Stanford Ocean Experience Self-Contained Study ...

With this project, we are investigating the affordances of Virtual Reality (VR) in education using the Stanford Ocean Acidification Experience (SOAE), a VR piece developed by the Virtual Human Interaction Lab at Stanford University. SOAE is an educational experience that allows participants to exper...

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Bibliographic Details
Main Authors: Levett, Aaron Sanford, Queiroz, Anna C. M., Bailenson, Jeremy, Fauville, Geraldine, Abeles, Adina
Format: Article in Journal/Newspaper
Language:unknown
Published: OSF Registries 2020
Subjects:
Online Access:https://dx.doi.org/10.17605/osf.io/5rkmb
https://osf.io/5rkmb/
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author Levett, Aaron Sanford
Queiroz, Anna C. M.
Bailenson, Jeremy
Fauville, Geraldine
Abeles, Adina
author_facet Levett, Aaron Sanford
Queiroz, Anna C. M.
Bailenson, Jeremy
Fauville, Geraldine
Abeles, Adina
author_sort Levett, Aaron Sanford
collection DataCite
description With this project, we are investigating the affordances of Virtual Reality (VR) in education using the Stanford Ocean Acidification Experience (SOAE), a VR piece developed by the Virtual Human Interaction Lab at Stanford University. SOAE is an educational experience that allows participants to experience how the ocean absorb carbon dioxide (CO2) molecules, how a coral reef degrades, and how marine life disappears as the ocean acidifies. Through this VR experience, participants will be able to learn about the causes and the consequences of ocean acidification (OA), as well as actions that can be taken to reduce CO2 emissions. Although research investigating immersive VR applications in multiple areas has been increasing, few studies consider how diverse audiences moderate the effects. Investigating how education works on people that hold different beliefs is important to support effective climate change communication and engagement. Immersive virtual reality products have proven popular in gaming and ...
format Article in Journal/Newspaper
genre Ocean acidification
genre_facet Ocean acidification
id ftdatacite:10.17605/osf.io/5rkmb
institution Open Polar
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op_collection_id ftdatacite
op_doi https://doi.org/10.17605/osf.io/5rkmb
op_relation https://archive.org/details/osf-registrations-5rkmb-v1
https://osf.io/phxar
op_rights No license
publishDate 2020
publisher OSF Registries
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spelling ftdatacite:10.17605/osf.io/5rkmb 2025-01-17T00:04:01+00:00 Stanford Ocean Experience Self-Contained Study ... Levett, Aaron Sanford Queiroz, Anna C. M. Bailenson, Jeremy Fauville, Geraldine Abeles, Adina 2020 https://dx.doi.org/10.17605/osf.io/5rkmb https://osf.io/5rkmb/ unknown OSF Registries https://archive.org/details/osf-registrations-5rkmb-v1 https://osf.io/phxar No license Communication Education Social and Behavioral Sciences Psychology FOS Psychology Communication Technology and New Media Immersive Environments Virtual Reality article StudyRegistration CreativeWork Pre-registration 2020 ftdatacite https://doi.org/10.17605/osf.io/5rkmb 2024-08-01T10:00:21Z With this project, we are investigating the affordances of Virtual Reality (VR) in education using the Stanford Ocean Acidification Experience (SOAE), a VR piece developed by the Virtual Human Interaction Lab at Stanford University. SOAE is an educational experience that allows participants to experience how the ocean absorb carbon dioxide (CO2) molecules, how a coral reef degrades, and how marine life disappears as the ocean acidifies. Through this VR experience, participants will be able to learn about the causes and the consequences of ocean acidification (OA), as well as actions that can be taken to reduce CO2 emissions. Although research investigating immersive VR applications in multiple areas has been increasing, few studies consider how diverse audiences moderate the effects. Investigating how education works on people that hold different beliefs is important to support effective climate change communication and engagement. Immersive virtual reality products have proven popular in gaming and ... Article in Journal/Newspaper Ocean acidification DataCite
spellingShingle Communication
Education
Social and Behavioral Sciences
Psychology
FOS Psychology
Communication Technology and New Media
Immersive Environments
Virtual Reality
Levett, Aaron Sanford
Queiroz, Anna C. M.
Bailenson, Jeremy
Fauville, Geraldine
Abeles, Adina
Stanford Ocean Experience Self-Contained Study ...
title Stanford Ocean Experience Self-Contained Study ...
title_full Stanford Ocean Experience Self-Contained Study ...
title_fullStr Stanford Ocean Experience Self-Contained Study ...
title_full_unstemmed Stanford Ocean Experience Self-Contained Study ...
title_short Stanford Ocean Experience Self-Contained Study ...
title_sort stanford ocean experience self-contained study ...
topic Communication
Education
Social and Behavioral Sciences
Psychology
FOS Psychology
Communication Technology and New Media
Immersive Environments
Virtual Reality
topic_facet Communication
Education
Social and Behavioral Sciences
Psychology
FOS Psychology
Communication Technology and New Media
Immersive Environments
Virtual Reality
url https://dx.doi.org/10.17605/osf.io/5rkmb
https://osf.io/5rkmb/