Stanford Ocean Experience Self-Contained Study ...
With this project, we are investigating the affordances of Virtual Reality (VR) in education using the Stanford Ocean Acidification Experience (SOAE), a VR piece developed by the Virtual Human Interaction Lab at Stanford University. SOAE is an educational experience that allows participants to exper...
Main Authors: | , , , , |
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Format: | Article in Journal/Newspaper |
Language: | unknown |
Published: |
OSF Registries
2020
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Subjects: | |
Online Access: | https://dx.doi.org/10.17605/osf.io/5rkmb https://osf.io/5rkmb/ |
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author | Levett, Aaron Sanford Queiroz, Anna C. M. Bailenson, Jeremy Fauville, Geraldine Abeles, Adina |
author_facet | Levett, Aaron Sanford Queiroz, Anna C. M. Bailenson, Jeremy Fauville, Geraldine Abeles, Adina |
author_sort | Levett, Aaron Sanford |
collection | DataCite |
description | With this project, we are investigating the affordances of Virtual Reality (VR) in education using the Stanford Ocean Acidification Experience (SOAE), a VR piece developed by the Virtual Human Interaction Lab at Stanford University. SOAE is an educational experience that allows participants to experience how the ocean absorb carbon dioxide (CO2) molecules, how a coral reef degrades, and how marine life disappears as the ocean acidifies. Through this VR experience, participants will be able to learn about the causes and the consequences of ocean acidification (OA), as well as actions that can be taken to reduce CO2 emissions. Although research investigating immersive VR applications in multiple areas has been increasing, few studies consider how diverse audiences moderate the effects. Investigating how education works on people that hold different beliefs is important to support effective climate change communication and engagement. Immersive virtual reality products have proven popular in gaming and ... |
format | Article in Journal/Newspaper |
genre | Ocean acidification |
genre_facet | Ocean acidification |
id | ftdatacite:10.17605/osf.io/5rkmb |
institution | Open Polar |
language | unknown |
op_collection_id | ftdatacite |
op_doi | https://doi.org/10.17605/osf.io/5rkmb |
op_relation | https://archive.org/details/osf-registrations-5rkmb-v1 https://osf.io/phxar |
op_rights | No license |
publishDate | 2020 |
publisher | OSF Registries |
record_format | openpolar |
spelling | ftdatacite:10.17605/osf.io/5rkmb 2025-01-17T00:04:01+00:00 Stanford Ocean Experience Self-Contained Study ... Levett, Aaron Sanford Queiroz, Anna C. M. Bailenson, Jeremy Fauville, Geraldine Abeles, Adina 2020 https://dx.doi.org/10.17605/osf.io/5rkmb https://osf.io/5rkmb/ unknown OSF Registries https://archive.org/details/osf-registrations-5rkmb-v1 https://osf.io/phxar No license Communication Education Social and Behavioral Sciences Psychology FOS Psychology Communication Technology and New Media Immersive Environments Virtual Reality article StudyRegistration CreativeWork Pre-registration 2020 ftdatacite https://doi.org/10.17605/osf.io/5rkmb 2024-08-01T10:00:21Z With this project, we are investigating the affordances of Virtual Reality (VR) in education using the Stanford Ocean Acidification Experience (SOAE), a VR piece developed by the Virtual Human Interaction Lab at Stanford University. SOAE is an educational experience that allows participants to experience how the ocean absorb carbon dioxide (CO2) molecules, how a coral reef degrades, and how marine life disappears as the ocean acidifies. Through this VR experience, participants will be able to learn about the causes and the consequences of ocean acidification (OA), as well as actions that can be taken to reduce CO2 emissions. Although research investigating immersive VR applications in multiple areas has been increasing, few studies consider how diverse audiences moderate the effects. Investigating how education works on people that hold different beliefs is important to support effective climate change communication and engagement. Immersive virtual reality products have proven popular in gaming and ... Article in Journal/Newspaper Ocean acidification DataCite |
spellingShingle | Communication Education Social and Behavioral Sciences Psychology FOS Psychology Communication Technology and New Media Immersive Environments Virtual Reality Levett, Aaron Sanford Queiroz, Anna C. M. Bailenson, Jeremy Fauville, Geraldine Abeles, Adina Stanford Ocean Experience Self-Contained Study ... |
title | Stanford Ocean Experience Self-Contained Study ... |
title_full | Stanford Ocean Experience Self-Contained Study ... |
title_fullStr | Stanford Ocean Experience Self-Contained Study ... |
title_full_unstemmed | Stanford Ocean Experience Self-Contained Study ... |
title_short | Stanford Ocean Experience Self-Contained Study ... |
title_sort | stanford ocean experience self-contained study ... |
topic | Communication Education Social and Behavioral Sciences Psychology FOS Psychology Communication Technology and New Media Immersive Environments Virtual Reality |
topic_facet | Communication Education Social and Behavioral Sciences Psychology FOS Psychology Communication Technology and New Media Immersive Environments Virtual Reality |
url | https://dx.doi.org/10.17605/osf.io/5rkmb https://osf.io/5rkmb/ |