Interactive Volume Rendering Aurora on the GPU

We present a combination of techniques to render the aurora borealis in real time on a modern graphics pro-cessing unit (GPU). Unlike the general 3D volume ren-dering problem, an auroral display is emissive and can be factored into a height-dependent energy deposition function, and a 2D electron flu...

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Bibliographic Details
Main Authors: Orion Sky, Lawlor Jon Genetti
Other Authors: The Pennsylvania State University CiteSeerX Archives
Format: Text
Language:English
Subjects:
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Online Access:http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.689.6314
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spelling ftciteseerx:oai:CiteSeerX.psu:10.1.1.689.6314 2023-05-15T15:33:50+02:00 Interactive Volume Rendering Aurora on the GPU Orion Sky Lawlor Jon Genetti The Pennsylvania State University CiteSeerX Archives application/pdf http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.689.6314 en eng http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.689.6314 Metadata may be used without restrictions as long as the oai identifier remains attached to it. https://www.cs.uaf.edu/%7Eolawlor/papers/2010/aurora/lawlor_aurora_2010.pdf Volume rendering aurora borealis atmo- spheric text ftciteseerx 2016-01-08T18:17:38Z We present a combination of techniques to render the aurora borealis in real time on a modern graphics pro-cessing unit (GPU). Unlike the general 3D volume ren-dering problem, an auroral display is emissive and can be factored into a height-dependent energy deposition function, and a 2D electron flux map. We also present a GPU-friendly atmosphere model, which includes an integrable analytic approximation of the atmosphere’s density along a ray. Together, these techniques enable a modern consumer graphics card to realistically render the aurora at 20–80fps, from any point of view either inside or outside the atmosphere. Text aurora borealis ren Unknown
institution Open Polar
collection Unknown
op_collection_id ftciteseerx
language English
topic Volume rendering
aurora borealis
atmo- spheric
spellingShingle Volume rendering
aurora borealis
atmo- spheric
Orion Sky
Lawlor Jon Genetti
Interactive Volume Rendering Aurora on the GPU
topic_facet Volume rendering
aurora borealis
atmo- spheric
description We present a combination of techniques to render the aurora borealis in real time on a modern graphics pro-cessing unit (GPU). Unlike the general 3D volume ren-dering problem, an auroral display is emissive and can be factored into a height-dependent energy deposition function, and a 2D electron flux map. We also present a GPU-friendly atmosphere model, which includes an integrable analytic approximation of the atmosphere’s density along a ray. Together, these techniques enable a modern consumer graphics card to realistically render the aurora at 20–80fps, from any point of view either inside or outside the atmosphere.
author2 The Pennsylvania State University CiteSeerX Archives
format Text
author Orion Sky
Lawlor Jon Genetti
author_facet Orion Sky
Lawlor Jon Genetti
author_sort Orion Sky
title Interactive Volume Rendering Aurora on the GPU
title_short Interactive Volume Rendering Aurora on the GPU
title_full Interactive Volume Rendering Aurora on the GPU
title_fullStr Interactive Volume Rendering Aurora on the GPU
title_full_unstemmed Interactive Volume Rendering Aurora on the GPU
title_sort interactive volume rendering aurora on the gpu
url http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.689.6314
genre aurora borealis
ren
genre_facet aurora borealis
ren
op_source https://www.cs.uaf.edu/%7Eolawlor/papers/2010/aurora/lawlor_aurora_2010.pdf
op_relation http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.689.6314
op_rights Metadata may be used without restrictions as long as the oai identifier remains attached to it.
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