VR for Ocean Health Awareness ...

This study will compare the effects of VR for Ocean Acidification Awareness and learning to traditional lectures and videos with middle and high school students. Participants will learn about the human activities’ impacts on Ocean Acidification and its consequences on marine biodiversity. We will me...

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Bibliographic Details
Main Authors: Bailenson, Jeremy, Queiroz, Anna C. M.
Format: Article in Journal/Newspaper
Language:unknown
Published: OSF Registries 2022
Subjects:
Online Access:https://dx.doi.org/10.17605/osf.io/2bu4e
https://osf.io/2bu4e/
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author Bailenson, Jeremy
Queiroz, Anna C. M.
author_facet Bailenson, Jeremy
Queiroz, Anna C. M.
author_sort Bailenson, Jeremy
collection DataCite
description This study will compare the effects of VR for Ocean Acidification Awareness and learning to traditional lectures and videos with middle and high school students. Participants will learn about the human activities’ impacts on Ocean Acidification and its consequences on marine biodiversity. We will measure learning, learning autonomy, learning agency, self-efficacy, and environmental awareness before and after the intervention. ...
format Article in Journal/Newspaper
genre Ocean acidification
genre_facet Ocean acidification
id ftdatacite:10.17605/osf.io/2bu4e
institution Open Polar
language unknown
op_collection_id ftdatacite
op_doi https://doi.org/10.17605/osf.io/2bu4e
op_relation https://archive.org/details/osf-registrations-2bu4e-v1
https://osf.io/85mvq
op_rights No license
publishDate 2022
publisher OSF Registries
record_format openpolar
spelling ftdatacite:10.17605/osf.io/2bu4e 2025-06-01T14:52:28+00:00 VR for Ocean Health Awareness ... Bailenson, Jeremy Queiroz, Anna C. M. 2022 https://dx.doi.org/10.17605/osf.io/2bu4e https://osf.io/2bu4e/ unknown OSF Registries https://archive.org/details/osf-registrations-2bu4e-v1 https://osf.io/85mvq No license Instructional Media Design Communication Educational Psychology Science and Technology Studies Education Environmental Studies Social and Behavioral Sciences immersive virtual environments metaverse virtual reality article CreativeWork StudyRegistration Pre-registration 2022 ftdatacite https://doi.org/10.17605/osf.io/2bu4e 2025-05-04T15:11:02Z This study will compare the effects of VR for Ocean Acidification Awareness and learning to traditional lectures and videos with middle and high school students. Participants will learn about the human activities’ impacts on Ocean Acidification and its consequences on marine biodiversity. We will measure learning, learning autonomy, learning agency, self-efficacy, and environmental awareness before and after the intervention. ... Article in Journal/Newspaper Ocean acidification DataCite
spellingShingle Instructional Media Design
Communication
Educational Psychology
Science and Technology Studies
Education
Environmental Studies
Social and Behavioral Sciences
immersive virtual environments
metaverse
virtual reality
Bailenson, Jeremy
Queiroz, Anna C. M.
VR for Ocean Health Awareness ...
title VR for Ocean Health Awareness ...
title_full VR for Ocean Health Awareness ...
title_fullStr VR for Ocean Health Awareness ...
title_full_unstemmed VR for Ocean Health Awareness ...
title_short VR for Ocean Health Awareness ...
title_sort vr for ocean health awareness ...
topic Instructional Media Design
Communication
Educational Psychology
Science and Technology Studies
Education
Environmental Studies
Social and Behavioral Sciences
immersive virtual environments
metaverse
virtual reality
topic_facet Instructional Media Design
Communication
Educational Psychology
Science and Technology Studies
Education
Environmental Studies
Social and Behavioral Sciences
immersive virtual environments
metaverse
virtual reality
url https://dx.doi.org/10.17605/osf.io/2bu4e
https://osf.io/2bu4e/