A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons

Since 2012, hundreds of companies have poured thousands of dollars into hackathons – finite events where creatives come together in small teams to design, build, and demo a new product of feature. The spectacle of the hackathon engages participants in a number of things: a transgressive ethos, disci...

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Main Author: Le, Audrey
Format: Thesis
Language:English
Published: 2017
Subjects:
Online Access:https://doi.org/10.7916/D8348XXN
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spelling ftcolumbiauniv:oai:academiccommons.columbia.edu:10.7916/D8348XXN 2023-05-15T18:31:42+02:00 A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons Le, Audrey 2017 https://doi.org/10.7916/D8348XXN English eng https://doi.org/10.7916/D8348XXN Ethnology Internet Computer science Group problem solving Theses 2017 ftcolumbiauniv https://doi.org/10.7916/D8348XXN 2019-04-04T08:16:25Z Since 2012, hundreds of companies have poured thousands of dollars into hackathons – finite events where creatives come together in small teams to design, build, and demo a new product of feature. The spectacle of the hackathon engages participants in a number of things: a transgressive ethos, disciplined play, and hacker’s literacies (Santo 2011). Based on my dissertation fieldwork at seven hackathons in three industries (journalism, healthcare, and e-government), I explore various types of play labor (Terranova 2000) based on the performances of eight teams. I show how teams creatively manage their peers’ affective and intellectual labor, and negotiate what appear to be industry-specific preferences for different technologies. In the process of competing for status and recognition, they engender distinct forms of play labor and making do. Hackathon participants directly embed resistance in their designs; some learn how to learn (Bateson 1972), giving them a strategic advantage over other classes of workers. They embody the characteristics of the new worker-subject required in the digital economy, as mutable, playful, and rapid. Thesis Terranova Columbia University: Academic Commons
institution Open Polar
collection Columbia University: Academic Commons
op_collection_id ftcolumbiauniv
language English
topic Ethnology
Internet
Computer science
Group problem solving
spellingShingle Ethnology
Internet
Computer science
Group problem solving
Le, Audrey
A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons
topic_facet Ethnology
Internet
Computer science
Group problem solving
description Since 2012, hundreds of companies have poured thousands of dollars into hackathons – finite events where creatives come together in small teams to design, build, and demo a new product of feature. The spectacle of the hackathon engages participants in a number of things: a transgressive ethos, disciplined play, and hacker’s literacies (Santo 2011). Based on my dissertation fieldwork at seven hackathons in three industries (journalism, healthcare, and e-government), I explore various types of play labor (Terranova 2000) based on the performances of eight teams. I show how teams creatively manage their peers’ affective and intellectual labor, and negotiate what appear to be industry-specific preferences for different technologies. In the process of competing for status and recognition, they engender distinct forms of play labor and making do. Hackathon participants directly embed resistance in their designs; some learn how to learn (Bateson 1972), giving them a strategic advantage over other classes of workers. They embody the characteristics of the new worker-subject required in the digital economy, as mutable, playful, and rapid.
format Thesis
author Le, Audrey
author_facet Le, Audrey
author_sort Le, Audrey
title A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons
title_short A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons
title_full A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons
title_fullStr A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons
title_full_unstemmed A New Place to Work and Play: Play Labor and the Production of the New Worker-Subject at Hackathons
title_sort new place to work and play: play labor and the production of the new worker-subject at hackathons
publishDate 2017
url https://doi.org/10.7916/D8348XXN
genre Terranova
genre_facet Terranova
op_relation https://doi.org/10.7916/D8348XXN
op_doi https://doi.org/10.7916/D8348XXN
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