How do you say watermelon?

This paper discusses the relationships between contemporary indigenous games and those played historically on Turtle Island. With Sla’hal as an example, we look for ancestral philosophies informing old games that might be used today in development of new indigenous games of survivance and survivance...

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Main Authors: Tomhave, Jonathan, Bushnell, Jeanette, Prather, Tylor
Format: Text
Language:English
Published: Transmotion 2017
Subjects:
Online Access:https://dx.doi.org/10.22024/unikent/03/tm.251
https://journals.kent.ac.uk/index.php/transmotion/article/view/251
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spelling ftdatacite:10.22024/unikent/03/tm.251 2023-05-15T13:28:42+02:00 How do you say watermelon? Tomhave, Jonathan Bushnell, Jeanette Prather, Tylor 2017 https://dx.doi.org/10.22024/unikent/03/tm.251 https://journals.kent.ac.uk/index.php/transmotion/article/view/251 en eng Transmotion This work is licensed under a Creative Commons Attribution 4.0 International License. https://creativecommons.org/licenses/by/4.0 CC-BY Text Article article-journal ScholarlyArticle 2017 ftdatacite https://doi.org/10.22024/unikent/03/tm.251 2021-11-05T12:55:41Z This paper discusses the relationships between contemporary indigenous games and those played historically on Turtle Island. With Sla’hal as an example, we look for ancestral philosophies informing old games that might be used today in development of new indigenous games of survivance and survivance games. Using indigenous pedagogies of Anishinaabe, Choctaw and Lushootseed speaking peoples, in addition to some of Vizenor’s theories, we modeled the content of this paper with playful formats to encourage readers to think about their own gaming practices. Beginning with story, we offer a bit of history, philosophy, visuals, a podcast transcript, and our system of Indigenous Game Tags to assist your creative understandings. : Transmotion, Vol 3 No 1 (2017): Indigenous Gaming - guest edited by Elizabeth LaPensée Text anishina* DataCite Metadata Store (German National Library of Science and Technology) Turtle Island ENVELOPE(-65.845,-65.845,-66.061,-66.061)
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language English
description This paper discusses the relationships between contemporary indigenous games and those played historically on Turtle Island. With Sla’hal as an example, we look for ancestral philosophies informing old games that might be used today in development of new indigenous games of survivance and survivance games. Using indigenous pedagogies of Anishinaabe, Choctaw and Lushootseed speaking peoples, in addition to some of Vizenor’s theories, we modeled the content of this paper with playful formats to encourage readers to think about their own gaming practices. Beginning with story, we offer a bit of history, philosophy, visuals, a podcast transcript, and our system of Indigenous Game Tags to assist your creative understandings. : Transmotion, Vol 3 No 1 (2017): Indigenous Gaming - guest edited by Elizabeth LaPensée
format Text
author Tomhave, Jonathan
Bushnell, Jeanette
Prather, Tylor
spellingShingle Tomhave, Jonathan
Bushnell, Jeanette
Prather, Tylor
How do you say watermelon?
author_facet Tomhave, Jonathan
Bushnell, Jeanette
Prather, Tylor
author_sort Tomhave, Jonathan
title How do you say watermelon?
title_short How do you say watermelon?
title_full How do you say watermelon?
title_fullStr How do you say watermelon?
title_full_unstemmed How do you say watermelon?
title_sort how do you say watermelon?
publisher Transmotion
publishDate 2017
url https://dx.doi.org/10.22024/unikent/03/tm.251
https://journals.kent.ac.uk/index.php/transmotion/article/view/251
long_lat ENVELOPE(-65.845,-65.845,-66.061,-66.061)
geographic Turtle Island
geographic_facet Turtle Island
genre anishina*
genre_facet anishina*
op_rights This work is licensed under a Creative Commons Attribution 4.0 International License.
https://creativecommons.org/licenses/by/4.0
op_rightsnorm CC-BY
op_doi https://doi.org/10.22024/unikent/03/tm.251
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