Why I Want to Become an Imagineer: Building an Experience
Journey to Proxima Centauri is an immersive VR experience where the user takes on the role of a special operative sent to uncover the mystery of the missing androids. The experience design is inspired by Disney Imagineering, and the experience story is inspired by the early 20th century adventures o...
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ftclemsonuniv:oai:tigerprints.clemson.edu:all_theses-3838 2023-05-15T13:41:35+02:00 Why I Want to Become an Imagineer: Building an Experience DeBaun, Paul 2018-05-01T07:00:00Z application/pdf https://tigerprints.clemson.edu/all_theses/2831 https://tigerprints.clemson.edu/cgi/viewcontent.cgi?article=3838&context=all_theses unknown Clemson University Libraries https://tigerprints.clemson.edu/all_theses/2831 https://tigerprints.clemson.edu/cgi/viewcontent.cgi?article=3838&context=all_theses All Theses Expirence Motion Reality Simulator Virtual text 2018 ftclemsonuniv 2022-07-17T13:34:25Z Journey to Proxima Centauri is an immersive VR experience where the user takes on the role of a special operative sent to uncover the mystery of the missing androids. The experience design is inspired by Disney Imagineering, and the experience story is inspired by the early 20th century adventures of Ernest Shackleton's Trans-Antarctic journey. We explore what it means to be human and what the value of life is through immersive storytelling. The production of this experience spanned over 9 months and involved the talents of 18 people. The experience was built in Unreal Engine and uses a custom-designed motion platform. Text Antarc* Antarctic Clemson University: TigerPrints Antarctic |
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Open Polar |
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Clemson University: TigerPrints |
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ftclemsonuniv |
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unknown |
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Expirence Motion Reality Simulator Virtual |
spellingShingle |
Expirence Motion Reality Simulator Virtual DeBaun, Paul Why I Want to Become an Imagineer: Building an Experience |
topic_facet |
Expirence Motion Reality Simulator Virtual |
description |
Journey to Proxima Centauri is an immersive VR experience where the user takes on the role of a special operative sent to uncover the mystery of the missing androids. The experience design is inspired by Disney Imagineering, and the experience story is inspired by the early 20th century adventures of Ernest Shackleton's Trans-Antarctic journey. We explore what it means to be human and what the value of life is through immersive storytelling. The production of this experience spanned over 9 months and involved the talents of 18 people. The experience was built in Unreal Engine and uses a custom-designed motion platform. |
format |
Text |
author |
DeBaun, Paul |
author_facet |
DeBaun, Paul |
author_sort |
DeBaun, Paul |
title |
Why I Want to Become an Imagineer: Building an Experience |
title_short |
Why I Want to Become an Imagineer: Building an Experience |
title_full |
Why I Want to Become an Imagineer: Building an Experience |
title_fullStr |
Why I Want to Become an Imagineer: Building an Experience |
title_full_unstemmed |
Why I Want to Become an Imagineer: Building an Experience |
title_sort |
why i want to become an imagineer: building an experience |
publisher |
Clemson University Libraries |
publishDate |
2018 |
url |
https://tigerprints.clemson.edu/all_theses/2831 https://tigerprints.clemson.edu/cgi/viewcontent.cgi?article=3838&context=all_theses |
geographic |
Antarctic |
geographic_facet |
Antarctic |
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Antarc* Antarctic |
genre_facet |
Antarc* Antarctic |
op_source |
All Theses |
op_relation |
https://tigerprints.clemson.edu/all_theses/2831 https://tigerprints.clemson.edu/cgi/viewcontent.cgi?article=3838&context=all_theses |
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