V. Vimal Kumar
This paper proposes a method to recognize hand gestures from a video and use the same for mouse controls. It uses coloured gloves to detect specific region of hand easily. By using this method, The occlusion problem due to colour can be treated easily. Hand gestures are recognized by tracing the RGB...
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ftciteseerx:oai:CiteSeerX.psu:10.1.1.258.6945 2023-05-15T18:32:39+02:00 V. Vimal Kumar M. Shanmugapriya Asst. Professor Ug Scholar The Pennsylvania State University CiteSeerX Archives application/pdf http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.258.6945 http://research.ijcaonline.org/volume49/number1/pxc3879448.pdf en eng http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.258.6945 http://research.ijcaonline.org/volume49/number1/pxc3879448.pdf Metadata may be used without restrictions as long as the oai identifier remains attached to it. http://research.ijcaonline.org/volume49/number1/pxc3879448.pdf text ftciteseerx 2016-01-07T20:03:53Z This paper proposes a method to recognize hand gestures from a video and use the same for mouse controls. It uses coloured gloves to detect specific region of hand easily. By using this method, The occlusion problem due to colour can be treated easily. Hand gestures are recognized by tracing the RGB colours from the markers automatically from the proposed method. There are other methods in recognizing the hand gestures like using IPA (Infrared Proximity Array) and TOF (Time of Flight) Cameras. The proposed device is much economical as it doesn’t need any additional hardware to implement. By this method both user’s hands and markers are used as the input device to control the pointers and can play the games using the same. Text The Pointers Unknown |
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This paper proposes a method to recognize hand gestures from a video and use the same for mouse controls. It uses coloured gloves to detect specific region of hand easily. By using this method, The occlusion problem due to colour can be treated easily. Hand gestures are recognized by tracing the RGB colours from the markers automatically from the proposed method. There are other methods in recognizing the hand gestures like using IPA (Infrared Proximity Array) and TOF (Time of Flight) Cameras. The proposed device is much economical as it doesn’t need any additional hardware to implement. By this method both user’s hands and markers are used as the input device to control the pointers and can play the games using the same. |
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The Pennsylvania State University CiteSeerX Archives |
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Text |
author |
M. Shanmugapriya Asst. Professor Ug Scholar |
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M. Shanmugapriya Asst. Professor Ug Scholar V. Vimal Kumar |
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M. Shanmugapriya Asst. Professor Ug Scholar |
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M. Shanmugapriya |
title |
V. Vimal Kumar |
title_short |
V. Vimal Kumar |
title_full |
V. Vimal Kumar |
title_fullStr |
V. Vimal Kumar |
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V. Vimal Kumar |
title_sort |
v. vimal kumar |
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http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.258.6945 http://research.ijcaonline.org/volume49/number1/pxc3879448.pdf |
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The Pointers |
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The Pointers |
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http://research.ijcaonline.org/volume49/number1/pxc3879448.pdf |
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http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.258.6945 http://research.ijcaonline.org/volume49/number1/pxc3879448.pdf |
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Metadata may be used without restrictions as long as the oai identifier remains attached to it. |
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