing old games that might be used today in development of new indigenous games of survivance and survivance games. Using indigenous pedagogies of Anishinaabe, Choctaw and Lushootseed speaking peoples, in addition to some of Vizenor’s theories, we modeled the content of this paper with playful formats to encourage readers to think about their own gaming practices. Beginning with story, we offer a bit of history, philosophy, visuals, a podcast transcript, and our system of Indigenous Game Tags to assist your creative understandings. : Transmotion, Vol 3 No 1 (2017): Indigenous Gaming - guest edited by Elizabeth LaPensée Text anishina* DataCite Metadata Store (German National Library of Science and Technology) Turtle Island ENVELOPE(-65.845,-65.845,-66.061,-66.061) |
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DataCite Metadata Store (German National Library of Science and Technology) |
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English |
description |
This paper discusses the relationships between contemporary indigenous games and those played historically on Turtle Island. With Sla’hal as an example, we look for ancestral philosophies informing old games that might be used today in development of new indigenous games of survivance and survivance games. Using indigenous pedagogies of Anishinaabe, Choctaw and Lushootseed speaking peoples, in addition to some of Vizenor’s theories, we modeled the content of this paper with playful formats to encourage readers to think about their own gaming practices. Beginning with story, we offer a bit of history, philosophy, visuals, a podcast transcript, and our system of Indigenous Game Tags to assist your creative understandings. : Transmotion, Vol 3 No 1 (2017): Indigenous Gaming - guest edited by Elizabeth LaPensée |
format |
Text |
author |
Tomhave, Jonathan Bushnell, Jeanette Prather, Tylor |
spellingShingle |
Tomhave, Jonathan Bushnell, Jeanette Prather, Tylor How do you say watermelon? |
author_facet |
Tomhave, Jonathan Bushnell, Jeanette Prather, Tylor |
author_sort |
Tomhave, Jonathan |
title |
How do you say watermelon? |
title_short |
How do you say watermelon? |
title_full |
How do you say watermelon? |
title_fullStr |
How do you say watermelon? |
title_full_unstemmed |
How do you say watermelon? |
title_sort |
how do you say watermelon? |
publisher |
Transmotion |
publishDate |
2017 |
url |
https://dx.doi.org/10.22024/unikent/03/tm.251 https://journals.kent.ac.uk/index.php/transmotion/article/view/251 |
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ENVELOPE(-65.845,-65.845,-66.061,-66.061) |
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Turtle Island |
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Turtle Island |
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anishina* |
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anishina* |
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This work is licensed under a Creative Commons Attribution 4.0 International License. https://creativecommons.org/licenses/by/4.0 |
op_rightsnorm |
CC-BY |
op_doi |
https://doi.org/10.22024/unikent/03/tm.251 |
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